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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#ifndef ZONEVIEWWIDGET_H
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#define ZONEVIEWWIDGET_H
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#include <QCheckBox>
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#include <QGraphicsProxyWidget>
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#include <QGraphicsWidget>
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class QLabel;
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class QPushButton;
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class CardZone;
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class ZoneViewZone;
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class Player;
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class CardDatabase;
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class QScrollBar;
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class QCheckBox;
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class GameScene;
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class ServerInfo_Card;
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class QGraphicsSceneMouseEvent;
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class QGraphicsSceneWheelEvent;
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class QStyleOption;
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class ScrollableGraphicsProxyWidget : public QGraphicsProxyWidget
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{
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Q_OBJECT
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public slots:
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void recieveWheelEvent(QGraphicsSceneWheelEvent *event)
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{
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wheelEvent(event);
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}
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};
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class ZoneViewWidget : public QGraphicsWidget
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{
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Q_OBJECT
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private:
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ZoneViewZone *zone;
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QGraphicsWidget *zoneContainer;
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QPushButton *closeButton;
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QScrollBar *scrollBar;
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ScrollableGraphicsProxyWidget *scrollBarProxy;
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QCheckBox sortByNameCheckBox;
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QCheckBox sortByTypeCheckBox;
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QCheckBox shuffleCheckBox;
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QCheckBox pileViewCheckBox;
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bool canBeShuffled;
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int extraHeight;
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Player *player;
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signals:
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void closePressed(ZoneViewWidget *zv);
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private slots:
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void processSortByType(int value);
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void processSortByName(int value);
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void processSetPileView(int value);
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void resizeToZoneContents();
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void handleScrollBarChange(int value);
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void zoneDeleted();
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void moveEvent(QGraphicsSceneMoveEvent * /* event */);
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public:
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ZoneViewWidget(Player *_player,
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CardZone *_origZone,
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int numberCards = 0,
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bool _revealZone = false,
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bool _writeableRevealZone = false,
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const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
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ZoneViewZone *getZone() const
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{
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return zone;
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}
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Player *getPlayer() const
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{
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return player;
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}
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void retranslateUi();
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protected:
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void closeEvent(QCloseEvent *event);
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void initStyleOption(QStyleOption *option) const;
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};
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#endif
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