Cockatrice/libcockatrice_protocol/libcockatrice/protocol/pb/event_tournament_state.proto
Lukas Brübach 3c03d740f3
[Protocol] Add tournament state event and tournament game commands
Adds the protocol layer for the tournament game mode:
- Event_TournamentState (2027) carrying phase, round counters, player
  standings, pairings, and settings (games_per_match)
- Command_ReportMatchResult / Command_AdvanceTournament /
  Command_TournamentSettingsSelect game command extensions (1037-1039)
- is_tournament flag on Command_CreateGame and ServerInfo_Game;
  is_tournament and parent_game_id on Event_GameStateChanged


Took 13 minutes
2026-08-31 13:49:15 +02:00

43 lines
1.1 KiB
Protocol Buffer

syntax = "proto2";
import "game_event.proto";
message TournamentPlayer {
optional sint32 player_id = 1;
optional string player_name = 2;
optional uint32 wins = 3;
optional uint32 losses = 4;
optional uint32 draws = 5;
optional bool deck_submitted = 6;
}
message TournamentPairing {
optional sint32 player1_id = 1;
optional sint32 player2_id = 2 [default = -1];
optional sint32 game_id = 3;
optional sint32 winner_id = 4 [default = -1];
optional sint32 player1_match_wins = 5 [default = 0];
optional sint32 player2_match_wins = 6 [default = 0];
}
message TournamentSettings {
optional uint32 games_per_match = 1 [default = 1];
}
message Event_TournamentState {
extend GameEvent {
optional Event_TournamentState ext = 2027;
}
enum TournamentPhase {
PHASE_DECK_BUILDING = 0;
PHASE_PLAYING = 1;
PHASE_FINISHED = 2;
}
optional TournamentPhase phase = 1;
optional uint32 current_round = 2;
optional uint32 total_rounds = 3;
repeated TournamentPlayer players = 4;
repeated TournamentPairing pairings = 5;
optional TournamentSettings settings = 6;
}