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[Icons] Author icon emphasis colors as palette roles
The emphasis levels were computed from the accent at paint time, so a theme could not vary them: every theme got the same derived strong and soft tones, and a semantic hue was pushed toward the accent whether the author wanted that or not. Give each family three authored roles instead. Icon/IconStrong/IconSoft carry the neutral glyph ink and Positive/Negative gain the same Strong and Soft companions. Emphasis becomes a lookup inside the family, and a caller that names a variant pins that level at every emphasis. The paint path returns the authored color verbatim; only the filled treatments keep their saturation floor, because carrying a disc or a fill is a treatment decision. Shipped palettes author the full ladder for both schemes; the palette editor exposes the new rows and the generator writes them. System keeps deriving its neutral ink from the platform palette, since it ships no palette of its own.
This commit is contained in:
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21 changed files with 551 additions and 277 deletions
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@ -1,6 +1,7 @@
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#include "palette_generator.h"
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#include "../theme_config.h"
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#include "../theme_icon_ink.h"
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#include <QColor>
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#include <QMap>
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@ -167,10 +168,19 @@ PaletteConfig fromAccent(const QColor &accent, int intensity, const QString &sch
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// the lightened, desaturated companion used for button-gradient highlights.
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cfg.appColors[AppColor::AccentStrong] = hl;
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cfg.appColors[AppColor::AccentSoft] = hsl(accent.lightness() + 60, qRound(accent.hslSaturation() * 70 / 100.0));
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// Neutral icon ink follows the generated accent at the same three emphasis
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// levels a hand-authored theme stores, so the preview matches what the icon
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// engine renders before the palette is saved.
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const QColor iconInk = ThemeIconInk::glyphInk(winText, bg_win, hl);
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cfg.appColors[AppColor::Icon] = iconInk;
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cfg.appColors[AppColor::IconStrong] = ThemeIconInk::forEmphasis(hl, bg_win, IconEmphasis::Primary);
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cfg.appColors[AppColor::IconSoft] = ThemeIconInk::forEmphasis(iconInk, bg_win, IconEmphasis::Quiet);
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// Semantic roles stay independent of the accent: a generated palette must
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// still paint add/ready green and remove/not-ready red.
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cfg.appColors[AppColor::Positive] = defaultAppColor(AppColor::Positive, dark);
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cfg.appColors[AppColor::Negative] = defaultAppColor(AppColor::Negative, dark);
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for (const AppColor::Role role : {AppColor::Positive, AppColor::PositiveStrong, AppColor::PositiveSoft,
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AppColor::Negative, AppColor::NegativeStrong, AppColor::NegativeSoft}) {
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cfg.appColors[role] = defaultAppColor(role, dark);
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}
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// BrightText
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QColor bright;
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@ -65,10 +65,19 @@ static const QMap<AppColor::Role, const char *> APP_ROLE_DESCRIPTIONS = {
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QT_TRANSLATE_NOOP("PaletteGridWidget", "Vivid primary accent (e.g. home-tab button gradient start)")},
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{AppColor::AccentSoft,
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QT_TRANSLATE_NOOP("PaletteGridWidget", "Lightened, desaturated accent (e.g. home-tab button gradient end)")},
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{AppColor::Icon, QT_TRANSLATE_NOOP("PaletteGridWidget", "Neutral icon ink at the default action weight")},
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{AppColor::IconStrong,
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QT_TRANSLATE_NOOP("PaletteGridWidget", "Neutral icon ink for the one action a surface exists for")},
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{AppColor::IconSoft,
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QT_TRANSLATE_NOOP("PaletteGridWidget", "Neutral icon ink for a glyph that labels rather than acts")},
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{AppColor::Positive,
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QT_TRANSLATE_NOOP("PaletteGridWidget", "Positive state and additive actions (ready, add, increment)")},
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{AppColor::PositiveStrong, QT_TRANSLATE_NOOP("PaletteGridWidget", "Positive state at primary emphasis")},
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{AppColor::PositiveSoft, QT_TRANSLATE_NOOP("PaletteGridWidget", "Positive state at quiet emphasis")},
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{AppColor::Negative,
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QT_TRANSLATE_NOOP("PaletteGridWidget", "Negative state and removal actions (not ready, remove, decrement)")},
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{AppColor::NegativeStrong, QT_TRANSLATE_NOOP("PaletteGridWidget", "Negative state at primary emphasis")},
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{AppColor::NegativeSoft, QT_TRANSLATE_NOOP("PaletteGridWidget", "Negative state at quiet emphasis")},
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};
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PaletteGridWidget::PaletteGridWidget(QWidget *parent) : QWidget(parent)
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@ -458,12 +458,25 @@ QColor defaultAppColor(AppColor::Role role, bool dark)
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switch (role) {
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case AppColor::AccentStrong:
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case AppColor::AccentSoft:
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// Derived from the palette highlight by ThemeManager::appColor().
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// The neutral icon family is palette-derived like the accent, so a
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// theme without a palette of its own (System) keeps following the
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// platform instead of pinning one scheme's ink.
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case AppColor::Icon:
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case AppColor::IconStrong:
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case AppColor::IconSoft:
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return {};
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case AppColor::Positive:
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return QColor(dark ? QStringLiteral("#6dd58c") : QStringLiteral("#1b7f3b"));
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case AppColor::PositiveStrong:
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return QColor(dark ? QStringLiteral("#99e2ae") : QStringLiteral("#104a22"));
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case AppColor::PositiveSoft:
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return QColor(dark ? QStringLiteral("#5e8873") : QStringLiteral("#5d7f6f"));
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case AppColor::Negative:
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return QColor(dark ? QStringLiteral("#ff8a80") : QStringLiteral("#b3261e"));
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case AppColor::NegativeStrong:
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return QColor(dark ? QStringLiteral("#ffb3ac") : QStringLiteral("#7c1b15"));
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case AppColor::NegativeSoft:
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return QColor(dark ? QStringLiteral("#9b7678") : QStringLiteral("#9a6c6f"));
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}
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return {};
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@ -13,6 +13,13 @@
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// set. Stored in the same palette-<scheme>.toml under an [AppColors] section
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// and editable from the palette editor, so theme authors can control colors
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// beyond what Qt's palette can express.
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//
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// The icon families carry one role per emphasis level. Icon is the neutral
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// glyph ink; IconStrong and IconSoft are its primary and quiet levels. Positive
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// and Negative follow the same pattern, so an emphasis never has to be computed
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// from a hue at paint time: the theme authors all three levels. Naming a variant
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// explicitly (`IconStrong`) pins that level; naming the family (`Icon`) lets the
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// caller's emphasis choose.
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namespace AppColor
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{
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Q_NAMESPACE
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@ -20,8 +27,15 @@ enum Role
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{
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AccentStrong,
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AccentSoft,
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Icon,
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IconStrong,
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IconSoft,
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Positive,
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PositiveStrong,
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PositiveSoft,
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Negative,
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NegativeStrong,
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NegativeSoft,
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};
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Q_ENUM_NS(Role)
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} // namespace AppColor
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@ -47,9 +61,13 @@ Q_ENUM_NS(Role)
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* @brief Fallback for an application color role when the active theme does not
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* define one.
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*
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* Accent roles return an invalid QColor because ThemeManager derives them from
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* the palette highlight. Semantic roles return an opaque default that suits the
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* scheme, so themes written before the role existed still render it.
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* Accent roles and the neutral Icon family return an invalid QColor because
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* ThemeManager derives them from the palette: the accent from the highlight,
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* the icon ink from the neutral text color plus the highlight. Semantic roles
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* return an opaque default that suits the scheme, so themes written before the
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* role existed still render it. A theme with no palette of its own (the System
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* theme) keeps deriving its icon ink from the platform palette instead of
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* pinning one scheme's colors.
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*/
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QColor defaultAppColor(AppColor::Role role, bool dark);
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@ -2,7 +2,6 @@
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#include "libcockatrice/utility/svg_recolor.h"
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#include "theme_icon_badge.h"
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#include "theme_icon_fill.h"
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#include "theme_icon_ink.h"
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#include "theme_icon_sticker.h"
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#include "theme_manager.h"
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@ -318,6 +317,35 @@ private:
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mutable bool hasResolvedAsset = false;
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mutable bool hasIntrinsicSize = false;
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};
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/**
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* @brief The role an emphasis level selects inside a base role's family.
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*
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* The theme authors all three levels, so emphasis is a lookup instead of a
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* color computation. Naming a variant (`IconStrong`, `PositiveSoft`) is an
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* explicit request and keeps that role at every emphasis; only the base roles
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* take part in the mapping. Accent roles have no neutral middle member, so they
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* are always used as named.
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*/
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AppColor::Role emphasisRole(AppColor::Role role, IconEmphasis emphasis)
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{
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switch (role) {
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case AppColor::Icon:
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return emphasis == IconEmphasis::Primary ? AppColor::IconStrong
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: emphasis == IconEmphasis::Quiet ? AppColor::IconSoft
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: AppColor::Icon;
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case AppColor::Positive:
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return emphasis == IconEmphasis::Primary ? AppColor::PositiveStrong
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: emphasis == IconEmphasis::Quiet ? AppColor::PositiveSoft
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: AppColor::Positive;
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case AppColor::Negative:
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return emphasis == IconEmphasis::Primary ? AppColor::NegativeStrong
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: emphasis == IconEmphasis::Quiet ? AppColor::NegativeSoft
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: AppColor::Negative;
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default:
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return role;
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}
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}
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} // namespace
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IconTint::IconTint(QPalette::ColorRole role, IconEmphasis _emphasis) : paletteRole(role), emphasis(_emphasis)
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@ -342,7 +370,6 @@ IconTint IconTint::quiet()
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QColor IconTint::resolve(QIcon::Mode mode) const
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{
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const QPalette &palette = qApp->palette();
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const QColor surface = palette.color(QPalette::Active, QPalette::Window);
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const QColor accent = palette.color(QPalette::Active, QPalette::Highlight);
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if (source == Source::AppColor) {
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@ -350,13 +377,11 @@ QColor IconTint::resolve(QIcon::Mode mode) const
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if (mode == QIcon::Disabled) {
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return palette.color(QPalette::Disabled, QPalette::WindowText);
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}
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// The three treatments paint the same tone: a line glyph, a badge disc
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// and a sticker fill must not disagree on how saturated the role is.
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// The fill treatments apply this floor themselves, so this only changes
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// the line path, and only for the desaturated dark-scheme tones. The
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// emphasis then decides how loud that tone is, without changing its hue.
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const QColor color =
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ThemeIconInk::forEmphasis(ThemeIconFill::saturated(themeManager->appColor(appRole)), surface, emphasis);
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// The theme authors one color per emphasis level, so the paint path
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// uses the resolved role verbatim. The filled treatments apply their
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// own saturation floor when a disc or a fill needs mass; a line glyph
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// keeps the color the author picked.
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const QColor color = themeManager->appColor(emphasisRole(appRole, emphasis));
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if (mode != QIcon::Selected) {
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return color;
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}
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@ -373,14 +398,10 @@ QColor IconTint::resolve(QIcon::Mode mode) const
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const QPalette::ColorRole effective =
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mode == QIcon::Selected && paletteRole == QPalette::WindowText ? QPalette::HighlightedText : paletteRole;
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const QColor color = palette.color(group, effective);
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// A neutral label role is inked as an icon, not as body text: it borrows a
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// little accent chroma and is held to a contrast floor. Semantic roles and
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// the selected-row swap keep the color the palette gave them.
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// A neutral label role resolves to the theme's authored icon ink. Semantic
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// roles and the selected-row swap keep the color the palette gave them.
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if (group == QPalette::Active && (effective == QPalette::WindowText || effective == QPalette::Text)) {
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// The primary action of a surface takes the accent itself; the other
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// levels stay neutral. Emphasis then sets the contrast the glyph pays.
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const QColor base = emphasis == IconEmphasis::Primary ? accent : ThemeIconInk::glyphInk(color, surface, accent);
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return ThemeIconInk::forEmphasis(base, surface, emphasis);
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return themeManager->appColor(emphasisRole(AppColor::Icon, emphasis));
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}
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return color;
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}
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@ -47,18 +47,20 @@ enum class IconStyle
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};
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/**
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* @brief Selects how much attention a glyph claims inside its surface.
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* @brief Selects which authored level of a color family a glyph uses.
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*
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* Tint says which hue, style says how much shape, emphasis says how loud. The
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* three are independent: a primary action can be a line glyph in the theme
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* accent, and a quiet one can be a sticker in a dimmed tone.
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* Tint says which family, style says how much shape, emphasis says how loud.
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* The three are independent: a primary action can be a line glyph in the
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* theme's primary ink, and a quiet one can be a sticker in that family's quiet
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* level.
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*
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* Secondary is the default and the color every icon had before the axis
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* existed, so existing call sites keep their look. Primary is for the one
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* action a surface exists for: a neutral primary glyph takes the accent, and a
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* tinted one is pushed to full contrast. Quiet is for glyphs that label rather
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* than act, such as the magnifier inside a search field: legible, but never
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* competing with the buttons next to it.
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* Each family (neutral icon, positive, negative) stores one color per level, so
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* emphasis is a lookup rather than a computation: the palette editor's rows are
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* the whole source of truth. Secondary is the default and the color every icon
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* had before the axis existed, so existing call sites keep their look. Primary
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* is for the one action a surface exists for. Quiet is for glyphs that label
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* rather than act, such as the magnifier inside a search field: legible, but
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* never competing with the buttons next to it.
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*/
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enum class IconEmphasis
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{
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@ -93,19 +95,23 @@ public:
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*
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* A disabled application color resolves to the disabled foreground, so an
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* unavailable control does not keep its semantic color. A selected palette
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* color keeps the WindowText -> HighlightedText swap. Application colors go
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* through the saturation floor shared by the filled treatments, so a line
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* glyph, a badge disc and a sticker fill carry the same tone.
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* color keeps the WindowText -> HighlightedText swap.
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*
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* Application colors are returned verbatim: the theme author stores one
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* value per emphasis level, so the paint path does not rewrite it. The
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* filled treatments apply their own saturation floor to a fill they have to
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* carry; a line glyph keeps the author's color.
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*
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* Neutral label roles (WindowText, Text) resolve to icon ink rather than the
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* raw palette color: ThemeIconInk::glyphInk borrows a little accent chroma
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* and holds the glyph to a contrast floor, because a 2px glyph in body-text
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* ink reads thinner than the text beside it. Semantic roles keep the hue the
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* call site asked for.
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* raw palette color: ThemeIconInk::glyphInk derives it from the accent and
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* holds the glyph to a contrast floor, because a 2px glyph in body-text ink
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* reads thinner than the text beside it. A theme that authors the neutral
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* icon roles overrides that derivation. Semantic roles keep the hue the call
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* site asked for.
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*
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* Emphasis is applied after the hue: Primary lifts a neutral glyph to the
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* accent and pushes a tinted one to full contrast; Quiet blends either
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* toward the surface down to the non-text legibility floor.
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* Emphasis selects the family's authored variant, so the palette editor's
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* rows are the whole source of truth. A caller that names a variant
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* explicitly (a strong or soft role) pins that level at every emphasis.
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*/
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QColor resolve(QIcon::Mode mode) const;
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@ -3,6 +3,7 @@
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#include "../../client/settings/cache_settings.h"
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#include "pixel_map_generator.h"
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#include "theme_config.h"
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#include "theme_icon_ink.h"
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#include <QApplication>
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#include <QChar>
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@ -651,8 +652,33 @@ QColor ThemeManager::appColor(AppColor::Role role) const
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qBound(0, qRound(accent.hslSaturation() * SOFT_SATURATION_PERCENT / 100.0), 255),
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qBound(0, accent.lightness() + SOFT_LIGHTNESS_OFFSET, 255));
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}
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case AppColor::Icon:
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case AppColor::IconStrong:
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case AppColor::IconSoft: {
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// Legacy fallback for a theme written before the icon roles
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// existed, or one with no palette of its own (System). The three
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// levels are the ink rule this series shipped, applied once here so
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// authored roles never get recomputed at paint time.
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const QPalette &palette = qApp->palette();
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const QColor surface = palette.color(QPalette::Active, QPalette::Window);
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const QColor ink =
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ThemeIconInk::glyphInk(palette.color(QPalette::Active, QPalette::WindowText), surface, accent);
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switch (role) {
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case AppColor::IconStrong:
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return ThemeIconInk::forEmphasis(accent, surface, IconEmphasis::Primary);
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case AppColor::IconSoft:
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return ThemeIconInk::forEmphasis(ink, surface, IconEmphasis::Quiet);
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case AppColor::Icon:
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default:
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return ink;
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}
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}
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case AppColor::Positive:
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case AppColor::PositiveStrong:
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case AppColor::PositiveSoft:
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case AppColor::Negative:
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case AppColor::NegativeStrong:
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case AppColor::NegativeSoft:
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// Semantic colors are independent of the accent: a missing role must
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// not silently paint "remove" in the theme's highlight color.
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return defaultAppColor(role, isDarkModeActive());
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@ -71,6 +71,13 @@ Accent = #4a82e6
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[AppColors]
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AccentStrong = #3a6fd6
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AccentSoft = #8fb8f2
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Icon = #7b9fe4
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IconStrong = #b1c7ef
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IconSoft = #70809d
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Positive = #6dd58c
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PositiveStrong = #99e2ae
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PositiveSoft = #5e8873
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Negative = #ff8a80
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NegativeStrong = #ffb3ac
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NegativeSoft = #9b7678
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@ -71,6 +71,13 @@ Accent = #2f6fd6
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[AppColors]
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AccentStrong = #3a6fd6
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AccentSoft = #8fb8f2
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Icon = #2f59ad
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IconStrong = #213e79
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IconSoft = #687899
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Positive = #1b7f3b
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PositiveStrong = #104a22
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PositiveSoft = #5d7f6f
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Negative = #b3261e
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NegativeStrong = #7c1b15
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NegativeSoft = #9a6c6f
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@ -69,7 +69,15 @@ Accent = #ff1e1e1e
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[AppColors]
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AccentStrong = #ff139740
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AccentSoft = #ffc9fd62
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Positive = #6dd58c
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Negative = #ff8a80
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AccentStrong = #ff139740
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AccentSoft = #ffc9fd62
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Icon = #5db87c
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IconStrong = #aad9b9
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IconSoft = #6e8d79
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Positive = #6dd58c
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PositiveStrong = #99e2ae
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PositiveSoft = #698e74
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Negative = #ff8a80
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NegativeStrong = #ffbfb9
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NegativeSoft = #a37c78
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@ -69,7 +69,15 @@ Accent = #fff0f0f0
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[AppColors]
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AccentStrong = #ff139740
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AccentSoft = #ffc9fd62
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Positive = #1b7f3b
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Negative = #b3261e
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AccentStrong = #ff139740
|
||||
AccentSoft = #ffc9fd62
|
||||
Icon = #107e36
|
||||
IconStrong = #0b5826
|
||||
IconSoft = #6c937a
|
||||
Positive = #1b7f3b
|
||||
PositiveStrong = #135929
|
||||
PositiveSoft = #70927b
|
||||
Negative = #b3261e
|
||||
NegativeStrong = #7d1b15
|
||||
NegativeSoft = #b37d7b
|
||||
|
||||
|
|
|
|||
|
|
@ -71,6 +71,13 @@ Accent = #c9995a
|
|||
[AppColors]
|
||||
AccentStrong = #b7823b
|
||||
AccentSoft = #e4c58f
|
||||
Icon = #bc8c4a
|
||||
IconStrong = #d4b68c
|
||||
IconSoft = #86745a
|
||||
Positive = #6dd58c
|
||||
PositiveStrong = #99e2ae
|
||||
PositiveSoft = #588061
|
||||
Negative = #ff8a80
|
||||
NegativeStrong = #ffada6
|
||||
NegativeSoft = #996b66
|
||||
|
||||
|
|
|
|||
|
|
@ -71,6 +71,13 @@ Accent = #a5712f
|
|||
[AppColors]
|
||||
AccentStrong = #b7823b
|
||||
AccentSoft = #e4c58f
|
||||
Icon = #735125
|
||||
IconStrong = #4e3719
|
||||
IconSoft = #817059
|
||||
Positive = #1b7f3b
|
||||
PositiveStrong = #0f4520
|
||||
PositiveSoft = #61795d
|
||||
Negative = #b3261e
|
||||
NegativeStrong = #741914
|
||||
NegativeSoft = #9a665b
|
||||
|
||||
|
|
|
|||
|
|
@ -71,6 +71,13 @@ Accent = #6a4df0
|
|||
[AppColors]
|
||||
AccentStrong = #5b3ee0
|
||||
AccentSoft = #a28bf7
|
||||
Icon = #927fea
|
||||
IconStrong = #b7aaf1
|
||||
IconSoft = #736b97
|
||||
Positive = #6dd58c
|
||||
PositiveStrong = #99e2ae
|
||||
PositiveSoft = #517a63
|
||||
Negative = #ff8a80
|
||||
NegativeStrong = #ffada6
|
||||
NegativeSoft = #926567
|
||||
|
||||
|
|
|
|||
|
|
@ -71,6 +71,13 @@ Accent = #5a3ee2
|
|||
[AppColors]
|
||||
AccentStrong = #5b3ee0
|
||||
AccentSoft = #a28bf7
|
||||
Icon = #5439d0
|
||||
IconStrong = #39278e
|
||||
IconSoft = #7569a4
|
||||
Positive = #1b7f3b
|
||||
PositiveStrong = #0e431f
|
||||
PositiveSoft = #5c776d
|
||||
Negative = #b3261e
|
||||
NegativeStrong = #711913
|
||||
NegativeSoft = #95646d
|
||||
|
||||
|
|
|
|||
|
|
@ -3,8 +3,14 @@
|
|||
# overrides. Only the identity and semantic app colors are provided here, so
|
||||
# buttons keep their classic greens while the actual palette stays native to
|
||||
# the OS.
|
||||
# Icon, IconStrong and IconSoft are deliberately absent: a theme with no
|
||||
# palette of its own derives its icon ink from the platform palette.
|
||||
[AppColors]
|
||||
AccentStrong = #ff148c3c
|
||||
AccentSoft = #ff78c850
|
||||
Positive = #ff6dd58c
|
||||
Negative = #ffff8a80
|
||||
AccentStrong = #ff148c3c
|
||||
AccentSoft = #ff78c850
|
||||
Positive = #ff6dd58c
|
||||
PositiveStrong = #ff99e2ae
|
||||
PositiveSoft = #ff5e8873
|
||||
Negative = #ffff8a80
|
||||
NegativeStrong = #ffffb3ac
|
||||
NegativeSoft = #ff9b7678
|
||||
|
|
|
|||
|
|
@ -3,8 +3,14 @@
|
|||
# overrides. Only the identity and semantic app colors are provided here, so
|
||||
# buttons keep their classic greens while the actual palette stays native to
|
||||
# the OS.
|
||||
# Icon, IconStrong and IconSoft are deliberately absent: a theme with no
|
||||
# palette of its own derives its icon ink from the platform palette.
|
||||
[AppColors]
|
||||
AccentStrong = #ff148c3c
|
||||
AccentSoft = #ff78c850
|
||||
Positive = #ff1b7f3b
|
||||
Negative = #ffb3261e
|
||||
AccentStrong = #ff148c3c
|
||||
AccentSoft = #ff78c850
|
||||
Positive = #ff1b7f3b
|
||||
PositiveStrong = #ff104a22
|
||||
PositiveSoft = #ff5d7f6f
|
||||
Negative = #ffb3261e
|
||||
NegativeStrong = #ff7c1b15
|
||||
NegativeSoft = #ff9a6c6f
|
||||
|
|
|
|||
|
|
@ -71,6 +71,13 @@ Accent = #8fa6c0
|
|||
[AppColors]
|
||||
AccentStrong = #54687e
|
||||
AccentSoft = #9db0c4
|
||||
Icon = #8392a1
|
||||
IconStrong = #acb6c0
|
||||
IconSoft = #6d737a
|
||||
Positive = #6dd58c
|
||||
PositiveStrong = #99e2ae
|
||||
PositiveSoft = #517c61
|
||||
Negative = #ff8a80
|
||||
NegativeStrong = #ffada6
|
||||
NegativeSoft = #926865
|
||||
|
||||
|
|
|
|||
|
|
@ -71,6 +71,13 @@ Accent = #54687e
|
|||
[AppColors]
|
||||
AccentStrong = #54687e
|
||||
AccentSoft = #9db0c4
|
||||
Icon = #4a5b6f
|
||||
IconStrong = #333e4c
|
||||
IconSoft = #6e7580
|
||||
Positive = #1b7f3b
|
||||
PositiveStrong = #0f4620
|
||||
PositiveSoft = #5b7b6a
|
||||
Negative = #b3261e
|
||||
NegativeStrong = #761a14
|
||||
NegativeSoft = #96696b
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue