Cockatrice/cockatrice/src/interface/widgets/dialogs/dlg_invite_to_game.h
BruebachL 7c550ee505
[Game] Add an invite button to non-started and not full games (#7143)
* [Client] Send game invites from the user context menu via a private message

The user context menu gains an "Invite to Game" submenu listing the
inviteable games in the room (the inviter's own games, honoring the
buddy-only setting). Picking one opens a private message to the target
user with a cockatrice://joingame link naming the game, so the target
gets a clickable invite instead of a raw URL. Multi-game rooms offer a
picker; a single inviteable game sends directly. Sending a message to
an offline user no longer swallows the draft — it reports that the
user is offline and keeps the typed text.

Took 1 minute

* [Client] Add invite-to-game dialog to the game window

Took 15 seconds

* [Client] Open the invite dialog taller by default without enforcing a minimum size

* Move button to bottom

Took 3 minutes

* Address comments.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-17 21:37:15 +02:00

46 lines
1,007 B
C++

/**
* @file dlg_invite_to_game.h
* @ingroup RoomDialogs
*/
//! \todo Document this file.
#ifndef DLG_INVITE_TO_GAME_H
#define DLG_INVITE_TO_GAME_H
#include <QDialog>
#include <QStringList>
class QLineEdit;
class QPushButton;
class TabSupervisor;
class UserListWidget;
class DlgInviteToGame : public QDialog
{
Q_OBJECT
public:
DlgInviteToGame(TabSupervisor *_tabSupervisor,
const QString &_inviteUrl,
bool _onlyBuddies,
const QStringList &_excludeUserNames,
QWidget *parent = nullptr);
private slots:
void searchTextChanged(const QString &text);
void inviteCurrentUser(const QString &userName);
private:
TabSupervisor *tabSupervisor;
QString inviteUrl;
bool onlyBuddies;
QStringList excludeUserNames;
QString currentUserName;
QLineEdit *searchEdit;
UserListWidget *userList;
QPushButton *inviteButton;
QPushButton *cancelButton;
void retranslateUi();
};
#endif