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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
#ifndef DLG_MANAGE_SETS_H
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#define DLG_MANAGE_SETS_H
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QLabel>
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#include <QMainWindow>
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#include <QSet>
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class CardDatabase;
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class LineEditUnfocusable;
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class QGroupBox;
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class QItemSelection;
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class QPushButton;
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class QTreeView;
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class SetsDisplayModel;
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class SetsModel;
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class SetsProxyModel;
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class WndSets : public QMainWindow
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{
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Q_OBJECT
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private:
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SetsModel *model;
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SetsDisplayModel *displayModel;
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QGroupBox *hintsGroupBox;
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QTreeView *view;
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QPushButton *toggleAllButton, *toggleSelectedButton;
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QPushButton *enableAllButton, *disableAllButton, *enableSomeButton, *disableSomeButton;
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QPushButton *defaultSortButton;
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QAction *aUp, *aDown, *aBottom, *aTop;
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QToolBar *setsEditToolBar;
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QDialogButtonBox *buttonBox;
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QLabel *labNotes, *searchLabel;
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QGroupBox *sortWarning;
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QLabel *sortWarningText;
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QPushButton *sortWarningButton;
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LineEditUnfocusable *searchField;
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QGridLayout *mainLayout;
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QHBoxLayout *filterBox;
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int sortIndex;
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Qt::SortOrder sortOrder;
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void closeEvent(QCloseEvent *ev) override;
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void saveHeaderState();
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void rebuildMainLayout(int actionToTake);
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bool setOrderIsSorted;
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enum
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{
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NO_SETS_SELECTED,
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SOME_SETS_SELECTED
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};
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public:
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WndSets(QWidget *parent = nullptr);
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~WndSets();
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protected:
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void selectRows(QSet<int> rows);
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private slots:
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void actEnableAll();
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void actDisableAll();
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void actEnableSome();
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void actDisableSome();
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void actSave();
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void actRestore();
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void actUp();
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void actDown();
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void actTop();
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void actBottom();
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void actToggleButtons(const QItemSelection &selected, const QItemSelection &deselected);
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void actDisableSortButtons(int index);
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void actRestoreOriginalOrder();
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void actDisableResetButton(const QString &filterText);
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void actSort(int index);
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void actIgnoreWarning();
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};
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#endif
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