Cockatrice/libcockatrice_protocol/libcockatrice/protocol/pb/room_commands.proto
Lukas Brübach 3c03d740f3
[Protocol] Add tournament state event and tournament game commands
Adds the protocol layer for the tournament game mode:
- Event_TournamentState (2027) carrying phase, round counters, player
  standings, pairings, and settings (games_per_match)
- Command_ReportMatchResult / Command_AdvanceTournament /
  Command_TournamentSettingsSelect game command extensions (1037-1039)
- is_tournament flag on Command_CreateGame and ServerInfo_Game;
  is_tournament and parent_game_id on Event_GameStateChanged


Took 13 minutes
2026-08-31 13:49:15 +02:00

89 lines
2.4 KiB
Protocol Buffer

syntax = "proto2";
message RoomCommand {
enum RoomCommandType {
LEAVE_ROOM = 1000;
ROOM_SAY = 1001;
CREATE_GAME = 1002;
JOIN_GAME = 1003;
}
extensions 100 to max;
}
message Command_LeaveRoom {
extend RoomCommand {
optional Command_LeaveRoom ext = 1000;
}
}
message Command_RoomSay {
extend RoomCommand {
optional Command_RoomSay ext = 1001;
}
optional string message = 1;
}
// Create a new game in the room
message Command_CreateGame {
extend RoomCommand {
optional Command_CreateGame ext = 1002;
}
// game description shown in game list
optional string description = 1;
// password users will have to provide to join the game
optional string password = 2;
// amount of players needed to play
optional uint32 max_players = 3;
// limits the game to only allowing users on the creator's buddy list to join
optional bool only_buddies = 4;
// limits the game to only allowing registered users
optional bool only_registered = 5;
// allows non players to view the game as spectator
optional bool spectators_allowed = 6;
// allows spectators to join without password if false
optional bool spectators_need_password = 7;
// allows spectators to use game say commands
optional bool spectators_can_talk = 8;
// allows spectators to see hands and hidden information
optional bool spectators_see_everything = 9;
// selection of game types as presented in the server's room configuration
repeated uint32 game_type_ids = 10;
// the creator of the game will join it as a judge
optional bool join_as_judge = 11;
// the creator of the game will join it as a spectator
optional bool join_as_spectator = 12;
// set the starting life total
optional uint32 starting_life_total = 13;
// share decklists with all players when selected
optional bool share_decklists_on_load = 14;
// number of games per match in tournament mode (e.g. 3 for best of 3)
optional uint32 games_per_match = 15 [default = 1];
// whether this is a tournament game
optional bool is_tournament = 16;
}
message Command_JoinGame {
extend RoomCommand {
optional Command_JoinGame ext = 1003;
}
optional sint32 game_id = 1 [default = -1];
optional string password = 2;
optional bool spectator = 3;
optional bool override_restrictions = 4;
optional bool join_as_judge = 5;
}