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* [Client] Replace playmat crop spinboxes with a direct manipulation preview The numeric fields exposed raw parameters with no relation to what the game draws, accepted values the renderer clamps away, and no way to see the result before committing The preview now renders through the exact game pipeline into a viewport shaped like a fresh board stack plus table area, with dimmed strips marking where a developed table crops further. Drag pans, wheel zooms, arrow keys nudge, plus and minus zoom, Backspace or Esc restores the crop as of focus gain and lets Esc close the dialog when unchanged. Focus ring and accessible name and description cover keyboard and screen reader users, new paints use palette roles so themes recolor them Took 25 minutes Took 3 minutes Took 54 seconds * Remove stale constant Took 3 minutes Took 26 seconds * Rebase Took 2 minutes Took 3 seconds * Add editor spinboxes again Took 4 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| resources | ||
| sounds | ||
| src | ||
| themes | ||
| translations | ||
| .qdevelop | ||
| CMakeLists.txt | ||
| cockatrice-cod.xml | ||
| cockatrice.desktop | ||
| cockatrice.qrc | ||
| cockatrice.rc | ||
| cockatrice_en@source.ts | ||