Cockatrice/cockatrice/src/game/player/menu/pt_menu.cpp
Lukas Brübach fc6ffffcb9 Don't use Qt pointers.
Took 1 hour 7 minutes
2025-11-08 19:27:38 +01:00

78 lines
No EOL
3 KiB
C++

#include "pt_menu.h"
#include "../player.h"
#include "../player_actions.h"
PtMenu::PtMenu(Player *player) : QMenu(tr("Power / toughness"))
{
PlayerActions *playerActions = player->getPlayerActions();
aIncP = new QAction(this);
connect(aIncP, &QAction::triggered, playerActions, &PlayerActions::actIncP);
aDecP = new QAction(this);
connect(aDecP, &QAction::triggered, playerActions, &PlayerActions::actDecP);
aIncT = new QAction(this);
connect(aIncT, &QAction::triggered, playerActions, &PlayerActions::actIncT);
aDecT = new QAction(this);
connect(aDecT, &QAction::triggered, playerActions, &PlayerActions::actDecT);
aIncPT = new QAction(this);
connect(aIncPT, &QAction::triggered, playerActions, [playerActions] { playerActions->actIncPT(); });
aDecPT = new QAction(this);
connect(aDecPT, &QAction::triggered, playerActions, &PlayerActions::actDecPT);
aFlowP = new QAction(this);
connect(aFlowP, &QAction::triggered, playerActions, &PlayerActions::actFlowP);
aFlowT = new QAction(this);
connect(aFlowT, &QAction::triggered, playerActions, &PlayerActions::actFlowT);
aSetPT = new QAction(this);
connect(aSetPT, &QAction::triggered, playerActions, &PlayerActions::actSetPT);
aResetPT = new QAction(this);
connect(aResetPT, &QAction::triggered, playerActions, &PlayerActions::actResetPT);
addAction(aIncP);
addAction(aDecP);
addAction(aFlowP);
addSeparator();
addAction(aIncT);
addAction(aDecT);
addAction(aFlowT);
addSeparator();
addAction(aIncPT);
addAction(aDecPT);
addSeparator();
addAction(aSetPT);
addAction(aResetPT);
setShortcutsActive();
retranslateUi();
}
void PtMenu::retranslateUi()
{
aIncP->setText(tr("&Increase power"));
aDecP->setText(tr("&Decrease power"));
aIncT->setText(tr("I&ncrease toughness"));
aDecT->setText(tr("D&ecrease toughness"));
aIncPT->setText(tr("In&crease power and toughness"));
aDecPT->setText(tr("Dec&rease power and toughness"));
aFlowP->setText(tr("Increase power and decrease toughness"));
aFlowT->setText(tr("Decrease power and increase toughness"));
aSetPT->setText(tr("Set &power and toughness..."));
aResetPT->setText(tr("Reset p&ower and toughness"));
}
void PtMenu::setShortcutsActive()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
aIncP->setShortcuts(shortcuts.getShortcut("Player/aIncP"));
aDecP->setShortcuts(shortcuts.getShortcut("Player/aDecP"));
aIncT->setShortcuts(shortcuts.getShortcut("Player/aIncT"));
aDecT->setShortcuts(shortcuts.getShortcut("Player/aDecT"));
aIncPT->setShortcuts(shortcuts.getShortcut("Player/aIncPT"));
aDecPT->setShortcuts(shortcuts.getShortcut("Player/aDecPT"));
aFlowP->setShortcuts(shortcuts.getShortcut("Player/aFlowP"));
aFlowT->setShortcuts(shortcuts.getShortcut("Player/aFlowT"));
aSetPT->setShortcuts(shortcuts.getShortcut("Player/aSetPT"));
aResetPT->setShortcuts(shortcuts.getShortcut("Player/aResetPT"));
}