mirror of
https://github.com/Cockatrice/Cockatrice.git
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132 lines
2.8 KiB
C++
132 lines
2.8 KiB
C++
/**
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* @file player_graphics_item.h
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* @ingroup GameGraphicsPlayers
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* @brief TODO: Document this.
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*/
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#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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#include "../game_scene.h"
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#include "player.h"
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#include <QGraphicsObject>
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class HandZone;
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class PileZone;
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class PlayerTarget;
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class StackZone;
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class TableZone;
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class ZoneViewZone;
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class PlayerGraphicsItem : public QGraphicsObject
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{
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Q_OBJECT
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public:
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enum
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{
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Type = typeOther
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};
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int type() const override
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{
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return Type;
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}
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static constexpr int counterAreaWidth = 55;
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explicit PlayerGraphicsItem(Player *player);
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void initializeZones();
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[[nodiscard]] QRectF boundingRect() const override;
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qreal getMinimumWidth() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void processSceneSizeChange(int newPlayerWidth);
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void setMirrored(bool _mirrored);
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bool getMirrored() const
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{
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return mirrored;
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}
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GameScene *getGameScene() const
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{
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return static_cast<GameScene *>(scene());
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}
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Player *getPlayer() const
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{
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return player;
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}
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PlayerArea *getPlayerArea() const
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{
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return playerArea;
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}
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PlayerTarget *getPlayerTarget() const
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{
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return playerTarget;
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}
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[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
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{
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return deckZoneGraphicsItem;
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}
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[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
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{
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return sideboardGraphicsItem;
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}
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[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
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{
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return graveyardZoneGraphicsItem;
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}
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[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
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{
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return rfgZoneGraphicsItem;
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}
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[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
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{
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return tableZoneGraphicsItem;
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}
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[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
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{
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return stackZoneGraphicsItem;
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}
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[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
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{
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return handZoneGraphicsItem;
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}
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public slots:
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void onPlayerActiveChanged(bool _active);
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void retranslateUi();
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signals:
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void sizeChanged();
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void playerCountChanged();
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private:
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Player *player;
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PlayerArea *playerArea;
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PlayerTarget *playerTarget;
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PileZone *deckZoneGraphicsItem;
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PileZone *sideboardGraphicsItem;
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PileZone *graveyardZoneGraphicsItem;
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PileZone *rfgZoneGraphicsItem;
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TableZone *tableZoneGraphicsItem;
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StackZone *stackZoneGraphicsItem;
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HandZone *handZoneGraphicsItem;
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QRectF bRect;
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bool mirrored;
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bool handVisible = false;
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private slots:
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void updateBoundingRect();
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void rearrangeZones();
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void rearrangeCounters();
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};
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#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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