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[Server][Game] Make undo draw failure visible in chat (#6889)
* [Server][Game] Make undo draw failure visible in chat * genericize the proto
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parent
5219cffa6b
commit
10b9a65f17
8 changed files with 54 additions and 0 deletions
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@ -22,6 +22,7 @@
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#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
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#include <libcockatrice/protocol/pb/event_dump_zone.pb.h>
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#include <libcockatrice/protocol/pb/event_flip_card.pb.h>
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#include <libcockatrice/protocol/pb/event_game_log_notice.pb.h>
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#include <libcockatrice/protocol/pb/event_game_say.pb.h>
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#include <libcockatrice/protocol/pb/event_move_card.pb.h>
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#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
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@ -581,6 +582,18 @@ void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZonePropert
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}
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}
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void PlayerEventHandler::eventGameLogNotice(const Event_GameLogNotice &event)
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{
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Event_GameLogNotice::NoticeType type = event.notice_type();
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switch (type) {
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case Event_GameLogNotice::UNDO_DRAW_FAILED:
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emit logUndoDrawFailed(player);
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break;
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default:
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qWarning() << "Received Event_GameLogNotice with unknown noticeType: " << type;
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}
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}
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void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
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const GameEvent &event,
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const GameEventContext &context,
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@ -644,6 +657,9 @@ void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
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case GameEvent::CHANGE_ZONE_PROPERTIES:
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eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
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break;
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case GameEvent::GAME_LOG_NOTICE:
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eventGameLogNotice(event.GetExtension(Event_GameLogNotice::ext));
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break;
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default: {
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qWarning() << "unhandled game event" << type;
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}
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@ -35,6 +35,8 @@ class Event_SetCardAttr;
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class Event_SetCardCounter;
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class Event_SetCounter;
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class Event_Shuffle;
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class Event_GameLogNotice;
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class PlayerEventHandler : public QObject
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{
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@ -52,6 +54,7 @@ signals:
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void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
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void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
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void logUndoDraw(PlayerLogic *player, QString cardName);
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void logUndoDrawFailed(PlayerLogic *player);
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void logMoveCard(PlayerLogic *player,
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CardItem *card,
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CardZoneLogic *startZone,
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@ -108,6 +111,7 @@ public:
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void eventDrawCards(const Event_DrawCards &event);
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void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
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void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
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void eventGameLogNotice(const Event_GameLogNotice &event);
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private:
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PlayerLogic *player;
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