Cockatrice/cockatrice/src/player.h
Max-Wilhelm Bruker fa16d86283 small cleanups
2009-09-23 16:00:44 +02:00

114 lines
3.2 KiB
C++

#ifndef PLAYER_H
#define PLAYER_H
#include <QInputDialog>
#include <QPoint>
#include "zonelist.h"
class Client;
class CardDatabase;
class QMenu;
class QAction;
class ZoneViewZone;
class Game;
class Counter;
class TableZone;
class HandZone;
class ServerEventData;
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
signals:
void moveCard(int cardId, QString startZone, QString targetZone, int x, int y);
void hoverCard(QString name);
void closeZoneView(ZoneViewZone *zone);
void toggleZoneView(Player *player, QString zoneName, int number);
void sigShowCardMenu(QPoint p);
// Log events
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logCreateToken(Player *player, QString cardName);
void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void sizeChanged();
public slots:
void actUntapAll();
void actIncLife();
void actDecLife();
void actSetLife();
void actRollDie();
void actCreateToken();
void actSayMessage();
private slots:
void updateBoundingRect();
void actMoveHandToTopLibrary();
void actMoveHandToBottomLibrary();
void actShuffle();
void actDrawCard();
void actDrawCards();
void actViewLibrary();
void actViewTopCards();
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
private:
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *sayMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aShuffle,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
int defaultNumberTopCards;
QString name;
int id;
bool active;
bool local;
ZoneList zones;
TableZone *table;
HandZone *hand;
CardDatabase *db;
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
QPixmap bgPixmap;
QRectF bRect;
QList<Counter *> counterList;
void rearrangeCounters();
void initSayMenu();
public:
enum { Type = typeOther };
int type() const { return Type; }
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
Counter *getCounter(const QString &name, bool remove = false);
void addCounter(const QString &name, QColor color, int value);
void delCounter(const QString &name);
void clearCounters();
Client *client;
void addZone(CardZone *z);
Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Client *_client, Game *_parent);
~Player();
void retranslateUi();
QMenu *getPlayerMenu() const { return playerMenu; }
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
const ZoneList *getZones() const { return &zones; }
void gameEvent(const ServerEventData &event);
CardDatabase *getDb() const { return db; }
void showCardMenu(const QPoint &p);
bool getActive() const { return active; }
void setActive(bool _active);
};
#endif