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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
89 lines
1.5 KiB
C++
89 lines
1.5 KiB
C++
#ifndef PIXMAPGENERATOR_H
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#define PIXMAPGENERATOR_H
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#include "user_level.h"
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#include <QMap>
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#include <QPixmap>
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class PhasePixmapGenerator
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{
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private:
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static QMap<QString, QPixmap> pmCache;
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public:
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static QPixmap generatePixmap(int size, QString name);
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static void clear()
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{
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pmCache.clear();
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}
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};
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class CounterPixmapGenerator
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{
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private:
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static QMap<QString, QPixmap> pmCache;
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public:
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static QPixmap generatePixmap(int size, QString name, bool highlight);
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static void clear()
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{
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pmCache.clear();
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}
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};
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class PingPixmapGenerator
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{
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private:
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static QMap<int, QPixmap> pmCache;
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public:
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static QPixmap generatePixmap(int size, int value, int max);
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static void clear()
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{
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pmCache.clear();
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}
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};
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class CountryPixmapGenerator
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{
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private:
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static QMap<QString, QPixmap> pmCache;
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public:
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static QPixmap generatePixmap(int height, const QString &countryCode);
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static void clear()
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{
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pmCache.clear();
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}
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};
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class UserLevelPixmapGenerator
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{
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private:
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static QMap<QString, QPixmap> pmCache;
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public:
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static QPixmap generatePixmap(int height, UserLevelFlags userLevel, bool isBuddy, QString privLevel = "NONE");
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static void clear()
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{
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pmCache.clear();
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}
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};
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class LockPixmapGenerator
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{
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private:
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static QMap<int, QPixmap> pmCache;
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public:
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static QPixmap generatePixmap(int height);
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static void clear()
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{
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pmCache.clear();
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}
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};
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const QPixmap loadColorAdjustedPixmap(QString name);
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#endif
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