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* Refactor player menus into helper classes. Took 2 hours 6 minutes Took 11 minutes * Lint. Took 6 minutes Took 22 seconds * Refactor card and move menu. Took 1 hour 6 minutes Took 36 seconds Took 52 seconds * Set active shortcuts, move player info stuff to card menu. Took 25 minutes Took 18 seconds * Refactor say and utility menu. Took 54 minutes Took 2 minutes Took 5 minutes Took 11 minutes * Rename folder. Took 24 minutes Took 6 minutes * Refactor sideboard menu. Took 26 minutes * Remove unused variable in constructor. Took 42 seconds * Lint. Took 11 minutes * Nullptr check Took 8 minutes * Use localOrJudge check Took 6 minutes * Fix the build. Took 7 minutes Took 35 seconds * PlayerList things. Took 16 minutes * Retranslate and set shortcuts for everything. Took 10 minutes * Correctly nullptr out sayMenu if not local Took 3 minutes * Don't check playerInfo in sbMenu shortcutsActive Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
37 lines
876 B
C++
37 lines
876 B
C++
#ifndef COCKATRICE_GRAVE_MENU_H
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#define COCKATRICE_GRAVE_MENU_H
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#include "../../../client/tearoff_menu.h"
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#include <QAction>
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#include <QMenu>
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class Player;
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class GraveyardMenu : public TearOffMenu
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{
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Q_OBJECT
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signals:
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void newPlayerActionCreated(QAction *action);
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public:
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explicit GraveyardMenu(Player *player, QWidget *parent = nullptr);
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void createMoveActions();
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void createViewActions();
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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QMenu *mRevealRandomGraveyardCard = nullptr;
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QMenu *moveGraveMenu = nullptr;
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QAction *aViewGraveyard = nullptr;
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QAction *aMoveGraveToTopLibrary = nullptr;
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QAction *aMoveGraveToBottomLibrary = nullptr;
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QAction *aMoveGraveToHand = nullptr;
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QAction *aMoveGraveToRfg = nullptr;
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private:
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Player *player;
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};
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#endif // COCKATRICE_GRAVE_MENU_H
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