mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 00:04:48 -07:00
[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
71790d8e10
commit
5219cffa6b
79 changed files with 397 additions and 386 deletions
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@ -95,13 +95,13 @@ set(cockatrice_SOURCES
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src/game/player/menu/say_menu.cpp
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src/game/player/menu/sideboard_menu.cpp
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src/game/player/menu/utility_menu.cpp
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src/game/player/player.cpp
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src/game/player/player_actions.cpp
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src/game/player/player_area.cpp
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src/game/player/player_event_handler.cpp
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src/game/player/player_graphics_item.cpp
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src/game/player/player_info.cpp
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src/game/player/player_list_widget.cpp
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src/game/player/player_logic.cpp
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src/game/player/player_manager.cpp
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src/game/player/player_target.cpp
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src/game/replay.cpp
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@ -1,7 +1,7 @@
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#include "abstract_game.h"
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#include "../interface/widgets/tabs/tab_game.h"
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#include "player/player.h"
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#include "player/player_logic.h"
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AbstractGame::AbstractGame(TabGame *_tab) : QObject(_tab), tab(_tab)
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{
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@ -44,7 +44,7 @@ void AbstractGame::setActiveCard(CardItem *card)
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CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
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{
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Player *player = playerManager->getPlayer(playerId);
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PlayerLogic *player = playerManager->getPlayer(playerId);
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if (!player) {
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return nullptr;
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}
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@ -13,7 +13,7 @@
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#include <libcockatrice/card/database/card_database.h>
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#include <libcockatrice/card/database/card_database_manager.h>
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AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, Player *_owner, int _id)
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AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
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: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
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bgColor(Qt::transparent), isHovered(false), realZValue(0)
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{
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@ -14,7 +14,7 @@
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#include <libcockatrice/card/printing/exact_card.h>
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#include <libcockatrice/utility/card_ref.h>
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class Player;
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class PlayerLogic;
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class AbstractCardItem : public ArrowTarget
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{
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@ -56,7 +56,7 @@ public:
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}
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explicit AbstractCardItem(QGraphicsItem *parent = nullptr,
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const CardRef &cardRef = {},
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Player *_owner = nullptr,
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PlayerLogic *_owner = nullptr,
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int _id = -1);
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~AbstractCardItem() override;
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QRectF boundingRect() const override;
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@ -2,8 +2,8 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_logic.h"
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#include "translate_counter_name.h"
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#include <QAction>
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@ -16,7 +16,7 @@
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#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
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#include <libcockatrice/utility/expression.h>
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AbstractCounter::AbstractCounter(Player *_player,
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AbstractCounter::AbstractCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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bool _shownInCounterArea,
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@ -13,7 +13,7 @@
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#include <QGraphicsItem>
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#include <QInputDialog>
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class Player;
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class PlayerLogic;
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class QAction;
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class QKeyEvent;
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class QMenu;
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@ -25,7 +25,7 @@ class AbstractCounter : public QObject, public QGraphicsItem, public AbstractPla
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Q_INTERFACES(QGraphicsItem)
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protected:
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Player *player;
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PlayerLogic *player;
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int id;
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QString name;
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int value;
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@ -48,7 +48,7 @@ private slots:
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void setCounter();
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public:
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AbstractCounter(Player *_player,
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AbstractCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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bool _shownInCounterArea,
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@ -3,8 +3,8 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../game_graphics/zones/card_zone.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_logic.h"
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#include "../player/player_target.h"
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#include "../z_values.h"
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#include "card_item.h"
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@ -21,7 +21,11 @@
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#include <libcockatrice/utility/color.h>
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#include <libcockatrice/utility/zone_names.h>
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ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color)
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ArrowItem::ArrowItem(PlayerLogic *_player,
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int _id,
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ArrowTarget *_startItem,
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ArrowTarget *_targetItem,
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const QColor &_color)
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: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), targetLocked(false),
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color(_color), fullColor(true)
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{
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@ -160,7 +164,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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}
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}
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ArrowDragItem::ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
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ArrowDragItem::ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
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: ArrowItem(_owner, -1, _startItem, 0, _color), deleteInPhase(_deleteInPhase)
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{
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}
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@ -12,7 +12,7 @@
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class CardItem;
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class QGraphicsSceneMouseEvent;
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class QMenu;
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class Player;
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class PlayerLogic;
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class ArrowTarget;
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class ArrowItem : public QObject, public QGraphicsItem
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@ -24,7 +24,7 @@ private:
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QMenu *menu;
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protected:
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Player *player;
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PlayerLogic *player;
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int id;
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ArrowTarget *startItem, *targetItem;
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bool targetLocked;
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@ -33,7 +33,7 @@ protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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public:
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ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
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ArrowItem(PlayerLogic *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
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~ArrowItem() override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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[[nodiscard]] QRectF boundingRect() const override
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@ -51,7 +51,7 @@ public:
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{
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return id;
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}
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[[nodiscard]] Player *getPlayer() const
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[[nodiscard]] PlayerLogic *getPlayer() const
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{
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return player;
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}
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@ -86,7 +86,7 @@ private:
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QList<ArrowDragItem *> childArrows;
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public:
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ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
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ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
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void addChildArrow(ArrowDragItem *childArrow);
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protected:
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@ -1,9 +1,9 @@
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#include "arrow_target.h"
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#include "../player/player.h"
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#include "../player/player_logic.h"
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#include "arrow_item.h"
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ArrowTarget::ArrowTarget(Player *_owner, QGraphicsItem *parent)
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ArrowTarget::ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent)
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: AbstractGraphicsItem(parent), owner(_owner), beingPointedAt(false)
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{
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setFlag(ItemSendsScenePositionChanges);
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@ -11,24 +11,24 @@
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#include <QList>
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class Player;
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class PlayerLogic;
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class ArrowItem;
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class ArrowTarget : public AbstractGraphicsItem
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{
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Q_OBJECT
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protected:
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Player *owner;
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PlayerLogic *owner;
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private:
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bool beingPointedAt;
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QList<ArrowItem *> arrowsFrom, arrowsTo;
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public:
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explicit ArrowTarget(Player *_owner, QGraphicsItem *parent = nullptr);
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explicit ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent = nullptr);
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~ArrowTarget() override;
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[[nodiscard]] Player *getOwner() const
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[[nodiscard]] PlayerLogic *getOwner() const
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{
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return owner;
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}
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@ -6,8 +6,8 @@
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../game_scene.h"
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#include "../phase.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_logic.h"
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#include "../zones/view_zone_logic.h"
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#include "arrow_item.h"
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#include "card_drag_item.h"
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@ -20,7 +20,11 @@
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#include <libcockatrice/card/card_info.h>
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#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
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CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef, int _cardid, CardZoneLogic *_zone)
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CardItem::CardItem(PlayerLogic *_owner,
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QGraphicsItem *parent,
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const CardRef &cardRef,
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int _cardid,
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CardZoneLogic *_zone)
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: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
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{
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owner->addCard(this);
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@ -273,7 +277,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
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}
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auto *game = owner->getGame();
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Player *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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PlayerLogic *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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int phase = 0; // 0 means to not set the phase
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if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
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int currentPhase = game->getGameState()->getCurrentPhase();
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@ -17,7 +17,7 @@ class CardDatabase;
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class CardDragItem;
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class CardZone;
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class ServerInfo_Card;
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class Player;
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class PlayerLogic;
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class QAction;
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class QColor;
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@ -48,7 +48,7 @@ public:
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{
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return Type;
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}
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explicit CardItem(Player *_owner,
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explicit CardItem(PlayerLogic *_owner,
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QGraphicsItem *parent = nullptr,
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const CardRef &cardRef = {},
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int _cardid = -1,
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@ -73,11 +73,11 @@ public:
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{
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return gridPoint;
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}
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[[nodiscard]] Player *getOwner() const
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[[nodiscard]] PlayerLogic *getOwner() const
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{
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return owner;
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}
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void setOwner(Player *_owner)
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void setOwner(PlayerLogic *_owner)
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{
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owner = _owner;
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}
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@ -5,7 +5,7 @@
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#include <QPainter>
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GeneralCounter::GeneralCounter(Player *_player,
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GeneralCounter::GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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@ -17,7 +17,7 @@ private:
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int radius;
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public:
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GeneralCounter(Player *_player,
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GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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@ -99,7 +99,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
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if (cont.has_forced_by_judge()) {
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auto id = cont.forced_by_judge();
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Player *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
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PlayerLogic *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
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if (judgep) {
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emit setContextJudgeName(judgep->getPlayerInfo()->getName());
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} else if (game->getPlayerManager()->getSpectators().contains(id)) {
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@ -160,7 +160,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
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break;
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default: {
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Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
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PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
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if (!player) {
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qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
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break;
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@ -261,7 +261,7 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
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emit spectatorJoined(prop);
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}
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} else {
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Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
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PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
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if (!player) {
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player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
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emit playerJoined(prop);
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@ -310,7 +310,7 @@ void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateCha
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const ServerInfo_Player &playerInfo = event.player_list(i);
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const ServerInfo_PlayerProperties &prop = playerInfo.properties();
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if (!prop.spectator()) {
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Player *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
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PlayerLogic *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
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if (!player) {
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continue;
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}
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@ -323,7 +323,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
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int eventPlayerId,
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const GameEventContext &context)
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{
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Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
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PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
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if (!player) {
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return;
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}
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@ -347,7 +347,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
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case GameEventContext::CONCEDE: {
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player->setConceded(true);
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QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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playerIterator.next().value()->updateZones();
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}
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@ -359,7 +359,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
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case GameEventContext::UNCONCEDE: {
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player->setConceded(false);
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QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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playerIterator.next().value()->updateZones();
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}
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@ -409,7 +409,7 @@ void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/,
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emit logJoinSpectator(playerName);
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emit spectatorJoined(playerInfo);
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} else {
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Player *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
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PlayerLogic *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
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emit logJoinPlayer(newPlayer);
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emit playerJoined(playerInfo);
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}
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@ -437,7 +437,7 @@ QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
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}
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void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
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{
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Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
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PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
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if (!player) {
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return;
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}
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@ -452,7 +452,7 @@ void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, c
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player->deleteLater();
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// Rearrange all remaining zones so that attachment relationship updates take place
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QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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playerIterator.next().value()->updateZones();
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}
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@ -474,7 +474,7 @@ void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
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int eventPlayerId,
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const GameEventContext & /*context*/)
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{
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Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
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PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
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if (!player) {
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return;
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}
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@ -505,7 +505,7 @@ void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
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const GameEventContext & /*context*/)
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{
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game->getGameState()->setActivePlayer(event.active_player_id());
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Player *player = game->getPlayerManager()->getPlayer(event.active_player_id());
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayer(event.active_player_id());
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ class Event_Kicked;
|
|||
class Event_ReverseTurn;
|
||||
class AbstractGame;
|
||||
class PendingCommand;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
|
||||
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ public slots:
|
|||
signals:
|
||||
void emitUserEvent();
|
||||
void addPlayerToAutoCompleteList(QString playerName);
|
||||
void localPlayerDeckSelected(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
|
||||
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
|
||||
void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
|
||||
|
|
@ -115,18 +115,18 @@ signals:
|
|||
void logSpectatorSay(ServerInfo_User userInfo, QString message);
|
||||
void logSpectatorLeave(QString name, QString reason);
|
||||
void logGameStart();
|
||||
void logReadyStart(Player *player);
|
||||
void logNotReadyStart(Player *player);
|
||||
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
|
||||
void logSideboardLockSet(Player *player, bool sideboardLocked);
|
||||
void logConnectionStateChanged(Player *player, bool connected);
|
||||
void logReadyStart(PlayerLogic *player);
|
||||
void logNotReadyStart(PlayerLogic *player);
|
||||
void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
|
||||
void logSideboardLockSet(PlayerLogic *player, bool sideboardLocked);
|
||||
void logConnectionStateChanged(PlayerLogic *player, bool connected);
|
||||
void logJoinSpectator(QString spectatorName);
|
||||
void logJoinPlayer(Player *player);
|
||||
void logLeave(Player *player, QString reason);
|
||||
void logJoinPlayer(PlayerLogic *player);
|
||||
void logLeave(PlayerLogic *player, QString reason);
|
||||
void logKicked();
|
||||
void logTurnReversed(Player *player, bool reversed);
|
||||
void logTurnReversed(PlayerLogic *player, bool reversed);
|
||||
void logGameClosed();
|
||||
void logActivePlayer(Player *activePlayer);
|
||||
void logActivePlayer(PlayerLogic *activePlayer);
|
||||
void logActivePhaseChanged(int activePhase);
|
||||
void logConcede(int playerId);
|
||||
void logUnconcede(int playerId);
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
#include "../game_graphics/zones/view_zone_widget.h"
|
||||
#include "board/card_item.h"
|
||||
#include "phases_toolbar.h"
|
||||
#include "player/player.h"
|
||||
#include "player/player_graphics_item.h"
|
||||
#include "player/player_logic.h"
|
||||
|
||||
#include <QBasicTimer>
|
||||
#include <QDebug>
|
||||
|
|
@ -78,7 +78,7 @@ QList<CardItem *> GameScene::selectedCards() const
|
|||
*
|
||||
* Connects to the player's sizeChanged signal to recompute layout on resize.
|
||||
*/
|
||||
void GameScene::addPlayer(Player *player)
|
||||
void GameScene::addPlayer(PlayerLogic *player)
|
||||
{
|
||||
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
|
||||
|
||||
|
|
@ -93,7 +93,7 @@ void GameScene::addPlayer(Player *player)
|
|||
*
|
||||
* Closes any zone views associated with the player and recomputes layout.
|
||||
*/
|
||||
void GameScene::removePlayer(Player *player)
|
||||
void GameScene::removePlayer(PlayerLogic *player)
|
||||
{
|
||||
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getPlayerInfo()->getName();
|
||||
|
||||
|
|
@ -178,14 +178,14 @@ void GameScene::processViewSizeChange(const QSize &newSize)
|
|||
*
|
||||
* Used to determine rotation and layout order.
|
||||
*/
|
||||
QList<Player *> GameScene::collectActivePlayers(int &firstPlayerIndex) const
|
||||
QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) const
|
||||
{
|
||||
QList<Player *> activePlayers;
|
||||
QList<PlayerLogic *> activePlayers;
|
||||
firstPlayerIndex = 0;
|
||||
bool firstPlayerFound = false;
|
||||
|
||||
for (auto *pgItem : players) {
|
||||
Player *p = pgItem->getPlayer();
|
||||
PlayerLogic *p = pgItem->getPlayer();
|
||||
if (p && !p->getConceded()) {
|
||||
activePlayers.append(p);
|
||||
if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) {
|
||||
|
|
@ -205,9 +205,9 @@ QList<Player *> GameScene::collectActivePlayers(int &firstPlayerIndex) const
|
|||
*
|
||||
* Applies rotation offset and ensures the list wraps correctly.
|
||||
*/
|
||||
QList<Player *> GameScene::rotatePlayers(const QList<Player *> &activePlayers, int firstPlayerIndex) const
|
||||
QList<PlayerLogic *> GameScene::rotatePlayers(const QList<PlayerLogic *> &activePlayers, int firstPlayerIndex) const
|
||||
{
|
||||
QList<Player *> rotated = activePlayers;
|
||||
QList<PlayerLogic *> rotated = activePlayers;
|
||||
if (!rotated.isEmpty()) {
|
||||
int totalRotation = firstPlayerIndex + playerRotation;
|
||||
while (totalRotation < 0) {
|
||||
|
|
@ -238,7 +238,7 @@ int GameScene::determineColumnCount(int playerCount)
|
|||
* - Position players in columns with spacing.
|
||||
* - Mirror graphics for visual balance.
|
||||
*/
|
||||
QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<Player *> &playersPlaying, int columns)
|
||||
QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &playersPlaying, int columns)
|
||||
{
|
||||
playersByColumn.clear();
|
||||
|
||||
|
|
@ -246,7 +246,7 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<Player *> &players
|
|||
qreal sceneHeight = 0, sceneWidth = -playerAreaSpacing;
|
||||
QList<int> columnWidth;
|
||||
|
||||
QListIterator<Player *> playersIter(playersPlaying);
|
||||
QListIterator<PlayerLogic *> playersIter(playersPlaying);
|
||||
for (int col = 0; col < columns; ++col) {
|
||||
playersByColumn.append(QList<PlayerGraphicsItem *>());
|
||||
columnWidth.append(0);
|
||||
|
|
@ -254,7 +254,7 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<Player *> &players
|
|||
int rowsInColumn = rows - (playersPlaying.size() % columns) * col; // Adjust rows for uneven columns
|
||||
|
||||
for (int j = 0; j < rowsInColumn; ++j) {
|
||||
Player *player = playersIter.next();
|
||||
PlayerLogic *player = playersIter.next();
|
||||
if (col == 0) {
|
||||
playersByColumn[col].prepend(player->getGraphicsItem());
|
||||
} else {
|
||||
|
|
@ -435,7 +435,7 @@ CardItem *GameScene::findTopmostCardInZone(const QList<QGraphicsItem *> &items,
|
|||
* If an identical view exists, it is closed. Otherwise, a new ZoneViewWidget is created
|
||||
* and positioned based on zone type.
|
||||
*/
|
||||
void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed)
|
||||
void GameScene::toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed)
|
||||
{
|
||||
for (auto &view : zoneViews) {
|
||||
ZoneViewZone *temp = view->getZone();
|
||||
|
|
@ -468,7 +468,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
|
|||
* @param cardList List of cards to show.
|
||||
* @param withWritePermission Whether edits are allowed.
|
||||
*/
|
||||
void GameScene::addRevealedZoneView(Player *player,
|
||||
void GameScene::addRevealedZoneView(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
const QList<const ServerInfo_Card *> &cardList,
|
||||
bool withWritePermission)
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
|
||||
inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PlayerGraphicsItem;
|
||||
class ZoneViewWidget;
|
||||
class CardZone;
|
||||
|
|
@ -83,13 +83,13 @@ public:
|
|||
* @brief Adds a player to the scene and stores their graphics item.
|
||||
* @param player Player to add.
|
||||
*/
|
||||
void addPlayer(Player *player);
|
||||
void addPlayer(PlayerLogic *player);
|
||||
|
||||
/**
|
||||
* @brief Removes a player from the scene.
|
||||
* @param player Player to remove.
|
||||
*/
|
||||
void removePlayer(Player *player);
|
||||
void removePlayer(PlayerLogic *player);
|
||||
|
||||
/**
|
||||
* @brief Adjusts the global rotation offset for player layout.
|
||||
|
|
@ -111,7 +111,7 @@ public:
|
|||
* @param firstPlayerIndex Output index of first local player.
|
||||
* @return List of active players.
|
||||
*/
|
||||
QList<Player *> collectActivePlayers(int &firstPlayerIndex) const;
|
||||
QList<PlayerLogic *> collectActivePlayers(int &firstPlayerIndex) const;
|
||||
|
||||
/**
|
||||
* @brief Rotates the list of players for layout.
|
||||
|
|
@ -119,7 +119,7 @@ public:
|
|||
* @param firstPlayerIndex Index of first local player.
|
||||
* @return Rotated list.
|
||||
*/
|
||||
QList<Player *> rotatePlayers(const QList<Player *> &players, int firstPlayerIndex) const;
|
||||
QList<PlayerLogic *> rotatePlayers(const QList<PlayerLogic *> &players, int firstPlayerIndex) const;
|
||||
|
||||
/**
|
||||
* @brief Determines the number of columns to display players in.
|
||||
|
|
@ -134,7 +134,7 @@ public:
|
|||
* @param columns Number of columns to split into.
|
||||
* @return Calculated scene size.
|
||||
*/
|
||||
QSizeF computeSceneSizeAndPlayerLayout(const QList<Player *> &playersPlaying, int columns);
|
||||
QSizeF computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &playersPlaying, int columns);
|
||||
|
||||
/**
|
||||
* @brief Computes the minimum width for each column based on player minimum widths.
|
||||
|
|
@ -177,10 +177,10 @@ public:
|
|||
|
||||
public slots:
|
||||
/** Toggles a zone view for a player. */
|
||||
void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
|
||||
/** Adds a revealed zone view (for shown cards). */
|
||||
void addRevealedZoneView(Player *player,
|
||||
void addRevealedZoneView(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
const QList<const ServerInfo_Card *> &cardList,
|
||||
bool withWritePermission);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include "../board/card_item.h"
|
||||
#include "../board/translate_counter_name.h"
|
||||
#include "../phase.h"
|
||||
#include "../player/player.h"
|
||||
#include "../player/player_logic.h"
|
||||
|
||||
#include <../../client/settings/card_counter_settings.h>
|
||||
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
|
||||
|
|
@ -105,7 +105,7 @@ void MessageLogWidget::containerProcessingStarted(const GameEventContext &contex
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal)
|
||||
void MessageLogWidget::logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal)
|
||||
{
|
||||
appendHtmlServerMessage((reveal ? tr("%1 is now keeping the top card %2 revealed.")
|
||||
: tr("%1 is not revealing the top card %2 any longer."))
|
||||
|
|
@ -113,7 +113,7 @@ void MessageLogWidget::logAlwaysRevealTopCard(Player *player, CardZoneLogic *zon
|
|||
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal)
|
||||
void MessageLogWidget::logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal)
|
||||
{
|
||||
appendHtmlServerMessage((reveal ? tr("%1 can now look at top card %2 at any time.")
|
||||
: tr("%1 no longer can look at top card %2 at any time."))
|
||||
|
|
@ -121,7 +121,10 @@ void MessageLogWidget::logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zon
|
|||
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)
|
||||
void MessageLogWidget::logAttachCard(PlayerLogic *player,
|
||||
QString cardName,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCardName)
|
||||
{
|
||||
appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.")
|
||||
.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
|
||||
|
|
@ -148,7 +151,7 @@ void MessageLogWidget::logUnconcede(int playerId)
|
|||
true);
|
||||
}
|
||||
|
||||
void MessageLogWidget::logConnectionStateChanged(Player *player, bool connectionState)
|
||||
void MessageLogWidget::logConnectionStateChanged(PlayerLogic *player, bool connectionState)
|
||||
{
|
||||
if (connectionState) {
|
||||
soundEngine->playSound("player_reconnect");
|
||||
|
|
@ -161,10 +164,10 @@ void MessageLogWidget::logConnectionStateChanged(Player *player, bool connection
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logCreateArrow(Player *player,
|
||||
Player *startPlayer,
|
||||
void MessageLogWidget::logCreateArrow(PlayerLogic *player,
|
||||
PlayerLogic *startPlayer,
|
||||
QString startCard,
|
||||
Player *targetPlayer,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCard,
|
||||
bool playerTarget)
|
||||
{
|
||||
|
|
@ -220,7 +223,7 @@ void MessageLogWidget::logCreateArrow(Player *player,
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString pt, bool faceDown)
|
||||
void MessageLogWidget::logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown)
|
||||
{
|
||||
if (faceDown) {
|
||||
appendHtmlServerMessage(
|
||||
|
|
@ -233,7 +236,7 @@ void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideboardSize)
|
||||
void MessageLogWidget::logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize)
|
||||
{
|
||||
if (sideboardSize < 0) {
|
||||
appendHtmlServerMessage(
|
||||
|
|
@ -246,13 +249,13 @@ void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideb
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
|
||||
void MessageLogWidget::logDestroyCard(PlayerLogic *player, QString cardName)
|
||||
{
|
||||
appendHtmlServerMessage(
|
||||
tr("%1 destroys %2.").arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(std::move(cardName))));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logMoveCard(Player *player,
|
||||
void MessageLogWidget::logMoveCard(PlayerLogic *player,
|
||||
CardItem *card,
|
||||
CardZoneLogic *startZone,
|
||||
int oldX,
|
||||
|
|
@ -359,7 +362,7 @@ void MessageLogWidget::logMoveCard(Player *player,
|
|||
appendHtmlServerMessage(message);
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDrawCards(Player *player, int number, bool deckIsEmpty)
|
||||
void MessageLogWidget::logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty)
|
||||
{
|
||||
soundEngine->playSound("draw_card");
|
||||
if (currentContext == MessageContext_Mulligan) {
|
||||
|
|
@ -376,7 +379,7 @@ void MessageLogWidget::logDrawCards(Player *player, int number, bool deckIsEmpty
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed)
|
||||
void MessageLogWidget::logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed)
|
||||
{
|
||||
if (numberCards == -1) {
|
||||
appendHtmlServerMessage(tr("%1 is looking at %2.")
|
||||
|
|
@ -392,7 +395,7 @@ void MessageLogWidget::logDumpZone(Player *player, CardZoneLogic *zone, int numb
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
|
||||
void MessageLogWidget::logFlipCard(PlayerLogic *player, QString cardName, bool faceDown)
|
||||
{
|
||||
if (faceDown) {
|
||||
appendHtmlServerMessage(
|
||||
|
|
@ -418,7 +421,7 @@ void MessageLogWidget::logGameFlooded()
|
|||
appendMessage(tr("You are flooding the game. Please wait a couple of seconds."));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logJoin(Player *player)
|
||||
void MessageLogWidget::logJoin(PlayerLogic *player)
|
||||
{
|
||||
soundEngine->playSound("player_join");
|
||||
appendHtmlServerMessage(tr("%1 has joined the game.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
|
||||
|
|
@ -435,7 +438,7 @@ void MessageLogWidget::logKicked()
|
|||
appendHtmlServerMessage(tr("You have been kicked out of the game."), true);
|
||||
}
|
||||
|
||||
void MessageLogWidget::logLeave(Player *player, QString reason)
|
||||
void MessageLogWidget::logLeave(PlayerLogic *player, QString reason)
|
||||
{
|
||||
soundEngine->playSound("player_leave");
|
||||
appendHtmlServerMessage(tr("%1 has left the game (%2).")
|
||||
|
|
@ -450,13 +453,13 @@ void MessageLogWidget::logLeaveSpectator(QString name, QString reason)
|
|||
.arg(sanitizeHtml(std::move(name)), sanitizeHtml(std::move(reason))));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logNotReadyStart(Player *player)
|
||||
void MessageLogWidget::logNotReadyStart(PlayerLogic *player)
|
||||
{
|
||||
appendHtmlServerMessage(
|
||||
tr("%1 is not ready to start the game any more.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logMulligan(Player *player, int number)
|
||||
void MessageLogWidget::logMulligan(PlayerLogic *player, int number)
|
||||
{
|
||||
if (!player) {
|
||||
return;
|
||||
|
|
@ -476,16 +479,16 @@ void MessageLogWidget::logReplayStarted(int gameId)
|
|||
appendHtmlServerMessage(tr("You are watching a replay of game #%1.").arg(gameId));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logReadyStart(Player *player)
|
||||
void MessageLogWidget::logReadyStart(PlayerLogic *player)
|
||||
{
|
||||
appendHtmlServerMessage(tr("%1 is ready to start the game.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logRevealCards(Player *player,
|
||||
void MessageLogWidget::logRevealCards(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
int cardId,
|
||||
QString cardName,
|
||||
Player *otherPlayer,
|
||||
PlayerLogic *otherPlayer,
|
||||
bool faceDown,
|
||||
int amount,
|
||||
bool isLentToAnotherPlayer)
|
||||
|
|
@ -568,14 +571,14 @@ void MessageLogWidget::logRevealCards(Player *player,
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logReverseTurn(Player *player, bool reversed)
|
||||
void MessageLogWidget::logReverseTurn(PlayerLogic *player, bool reversed)
|
||||
{
|
||||
appendHtmlServerMessage(tr("%1 reversed turn order, now it's %2.")
|
||||
.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
|
||||
.arg(reversed ? tr("reversed") : tr("normal")));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logRollDie(Player *player, int sides, const QList<uint> &rolls)
|
||||
void MessageLogWidget::logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls)
|
||||
{
|
||||
if (rolls.length() == 1) {
|
||||
const auto roll = rolls.at(0);
|
||||
|
|
@ -612,7 +615,7 @@ void MessageLogWidget::logRollDie(Player *player, int sides, const QList<uint> &
|
|||
soundEngine->playSound("roll_dice");
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSay(Player *player, QString message)
|
||||
void MessageLogWidget::logSay(PlayerLogic *player, QString message)
|
||||
{
|
||||
appendMessage(std::move(message), {}, *player->getPlayerInfo()->getUserInfo(), true);
|
||||
}
|
||||
|
|
@ -627,13 +630,13 @@ void MessageLogWidget::logSetActivePhase(int phaseNumber)
|
|||
phase.getName() + "</b></font>");
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetActivePlayer(Player *player)
|
||||
void MessageLogWidget::logSetActivePlayer(PlayerLogic *player)
|
||||
{
|
||||
appendHtml("<br><font color=\"green\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") +
|
||||
QString(tr("%1's turn.")).arg(player->getPlayerInfo()->getName()) + "</b></font><br>");
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)
|
||||
void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation)
|
||||
{
|
||||
appendHtmlServerMessage(
|
||||
QString(tr("%1 sets annotation of %2 to %3."))
|
||||
|
|
@ -642,7 +645,7 @@ void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString
|
|||
.arg(QString(""<font class=\"blue\">%1</font>"").arg(sanitizeHtml(std::move(newAnnotation)))));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)
|
||||
void MessageLogWidget::logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue)
|
||||
{
|
||||
QString finalStr;
|
||||
int delta = abs(oldValue - value);
|
||||
|
|
@ -660,7 +663,7 @@ void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int c
|
|||
.arg(value));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
|
||||
void MessageLogWidget::logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue)
|
||||
{
|
||||
if (counterName == "life") {
|
||||
soundEngine->playSound("life_change");
|
||||
|
|
@ -675,7 +678,7 @@ void MessageLogWidget::logSetCounter(Player *player, QString counterName, int va
|
|||
.arg(value - oldValue));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)
|
||||
void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap)
|
||||
{
|
||||
QString str;
|
||||
if (doesntUntap) {
|
||||
|
|
@ -686,7 +689,7 @@ void MessageLogWidget::logSetDoesntUntap(Player *player, CardItem *card, bool do
|
|||
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(card->getName())));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetPT(Player *player, CardItem *card, QString newPT)
|
||||
void MessageLogWidget::logSetPT(PlayerLogic *player, CardItem *card, QString newPT)
|
||||
{
|
||||
if (currentContext == MessageContext_MoveCard) {
|
||||
return;
|
||||
|
|
@ -713,7 +716,7 @@ void MessageLogWidget::logSetPT(Player *player, CardItem *card, QString newPT)
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetSideboardLock(Player *player, bool locked)
|
||||
void MessageLogWidget::logSetSideboardLock(PlayerLogic *player, bool locked)
|
||||
{
|
||||
if (locked) {
|
||||
appendHtmlServerMessage(
|
||||
|
|
@ -724,7 +727,7 @@ void MessageLogWidget::logSetSideboardLock(Player *player, bool locked)
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
|
||||
void MessageLogWidget::logSetTapped(PlayerLogic *player, CardItem *card, bool tapped)
|
||||
{
|
||||
if (currentContext == MessageContext_MoveCard) {
|
||||
return;
|
||||
|
|
@ -747,7 +750,7 @@ void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
|
|||
}
|
||||
}
|
||||
|
||||
void MessageLogWidget::logShuffle(Player *player, CardZoneLogic *zone, int start, int end)
|
||||
void MessageLogWidget::logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end)
|
||||
{
|
||||
if (currentContext == MessageContext_Mulligan) {
|
||||
return;
|
||||
|
|
@ -784,14 +787,14 @@ void MessageLogWidget::logSpectatorSay(const ServerInfo_User &spectator, QString
|
|||
appendMessage(std::move(message), {}, spectator, false);
|
||||
}
|
||||
|
||||
void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
|
||||
void MessageLogWidget::logUnattachCard(PlayerLogic *player, QString cardName)
|
||||
{
|
||||
appendHtmlServerMessage(tr("%1 unattaches %2.")
|
||||
.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
|
||||
.arg(cardLink(std::move(cardName))));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
|
||||
void MessageLogWidget::logUndoDraw(PlayerLogic *player, QString cardName)
|
||||
{
|
||||
if (cardName.isEmpty()) {
|
||||
appendHtmlServerMessage(tr("%1 undoes their last draw.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
class AbstractGame;
|
||||
class CardItem;
|
||||
class GameEventContext;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PlayerEventHandler;
|
||||
|
||||
class MessageLogWidget : public ChatView
|
||||
|
|
@ -39,66 +39,66 @@ public:
|
|||
public slots:
|
||||
void containerProcessingDone();
|
||||
void containerProcessingStarted(const GameEventContext &context);
|
||||
void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
|
||||
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
|
||||
void logConcede(int playerId);
|
||||
void logUnconcede(int playerId);
|
||||
void logConnectionStateChanged(Player *player, bool connectionState);
|
||||
void logCreateArrow(Player *player,
|
||||
Player *startPlayer,
|
||||
void logConnectionStateChanged(PlayerLogic *player, bool connectionState);
|
||||
void logCreateArrow(PlayerLogic *player,
|
||||
PlayerLogic *startPlayer,
|
||||
QString startCard,
|
||||
Player *targetPlayer,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCard,
|
||||
bool playerTarget);
|
||||
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
|
||||
void logDestroyCard(Player *player, QString cardName);
|
||||
void logDrawCards(Player *player, int number, bool deckIsEmpty);
|
||||
void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logFlipCard(Player *player, QString cardName, bool faceDown);
|
||||
void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
|
||||
void logDestroyCard(PlayerLogic *player, QString cardName);
|
||||
void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
|
||||
void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
|
||||
void logGameClosed();
|
||||
void logGameStart();
|
||||
void logGameFlooded();
|
||||
void logJoin(Player *player);
|
||||
void logJoin(PlayerLogic *player);
|
||||
void logJoinSpectator(QString name);
|
||||
void logKicked();
|
||||
void logLeave(Player *player, QString reason);
|
||||
void logLeave(PlayerLogic *player, QString reason);
|
||||
void logLeaveSpectator(QString name, QString reason);
|
||||
void logNotReadyStart(Player *player);
|
||||
void logMoveCard(Player *player,
|
||||
void logNotReadyStart(PlayerLogic *player);
|
||||
void logMoveCard(PlayerLogic *player,
|
||||
CardItem *card,
|
||||
CardZoneLogic *startZone,
|
||||
int oldX,
|
||||
CardZoneLogic *targetZone,
|
||||
int newX);
|
||||
void logMulligan(Player *player, int number);
|
||||
void logMulligan(PlayerLogic *player, int number);
|
||||
void logReplayStarted(int gameId);
|
||||
void logReadyStart(Player *player);
|
||||
void logRevealCards(Player *player,
|
||||
void logReadyStart(PlayerLogic *player);
|
||||
void logRevealCards(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
int cardId,
|
||||
QString cardName,
|
||||
Player *otherPlayer,
|
||||
PlayerLogic *otherPlayer,
|
||||
bool faceDown,
|
||||
int amount,
|
||||
bool isLentToAnotherPlayer);
|
||||
void logReverseTurn(Player *player, bool reversed);
|
||||
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
|
||||
void logSay(Player *player, QString message);
|
||||
void logReverseTurn(PlayerLogic *player, bool reversed);
|
||||
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
|
||||
void logSay(PlayerLogic *player, QString message);
|
||||
void logSetActivePhase(int phase);
|
||||
void logSetActivePlayer(Player *player);
|
||||
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
|
||||
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(Player *player, CardItem *card, QString newPT);
|
||||
void logSetSideboardLock(Player *player, bool locked);
|
||||
void logSetTapped(Player *player, CardItem *card, bool tapped);
|
||||
void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
|
||||
void logSetActivePlayer(PlayerLogic *player);
|
||||
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
|
||||
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
|
||||
void logSetSideboardLock(PlayerLogic *player, bool locked);
|
||||
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
|
||||
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
|
||||
void logSpectatorSay(const ServerInfo_User &spectator, QString message);
|
||||
void logUnattachCard(Player *player, QString cardName);
|
||||
void logUndoDraw(Player *player, QString cardName);
|
||||
void logUnattachCard(PlayerLogic *player, QString cardName);
|
||||
void logUndoDraw(PlayerLogic *player, QString cardName);
|
||||
void setContextJudgeName(QString player);
|
||||
void appendHtmlServerMessage(const QString &html,
|
||||
bool optionalIsBold = false,
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace protobuf
|
|||
class Message;
|
||||
}
|
||||
} // namespace google
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class GameCommand;
|
||||
|
||||
class PhaseButton : public QObject, public QGraphicsItem
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@
|
|||
#include "../../board/card_item.h"
|
||||
#include "../../zones/view_zone_logic.h"
|
||||
#include "../card_menu_action_type.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
#include "move_menu.h"
|
||||
#include "pt_menu.h"
|
||||
|
||||
|
|
@ -14,12 +14,12 @@
|
|||
#include <libcockatrice/card/relation/card_relation.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive)
|
||||
CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsActive)
|
||||
: player(_player), card(_card), shortcutsActive(_shortcutsActive)
|
||||
{
|
||||
auto playerActions = player->getPlayerActions();
|
||||
|
||||
const QList<Player *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
const QList<PlayerLogic *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
|
||||
|
||||
for (auto playerToAdd : players) {
|
||||
if (playerToAdd == player) {
|
||||
|
|
@ -137,7 +137,7 @@ CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive
|
|||
}
|
||||
}
|
||||
|
||||
void CardMenu::removePlayer(Player *playerToRemove)
|
||||
void CardMenu::removePlayer(PlayerLogic *playerToRemove)
|
||||
{
|
||||
for (auto it = playersInfo.begin(); it != playersInfo.end();) {
|
||||
if (it->second == playerToRemove->getPlayerInfo()->getId()) {
|
||||
|
|
|
|||
|
|
@ -10,14 +10,14 @@
|
|||
#include <QMenu>
|
||||
|
||||
class CardItem;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class CardMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit CardMenu(Player *player, const CardItem *card, bool shortcutsActive);
|
||||
void removePlayer(Player *playerToRemove);
|
||||
explicit CardMenu(PlayerLogic *player, const CardItem *card, bool shortcutsActive);
|
||||
void removePlayer(PlayerLogic *playerToRemove);
|
||||
void createTableMenu(bool canModifyCard);
|
||||
void createStackMenu(bool canModifyCard);
|
||||
void createGraveyardOrExileMenu(bool canModifyCard);
|
||||
|
|
@ -41,7 +41,7 @@ public:
|
|||
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
const CardItem *card;
|
||||
QList<QPair<QString, int>> playersInfo;
|
||||
bool shortcutsActive;
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
#include "custom_zone_menu.h"
|
||||
|
||||
#include "../player.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
CustomZoneMenu::CustomZoneMenu(Player *_player) : player(_player)
|
||||
CustomZoneMenu::CustomZoneMenu(PlayerLogic *_player) : player(_player)
|
||||
{
|
||||
menuAction()->setVisible(false);
|
||||
|
||||
connect(player, &Player::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
|
||||
connect(player, &Player::addViewCustomZoneActionToCustomZoneMenu, this,
|
||||
connect(player, &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
|
||||
connect(player, &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
|
||||
&CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu);
|
||||
|
||||
retranslateUi();
|
||||
|
|
|
|||
|
|
@ -11,12 +11,12 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class CustomZoneMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit CustomZoneMenu(Player *player);
|
||||
explicit CustomZoneMenu(PlayerLogic *player);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override
|
||||
{
|
||||
|
|
@ -26,7 +26,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
private slots:
|
||||
void clearCustomZonesMenu();
|
||||
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
#include "grave_menu.h"
|
||||
|
||||
#include "../../abstract_game.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
GraveyardMenu::GraveyardMenu(Player *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
GraveyardMenu::GraveyardMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
@ -21,7 +21,7 @@ signals:
|
|||
void newPlayerActionCreated(QAction *action);
|
||||
|
||||
public:
|
||||
explicit GraveyardMenu(Player *player, QWidget *parent = nullptr);
|
||||
explicit GraveyardMenu(PlayerLogic *player, QWidget *parent = nullptr);
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void populateRevealRandomMenuWithActivePlayers();
|
||||
|
|
@ -40,7 +40,7 @@ public:
|
|||
QAction *aMoveGraveToRfg = nullptr;
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GRAVE_MENU_H
|
||||
|
|
|
|||
|
|
@ -4,14 +4,14 @@
|
|||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../abstract_game.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
HandMenu::HandMenu(Player *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
|
||||
aViewHand = new QAction(this);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PlayerActions;
|
||||
|
||||
class HandMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
|
|
@ -21,7 +21,7 @@ class HandMenu : public TearOffMenu, public AbstractPlayerComponent
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
HandMenu(Player *player, PlayerActions *actions, QWidget *parent = nullptr);
|
||||
HandMenu(PlayerLogic *player, PlayerActions *actions, QWidget *parent = nullptr);
|
||||
|
||||
QMenu *revealHandMenu() const
|
||||
{
|
||||
|
|
@ -43,7 +43,7 @@ private slots:
|
|||
void onRevealRandomHandCardTriggered();
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
|
||||
QAction *aViewHand = nullptr;
|
||||
QAction *aMulligan = nullptr;
|
||||
|
|
|
|||
|
|
@ -4,13 +4,13 @@
|
|||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../../abstract_game.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
LibraryMenu::LibraryMenu(Player *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
LibraryMenu::LibraryMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createDrawActions();
|
||||
createShuffleActions();
|
||||
|
|
@ -75,8 +75,8 @@ LibraryMenu::LibraryMenu(Player *_player, QWidget *parent) : TearOffMenu(parent)
|
|||
bottomLibraryMenu->addSeparator();
|
||||
bottomLibraryMenu->addAction(aShuffleBottomCards);
|
||||
|
||||
connect(player, &Player::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
|
||||
connect(player, &Player::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
|
||||
connect(player, &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
|
||||
connect(player, &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PlayerActions;
|
||||
|
||||
class LibraryMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
|
|
@ -24,7 +24,7 @@ public slots:
|
|||
void resetTopCardMenuActions();
|
||||
|
||||
public:
|
||||
LibraryMenu(Player *player, QWidget *parent = nullptr);
|
||||
LibraryMenu(PlayerLogic *player, QWidget *parent = nullptr);
|
||||
void createDrawActions();
|
||||
void createShuffleActions();
|
||||
void createMoveActions();
|
||||
|
|
@ -111,7 +111,7 @@ public:
|
|||
int defaultNumberTopCards = 1;
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_LIBRARY_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#include "move_menu.h"
|
||||
|
||||
#include "../card_menu_action_type.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
MoveMenu::MoveMenu(Player *player) : QMenu(tr("Move to"))
|
||||
MoveMenu::MoveMenu(PlayerLogic *player) : QMenu(tr("Move to"))
|
||||
{
|
||||
aMoveToTopLibrary = new QAction(this);
|
||||
aMoveToTopLibrary->setData(cmMoveToTopLibrary);
|
||||
|
|
|
|||
|
|
@ -8,13 +8,13 @@
|
|||
#define COCKATRICE_MOVE_MENU_H
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class MoveMenu : public QMenu
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MoveMenu(Player *player);
|
||||
explicit MoveMenu(PlayerLogic *player);
|
||||
void setShortcutsActive();
|
||||
void retranslateUi();
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
|
||||
|
||||
PlayerMenu::PlayerMenu(Player *_player) : QObject(_player), player(_player)
|
||||
PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
playerMenu = new TearOffMenu();
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
#define COCKATRICE_PLAYER_MENU_H
|
||||
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../player.h"
|
||||
#include "../player_logic.h"
|
||||
#include "custom_zone_menu.h"
|
||||
#include "grave_menu.h"
|
||||
#include "hand_menu.h"
|
||||
|
|
@ -37,7 +37,7 @@ private slots:
|
|||
void refreshShortcuts();
|
||||
|
||||
public:
|
||||
explicit PlayerMenu(Player *player);
|
||||
explicit PlayerMenu(PlayerLogic *player);
|
||||
/// Lifecycle methods: delegate to all managedComponents, plus counters separately via player->getCounters().
|
||||
void retranslateUi();
|
||||
|
||||
|
|
@ -74,7 +74,7 @@ public:
|
|||
void setShortcutsInactive();
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
TearOffMenu *playerMenu;
|
||||
QMenu *countersMenu;
|
||||
HandMenu *handMenu;
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
#include "pt_menu.h"
|
||||
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
PtMenu::PtMenu(Player *player) : QMenu(tr("Power / toughness"))
|
||||
PtMenu::PtMenu(PlayerLogic *player) : QMenu(tr("Power / toughness"))
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@
|
|||
#define COCKATRICE_PT_MENU_H
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PtMenu : public QMenu
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PtMenu(Player *player);
|
||||
explicit PtMenu(PlayerLogic *player);
|
||||
void retranslateUi();
|
||||
void setShortcutsActive();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
#include "rfg_menu.h"
|
||||
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
RfgMenu::RfgMenu(Player *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
RfgMenu::RfgMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
|
||||
{
|
||||
createMoveActions();
|
||||
createViewActions();
|
||||
|
|
|
|||
|
|
@ -13,12 +13,12 @@
|
|||
#include <QAction>
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class RfgMenu : public TearOffMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit RfgMenu(Player *player, QWidget *parent = nullptr);
|
||||
explicit RfgMenu(PlayerLogic *player, QWidget *parent = nullptr);
|
||||
void createMoveActions();
|
||||
void createViewActions();
|
||||
void retranslateUi() override;
|
||||
|
|
@ -38,7 +38,7 @@ public:
|
|||
QAction *aMoveRfgToGrave = nullptr;
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_RFG_MENU_H
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
#include "say_menu.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
SayMenu::SayMenu(Player *_player) : player(_player)
|
||||
SayMenu::SayMenu(PlayerLogic *_player) : player(_player)
|
||||
{
|
||||
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);
|
||||
initSayMenu();
|
||||
|
|
|
|||
|
|
@ -11,12 +11,12 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class SayMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit SayMenu(Player *player);
|
||||
explicit SayMenu(PlayerLogic *player);
|
||||
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
|
|
@ -26,7 +26,7 @@ private slots:
|
|||
void initSayMenu();
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
bool shortcutsActive = false;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
#include "sideboard_menu.h"
|
||||
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
SideboardMenu::SideboardMenu(Player *player, QMenu *playerMenu) : QMenu(playerMenu)
|
||||
SideboardMenu::SideboardMenu(PlayerLogic *player, QMenu *playerMenu) : QMenu(playerMenu)
|
||||
{
|
||||
aViewSideboard = new QAction(this);
|
||||
connect(aViewSideboard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actViewSideboard);
|
||||
|
|
|
|||
|
|
@ -11,19 +11,19 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class SideboardMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit SideboardMenu(Player *player, QMenu *playerMenu);
|
||||
explicit SideboardMenu(PlayerLogic *player, QMenu *playerMenu);
|
||||
void retranslateUi() override;
|
||||
void setShortcutsActive() override;
|
||||
void setShortcutsInactive() override;
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
|
||||
QAction *aViewSideboard;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
#include "utility_menu.h"
|
||||
|
||||
#include "../../../interface/deck_loader/deck_loader.h"
|
||||
#include "../player.h"
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
#include "player_menu.h"
|
||||
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
|
||||
UtilityMenu::UtilityMenu(Player *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
|
||||
UtilityMenu::UtilityMenu(PlayerLogic *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
|
||||
{
|
||||
PlayerActions *playerActions = player->getPlayerActions();
|
||||
|
||||
|
|
@ -30,11 +30,11 @@ UtilityMenu::UtilityMenu(Player *_player, QMenu *playerMenu) : QMenu(playerMenu)
|
|||
aCreateAnotherToken->setEnabled(false);
|
||||
|
||||
aIncrementAllCardCounters = new QAction(this);
|
||||
connect(aIncrementAllCardCounters, &QAction::triggered, player, &Player::incrementAllCardCounters);
|
||||
connect(aIncrementAllCardCounters, &QAction::triggered, player, &PlayerLogic::incrementAllCardCounters);
|
||||
|
||||
createPredefinedTokenMenu = new QMenu(QString());
|
||||
createPredefinedTokenMenu->setEnabled(false);
|
||||
connect(player, &Player::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
|
||||
connect(player, &PlayerLogic::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
|
||||
|
||||
playerMenu->addAction(aIncrementAllCardCounters);
|
||||
playerMenu->addSeparator();
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include <QMenu>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class UtilityMenu : public QMenu, public AbstractPlayerComponent
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
@ -22,7 +22,7 @@ public slots:
|
|||
void setShortcutsInactive() override;
|
||||
|
||||
public:
|
||||
explicit UtilityMenu(Player *player, QMenu *playerMenu);
|
||||
explicit UtilityMenu(PlayerLogic *player, QMenu *playerMenu);
|
||||
|
||||
[[nodiscard]] bool createAnotherTokenActionExists() const
|
||||
{
|
||||
|
|
@ -41,7 +41,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
QStringList predefinedTokens;
|
||||
|
||||
QMenu *createPredefinedTokenMenu;
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
// milliseconds in between triggers of the move top cards until action
|
||||
static constexpr int MOVE_TOP_CARD_UNTIL_INTERVAL = 100;
|
||||
|
||||
PlayerActions::PlayerActions(Player *_player)
|
||||
PlayerActions::PlayerActions(PlayerLogic *_player)
|
||||
: QObject(_player), player(_player), lastTokenTableRow(0), movingCardsUntil(false)
|
||||
{
|
||||
moveTopCardTimer = new QTimer(this);
|
||||
|
|
@ -1770,7 +1770,7 @@ void PlayerActions::cardMenuAction()
|
|||
return;
|
||||
}
|
||||
|
||||
Player *startPlayer = zone->getPlayer();
|
||||
PlayerLogic *startPlayer = zone->getPlayer();
|
||||
if (!startPlayer) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
#include "../dialogs/dlg_create_token.h"
|
||||
#include "../dialogs/dlg_move_top_cards_until.h"
|
||||
#include "event_processing_options.h"
|
||||
#include "player.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QMenu>
|
||||
#include <QObject>
|
||||
|
|
@ -29,7 +29,7 @@ class CardItem;
|
|||
class Command_MoveCard;
|
||||
class GameEventContext;
|
||||
class PendingCommand;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PlayerActions : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
@ -40,7 +40,7 @@ public:
|
|||
RANDOM_CARD_FROM_ZONE = -2
|
||||
};
|
||||
|
||||
explicit PlayerActions(Player *player);
|
||||
explicit PlayerActions(PlayerLogic *player);
|
||||
|
||||
void sendGameCommand(PendingCommand *pend);
|
||||
void sendGameCommand(const google::protobuf::Message &command);
|
||||
|
|
@ -159,7 +159,7 @@ public slots:
|
|||
void cardMenuAction();
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
|
||||
int defaultNumberTopCards = 1;
|
||||
int defaultNumberTopCardsToPlaceBelow = 1;
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@
|
|||
#include "../board/arrow_item.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "player.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
|
||||
|
|
@ -32,7 +32,7 @@
|
|||
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(Player *_player) : QObject(_player), player(_player)
|
||||
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -261,7 +261,7 @@ void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
|
|||
|
||||
void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
|
||||
{
|
||||
Player *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
|
||||
PlayerLogic *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
|
||||
if (!zoneOwner) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -274,13 +274,13 @@ void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
|
|||
|
||||
void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
|
||||
{
|
||||
Player *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
|
||||
PlayerLogic *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
|
||||
if (!startPlayer) {
|
||||
return;
|
||||
}
|
||||
QString startZoneString = QString::fromStdString(event.start_zone());
|
||||
CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
|
||||
Player *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
|
||||
PlayerLogic *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
|
||||
if (!targetPlayer) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -353,9 +353,9 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
|
||||
// Look at all arrows from and to the card.
|
||||
// If the card was moved to another zone, delete the arrows, otherwise update them.
|
||||
QMapIterator<int, Player *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *p = playerIterator.next().value();
|
||||
PlayerLogic *p = playerIterator.next().value();
|
||||
|
||||
QList<ArrowItem *> arrowsToDelete;
|
||||
QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
|
||||
|
|
@ -428,8 +428,8 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
|||
|
||||
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
||||
{
|
||||
const QMap<int, Player *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
Player *targetPlayer = nullptr;
|
||||
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *targetPlayer = nullptr;
|
||||
CardZoneLogic *targetZone = nullptr;
|
||||
CardItem *targetCard = nullptr;
|
||||
if (event.has_target_player_id()) {
|
||||
|
|
@ -506,7 +506,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
|
|||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
Player *otherPlayer = nullptr;
|
||||
PlayerLogic *otherPlayer = nullptr;
|
||||
if (event.has_other_player_id()) {
|
||||
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
|
||||
if (!otherPlayer) {
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
class CardItem;
|
||||
class CardZoneLogic;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class Event_AttachCard;
|
||||
class Event_ChangeZoneProperties;
|
||||
class Event_CreateArrow;
|
||||
|
|
@ -40,48 +40,48 @@ class PlayerEventHandler : public QObject
|
|||
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void logSay(Player *player, QString message);
|
||||
void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
|
||||
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
|
||||
void logCreateArrow(Player *player,
|
||||
Player *startPlayer,
|
||||
void logSay(PlayerLogic *player, QString message);
|
||||
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
|
||||
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
|
||||
void logCreateArrow(PlayerLogic *player,
|
||||
PlayerLogic *startPlayer,
|
||||
QString startCard,
|
||||
Player *targetPlayer,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCard,
|
||||
bool _playerTarget);
|
||||
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDrawCards(Player *player, int number, bool deckIsEmpty);
|
||||
void logUndoDraw(Player *player, QString cardName);
|
||||
void logMoveCard(Player *player,
|
||||
void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
|
||||
void logUndoDraw(PlayerLogic *player, QString cardName);
|
||||
void logMoveCard(PlayerLogic *player,
|
||||
CardItem *card,
|
||||
CardZoneLogic *startZone,
|
||||
int oldX,
|
||||
CardZoneLogic *targetZone,
|
||||
int newX);
|
||||
void logFlipCard(Player *player, QString cardName, bool faceDown);
|
||||
void logDestroyCard(Player *player, QString cardName);
|
||||
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
|
||||
void logUnattachCard(Player *player, QString cardName);
|
||||
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetTapped(Player *player, CardItem *card, bool tapped);
|
||||
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(Player *player, CardItem *card, QString newPT);
|
||||
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
|
||||
void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logRevealCards(Player *player,
|
||||
void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
|
||||
void logDestroyCard(PlayerLogic *player, QString cardName);
|
||||
void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
|
||||
void logUnattachCard(PlayerLogic *player, QString cardName);
|
||||
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
|
||||
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
|
||||
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
|
||||
void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logRevealCards(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
int cardId,
|
||||
QString cardName,
|
||||
Player *otherPlayer,
|
||||
PlayerLogic *otherPlayer,
|
||||
bool faceDown,
|
||||
int amount,
|
||||
bool isLentToAnotherPlayer = false);
|
||||
void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
|
||||
public:
|
||||
PlayerEventHandler(Player *player);
|
||||
PlayerEventHandler(PlayerLogic *player);
|
||||
|
||||
void processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
|
|
@ -110,7 +110,7 @@ public:
|
|||
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
|
||||
void setCardAttrHelper(const GameEventContext &context,
|
||||
CardItem *card,
|
||||
|
|
|
|||
|
|
@ -8,15 +8,15 @@
|
|||
#include "../board/abstract_card_item.h"
|
||||
#include "../hand_counter.h"
|
||||
|
||||
PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
|
||||
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
||||
{
|
||||
connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
|
||||
&PlayerGraphicsItem::rearrangeZones);
|
||||
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
|
||||
&PlayerGraphicsItem::rearrangeZones);
|
||||
connect(player, &Player::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
|
||||
connect(player, &Player::concededChanged, this, [this](int, bool c) { setVisible(!c); });
|
||||
connect(player, &Player::zoneIdChanged, this, [this](int id) { playerArea->setPlayerZoneId(id); });
|
||||
connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
|
||||
connect(player, &PlayerLogic::concededChanged, this, [this](int, bool c) { setVisible(!c); });
|
||||
connect(player, &PlayerLogic::zoneIdChanged, this, [this](int id) { playerArea->setPlayerZoneId(id); });
|
||||
|
||||
playerArea = new PlayerArea(this);
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
#include "../game_scene.h"
|
||||
#include "player.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QGraphicsObject>
|
||||
|
||||
|
|
@ -34,7 +34,7 @@ public:
|
|||
|
||||
static constexpr int counterAreaWidth = 55;
|
||||
|
||||
explicit PlayerGraphicsItem(Player *player);
|
||||
explicit PlayerGraphicsItem(PlayerLogic *player);
|
||||
void initializeZones();
|
||||
|
||||
[[nodiscard]] QRectF boundingRect() const override;
|
||||
|
|
@ -54,7 +54,7 @@ public:
|
|||
return static_cast<GameScene *>(scene());
|
||||
}
|
||||
|
||||
Player *getPlayer() const
|
||||
PlayerLogic *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
|
@ -109,7 +109,7 @@ signals:
|
|||
void playerCountChanged();
|
||||
|
||||
private:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
PlayerArea *playerArea;
|
||||
PlayerTarget *playerTarget;
|
||||
PileZone *deckZoneGraphicsItem;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
#ifndef PLAYERLISTWIDGET_H
|
||||
#define PLAYERLISTWIDGET_H
|
||||
|
||||
#include "player.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QIcon>
|
||||
#include <QMap>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#include "player.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include "../../game_graphics/zones/hand_zone.h"
|
||||
#include "../../game_graphics/zones/pile_zone.h"
|
||||
|
|
@ -29,7 +29,7 @@
|
|||
#include <libcockatrice/protocol/pb/serverinfo_zone.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
|
||||
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
|
||||
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
|
||||
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
|
||||
conceded(false), zoneId(0), dialogSemaphore(false)
|
||||
|
|
@ -40,12 +40,12 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, A
|
|||
graphicsItem = new PlayerGraphicsItem(this);
|
||||
playerMenu->setMenusForGraphicItems();
|
||||
|
||||
connect(this, &Player::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
|
||||
connect(this, &PlayerLogic::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
|
||||
|
||||
connect(this, &Player::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
|
||||
connect(this, &PlayerLogic::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
|
||||
}
|
||||
|
||||
void Player::initializeZones()
|
||||
void PlayerLogic::initializeZones()
|
||||
{
|
||||
addZone(new PileZoneLogic(this, ZoneNames::DECK, false, true, false, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::GRAVE, false, false, true, this));
|
||||
|
|
@ -58,7 +58,7 @@ void Player::initializeZones()
|
|||
addZone(new HandZoneLogic(this, ZoneNames::HAND, false, false, visibleHand, this));
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
PlayerLogic::~PlayerLogic()
|
||||
{
|
||||
qCInfo(PlayerLog) << "Player destructor:" << getPlayerInfo()->getName();
|
||||
|
||||
|
|
@ -72,7 +72,7 @@ Player::~Player()
|
|||
delete getPlayerInfo()->userInfo;
|
||||
}
|
||||
|
||||
void Player::clear()
|
||||
void PlayerLogic::clear()
|
||||
{
|
||||
clearArrows();
|
||||
|
||||
|
|
@ -84,7 +84,7 @@ void Player::clear()
|
|||
clearCounters();
|
||||
}
|
||||
|
||||
void Player::setConceded(bool _conceded)
|
||||
void PlayerLogic::setConceded(bool _conceded)
|
||||
{
|
||||
if (conceded != _conceded) {
|
||||
conceded = _conceded;
|
||||
|
|
@ -96,7 +96,7 @@ void Player::setConceded(bool _conceded)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::setZoneId(int _zoneId)
|
||||
void PlayerLogic::setZoneId(int _zoneId)
|
||||
{
|
||||
if (zoneId != _zoneId) {
|
||||
zoneId = _zoneId;
|
||||
|
|
@ -104,7 +104,7 @@ void Player::setZoneId(int _zoneId)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::processPlayerInfo(const ServerInfo_Player &info)
|
||||
void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
|
||||
{
|
||||
static QSet<QString> builtinZones{/* PileZones */
|
||||
ZoneNames::DECK, ZoneNames::GRAVE, ZoneNames::EXILE, ZoneNames::SIDEBOARD,
|
||||
|
|
@ -202,7 +202,7 @@ void Player::processPlayerInfo(const ServerInfo_Player &info)
|
|||
setConceded(info.properties().conceded());
|
||||
}
|
||||
|
||||
void Player::processCardAttachment(const ServerInfo_Player &info)
|
||||
void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
|
||||
{
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
|
|
@ -235,12 +235,12 @@ void Player::processCardAttachment(const ServerInfo_Player &info)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::addCard(CardItem *card)
|
||||
void PlayerLogic::addCard(CardItem *card)
|
||||
{
|
||||
emit newCardAdded(card);
|
||||
}
|
||||
|
||||
void Player::deleteCard(CardItem *card)
|
||||
void PlayerLogic::deleteCard(CardItem *card)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
|
|
@ -251,20 +251,20 @@ void Player::deleteCard(CardItem *card)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::setDeck(const DeckList &_deck)
|
||||
void PlayerLogic::setDeck(const DeckList &_deck)
|
||||
{
|
||||
deck = _deck;
|
||||
|
||||
emit deckChanged();
|
||||
}
|
||||
|
||||
AbstractCounter *Player::addCounter(const ServerInfo_Counter &counter)
|
||||
AbstractCounter *PlayerLogic::addCounter(const ServerInfo_Counter &counter)
|
||||
{
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count());
|
||||
}
|
||||
|
||||
AbstractCounter *Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
||||
AbstractCounter *PlayerLogic::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
||||
{
|
||||
if (counters.contains(counterId)) {
|
||||
return nullptr;
|
||||
|
|
@ -288,7 +288,7 @@ AbstractCounter *Player::addCounter(int counterId, const QString &name, QColor c
|
|||
return ctr;
|
||||
}
|
||||
|
||||
void Player::delCounter(int counterId)
|
||||
void PlayerLogic::delCounter(int counterId)
|
||||
{
|
||||
AbstractCounter *ctr = counters.value(counterId, 0);
|
||||
if (!ctr) {
|
||||
|
|
@ -300,7 +300,7 @@ void Player::delCounter(int counterId)
|
|||
emit rearrangeCounters();
|
||||
}
|
||||
|
||||
void Player::clearCounters()
|
||||
void PlayerLogic::clearCounters()
|
||||
{
|
||||
QMapIterator<int, AbstractCounter *> counterIterator(counters);
|
||||
while (counterIterator.hasNext()) {
|
||||
|
|
@ -309,7 +309,7 @@ void Player::clearCounters()
|
|||
counters.clear();
|
||||
}
|
||||
|
||||
void Player::incrementAllCardCounters()
|
||||
void PlayerLogic::incrementAllCardCounters()
|
||||
{
|
||||
auto cardsToUpdate = getGameScene()->selectedCards();
|
||||
if (cardsToUpdate.isEmpty()) {
|
||||
|
|
@ -345,7 +345,7 @@ void Player::incrementAllCardCounters()
|
|||
}
|
||||
}
|
||||
|
||||
AbstractCounter *Player::getLifeCounter() const
|
||||
AbstractCounter *PlayerLogic::getLifeCounter() const
|
||||
{
|
||||
for (auto counter : counters.values()) {
|
||||
if (counter->getName() == "life") {
|
||||
|
|
@ -355,11 +355,11 @@ AbstractCounter *Player::getLifeCounter() const
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
ArrowItem *Player::addArrow(const ServerInfo_Arrow &arrow)
|
||||
ArrowItem *PlayerLogic::addArrow(const ServerInfo_Arrow &arrow)
|
||||
{
|
||||
const QMap<int, Player *> &playerList = game->getPlayerManager()->getPlayers();
|
||||
Player *startPlayer = playerList.value(arrow.start_player_id(), 0);
|
||||
Player *targetPlayer = playerList.value(arrow.target_player_id(), 0);
|
||||
const QMap<int, PlayerLogic *> &playerList = game->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *startPlayer = playerList.value(arrow.start_player_id(), 0);
|
||||
PlayerLogic *targetPlayer = playerList.value(arrow.target_player_id(), 0);
|
||||
if (!startPlayer || !targetPlayer) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -390,7 +390,7 @@ ArrowItem *Player::addArrow(const ServerInfo_Arrow &arrow)
|
|||
}
|
||||
}
|
||||
|
||||
ArrowItem *Player::addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color)
|
||||
ArrowItem *PlayerLogic::addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color)
|
||||
{
|
||||
auto *arrow = new ArrowItem(this, arrowId, startCard, targetItem, color);
|
||||
arrows.insert(arrowId, arrow);
|
||||
|
|
@ -399,7 +399,7 @@ ArrowItem *Player::addArrow(int arrowId, CardItem *startCard, ArrowTarget *targe
|
|||
return arrow;
|
||||
}
|
||||
|
||||
void Player::delArrow(int arrowId)
|
||||
void PlayerLogic::delArrow(int arrowId)
|
||||
{
|
||||
ArrowItem *arr = arrows.value(arrowId, 0);
|
||||
if (!arr) {
|
||||
|
|
@ -408,14 +408,14 @@ void Player::delArrow(int arrowId)
|
|||
arr->delArrow();
|
||||
}
|
||||
|
||||
void Player::removeArrow(ArrowItem *arrow)
|
||||
void PlayerLogic::removeArrow(ArrowItem *arrow)
|
||||
{
|
||||
if (arrow->getId() != -1) {
|
||||
arrows.remove(arrow->getId());
|
||||
}
|
||||
}
|
||||
|
||||
void Player::clearArrows()
|
||||
void PlayerLogic::clearArrows()
|
||||
{
|
||||
QMapIterator<int, ArrowItem *> arrowIterator(arrows);
|
||||
while (arrowIterator.hasNext()) {
|
||||
|
|
@ -424,7 +424,7 @@ void Player::clearArrows()
|
|||
arrows.clear();
|
||||
}
|
||||
|
||||
bool Player::clearCardsToDelete()
|
||||
bool PlayerLogic::clearCardsToDelete()
|
||||
{
|
||||
if (cardsToDelete.isEmpty()) {
|
||||
return false;
|
||||
|
|
@ -440,28 +440,28 @@ bool Player::clearCardsToDelete()
|
|||
return true;
|
||||
}
|
||||
|
||||
void Player::setActive(bool _active)
|
||||
void PlayerLogic::setActive(bool _active)
|
||||
{
|
||||
active = _active;
|
||||
emit activeChanged(active);
|
||||
}
|
||||
|
||||
void Player::updateZones()
|
||||
void PlayerLogic::updateZones()
|
||||
{
|
||||
getTableZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
PlayerGraphicsItem *Player::getGraphicsItem()
|
||||
PlayerGraphicsItem *PlayerLogic::getGraphicsItem()
|
||||
{
|
||||
return graphicsItem;
|
||||
}
|
||||
|
||||
GameScene *Player::getGameScene()
|
||||
GameScene *PlayerLogic::getGameScene()
|
||||
{
|
||||
return getGraphicsItem()->getGameScene();
|
||||
}
|
||||
|
||||
void Player::setGameStarted()
|
||||
void PlayerLogic::setGameStarted()
|
||||
{
|
||||
if (playerInfo->local) {
|
||||
emit resetTopCardMenuActions();
|
||||
|
|
@ -62,7 +62,7 @@ class TabGame;
|
|||
|
||||
const int MAX_TOKENS_PER_DIALOG = 99;
|
||||
|
||||
class Player : public QObject
|
||||
class PlayerLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
|
@ -82,8 +82,8 @@ public slots:
|
|||
void setActive(bool _active);
|
||||
|
||||
public:
|
||||
Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
|
||||
~Player() override;
|
||||
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
|
||||
~PlayerLogic() override;
|
||||
|
||||
void initializeZones();
|
||||
void updateZones();
|
||||
|
|
@ -1,35 +1,35 @@
|
|||
#include "player_manager.h"
|
||||
|
||||
#include "../abstract_game.h"
|
||||
#include "player.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
PlayerManager::PlayerManager(AbstractGame *_game,
|
||||
int _localPlayerId,
|
||||
bool _localPlayerIsJudge,
|
||||
bool localPlayerIsSpectator)
|
||||
: QObject(_game), game(_game), players(QMap<int, Player *>()), localPlayerId(_localPlayerId),
|
||||
: QObject(_game), game(_game), players(QMap<int, PlayerLogic *>()), localPlayerId(_localPlayerId),
|
||||
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
|
||||
{
|
||||
}
|
||||
|
||||
bool PlayerManager::isMainPlayerConceded() const
|
||||
{
|
||||
Player *player = players.value(localPlayerId, nullptr);
|
||||
PlayerLogic *player = players.value(localPlayerId, nullptr);
|
||||
return player && player->getConceded();
|
||||
}
|
||||
|
||||
Player *PlayerManager::getActiveLocalPlayer(int activePlayer) const
|
||||
PlayerLogic *PlayerManager::getActiveLocalPlayer(int activePlayer) const
|
||||
{
|
||||
Player *active = players.value(activePlayer, 0);
|
||||
PlayerLogic *active = players.value(activePlayer, 0);
|
||||
if (active) {
|
||||
if (active->getPlayerInfo()->getLocal()) {
|
||||
return active;
|
||||
}
|
||||
}
|
||||
|
||||
QMapIterator<int, Player *> playerIterator(players);
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *temp = playerIterator.next().value();
|
||||
PlayerLogic *temp = playerIterator.next().value();
|
||||
if (temp->getPlayerInfo()->getLocal()) {
|
||||
return temp;
|
||||
}
|
||||
|
|
@ -43,11 +43,11 @@ bool PlayerManager::isLocalPlayer(int playerId)
|
|||
return game->getGameState()->getIsLocalGame() || playerId == localPlayerId;
|
||||
}
|
||||
|
||||
Player *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
|
||||
PlayerLogic *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
|
||||
{
|
||||
auto *newPlayer = new Player(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
|
||||
isJudge(), getGame());
|
||||
connect(newPlayer, &Player::concededChanged, this, &PlayerManager::onPlayerConceded);
|
||||
auto *newPlayer = new PlayerLogic(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
|
||||
isJudge(), getGame());
|
||||
connect(newPlayer, &PlayerLogic::concededChanged, this, &PlayerManager::onPlayerConceded);
|
||||
players.insert(playerId, newPlayer);
|
||||
emit playerAdded(newPlayer);
|
||||
emit playerCountChanged();
|
||||
|
|
@ -56,7 +56,7 @@ Player *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
|
|||
|
||||
void PlayerManager::removePlayer(int playerId)
|
||||
{
|
||||
Player *player = getPlayer(playerId);
|
||||
PlayerLogic *player = getPlayer(playerId);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -66,9 +66,9 @@ void PlayerManager::removePlayer(int playerId)
|
|||
player->deleteLater();
|
||||
}
|
||||
|
||||
Player *PlayerManager::getPlayer(int playerId) const
|
||||
PlayerLogic *PlayerManager::getPlayer(int playerId) const
|
||||
{
|
||||
Player *player = players.value(playerId, 0);
|
||||
PlayerLogic *player = players.value(playerId, 0);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
|
||||
|
||||
class AbstractGame;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class PlayerManager : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
|
@ -21,7 +21,7 @@ public:
|
|||
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
|
||||
|
||||
AbstractGame *game;
|
||||
QMap<int, Player *> players;
|
||||
QMap<int, PlayerLogic *> players;
|
||||
int localPlayerId;
|
||||
bool localPlayerIsJudge;
|
||||
bool localPlayerIsSpectator;
|
||||
|
|
@ -42,7 +42,7 @@ public:
|
|||
return localPlayerId;
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, Player *> &getPlayers() const
|
||||
[[nodiscard]] const QMap<int, PlayerLogic *> &getPlayers() const
|
||||
{
|
||||
return players;
|
||||
}
|
||||
|
|
@ -52,14 +52,14 @@ public:
|
|||
return players.size();
|
||||
}
|
||||
|
||||
[[nodiscard]] Player *getActiveLocalPlayer(int activePlayer) const;
|
||||
[[nodiscard]] PlayerLogic *getActiveLocalPlayer(int activePlayer) const;
|
||||
bool isLocalPlayer(int playerId);
|
||||
|
||||
Player *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
PlayerLogic *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
|
||||
void removePlayer(int playerId);
|
||||
|
||||
[[nodiscard]] Player *getPlayer(int playerId) const;
|
||||
[[nodiscard]] PlayerLogic *getPlayer(int playerId) const;
|
||||
|
||||
void onPlayerConceded(int playerId, bool conceded);
|
||||
|
||||
|
|
@ -106,8 +106,8 @@ public:
|
|||
}
|
||||
|
||||
signals:
|
||||
void playerAdded(Player *player);
|
||||
void playerRemoved(Player *player);
|
||||
void playerAdded(PlayerLogic *player);
|
||||
void playerRemoved(PlayerLogic *player);
|
||||
void activeLocalPlayerConceded();
|
||||
void activeLocalPlayerUnconceded();
|
||||
void playerConceded(int playerId);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "player_target.h"
|
||||
|
||||
#include "../../interface/pixel_map_generator.h"
|
||||
#include "player.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QPainter>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
#include <QtMath>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
|
||||
PlayerCounter::PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
|
||||
PlayerCounter::PlayerCounter(PlayerLogic *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
|
||||
: AbstractCounter(_player, _id, _name, false, _value, false, parent)
|
||||
{
|
||||
}
|
||||
|
|
@ -47,7 +47,7 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
|
|||
painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
|
||||
}
|
||||
|
||||
PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem)
|
||||
PlayerTarget::PlayerTarget(PlayerLogic *_owner, QGraphicsItem *parentItem)
|
||||
: ArrowTarget(_owner, parentItem), playerCounter(nullptr)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@
|
|||
|
||||
#include <QPixmap>
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
|
||||
class PlayerCounter : public AbstractCounter
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent = nullptr);
|
||||
PlayerCounter(PlayerLogic *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent = nullptr);
|
||||
QRectF boundingRect() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
};
|
||||
|
|
@ -43,7 +43,7 @@ public:
|
|||
return Type;
|
||||
}
|
||||
|
||||
explicit PlayerTarget(Player *_player = nullptr, QGraphicsItem *parentItem = nullptr);
|
||||
explicit PlayerTarget(PlayerLogic *_player = nullptr, QGraphicsItem *parentItem = nullptr);
|
||||
~PlayerTarget() override;
|
||||
QRectF boundingRect() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include "../../game_graphics/zones/view_zone.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../player/player.h"
|
||||
#include "../player/player_actions.h"
|
||||
#include "../player/player_logic.h"
|
||||
#include "view_zone_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
|
|
@ -20,7 +20,7 @@
|
|||
* @param _contentsKnown whether the cards in the zone are known to the client
|
||||
* @param parent the parent QObject.
|
||||
*/
|
||||
CardZoneLogic::CardZoneLogic(Player *_player,
|
||||
CardZoneLogic::CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
|
||||
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class ZoneViewZone;
|
||||
class QMenu;
|
||||
class QAction;
|
||||
|
|
@ -35,7 +35,7 @@ signals:
|
|||
void retranslateUi();
|
||||
|
||||
public:
|
||||
explicit CardZoneLogic(Player *_player,
|
||||
explicit CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
@ -68,7 +68,7 @@ public:
|
|||
return name;
|
||||
}
|
||||
[[nodiscard]] QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
|
||||
[[nodiscard]] Player *getPlayer() const
|
||||
[[nodiscard]] PlayerLogic *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
|
@ -105,7 +105,7 @@ private slots:
|
|||
void refreshCardInfos();
|
||||
|
||||
protected:
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
QString name;
|
||||
CardList cards;
|
||||
QList<ZoneViewZone *> views;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
#include "../board/card_item.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
HandZoneLogic::HandZoneLogic(Player *_player,
|
||||
HandZoneLogic::HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ class HandZoneLogic : public CardZoneLogic
|
|||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
HandZoneLogic(Player *_player,
|
||||
HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "../board/card_item.h"
|
||||
|
||||
PileZoneLogic::PileZoneLogic(Player *_player,
|
||||
PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ signals:
|
|||
void callUpdate();
|
||||
|
||||
public:
|
||||
PileZoneLogic(Player *_player,
|
||||
PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
#include "../board/card_item.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
StackZoneLogic::StackZoneLogic(Player *_player,
|
||||
StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ class StackZoneLogic : public CardZoneLogic
|
|||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
StackZoneLogic(Player *_player,
|
||||
StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "../board/card_item.h"
|
||||
|
||||
TableZoneLogic::TableZoneLogic(Player *_player,
|
||||
TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ signals:
|
|||
void toggleTapped();
|
||||
|
||||
public:
|
||||
TableZoneLogic(Player *_player,
|
||||
TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
* @param _revealZone if false, the cards will be face down.
|
||||
* @param _writeableRevealZone whether the player can interact with the revealed cards.
|
||||
*/
|
||||
ZoneViewZoneLogic::ZoneViewZoneLogic(Player *_player,
|
||||
ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ public:
|
|||
REMOVE_CARD
|
||||
};
|
||||
|
||||
ZoneViewZoneLogic(Player *_player,
|
||||
ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/board/card_drag_item.h"
|
||||
#include "../../game/board/card_item.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
|
||||
#include <QPainter>
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include "../../game/board/card_drag_item.h"
|
||||
#include "../../game/board/card_item.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/pile_zone_logic.h"
|
||||
#include "view_zone.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
#include "../../game/board/card_drag_item.h"
|
||||
#include "../../game/board/card_item.h"
|
||||
#include "../../game/card_dimensions.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/stack_zone_logic.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@
|
|||
#include "../../game/board/arrow_item.h"
|
||||
#include "../../game/board/card_drag_item.h"
|
||||
#include "../../game/board/card_item.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/z_values.h"
|
||||
#include "../../game/zones/table_zone_logic.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include "../../game/board/card_drag_item.h"
|
||||
#include "../../game/board/card_item.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/view_zone_logic.h"
|
||||
|
||||
#include <QBrush>
|
||||
|
|
|
|||
|
|
@ -4,8 +4,8 @@
|
|||
#include "../../filters/syntax_help.h"
|
||||
#include "../../game/board/card_item.h"
|
||||
#include "../../game/game_scene.h"
|
||||
#include "../../game/player/player.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/z_values.h"
|
||||
#include "../../interface/pixel_map_generator.h"
|
||||
#include "view_zone.h"
|
||||
|
|
@ -37,7 +37,7 @@ constexpr qreal kMinVisibleWidth = 100.0;
|
|||
* @param _revealZone if false, the cards will be face down.
|
||||
* @param _writeableRevealZone whether the player can interact with the revealed cards.
|
||||
*/
|
||||
ZoneViewWidget::ZoneViewWidget(Player *_player,
|
||||
ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int numberCards,
|
||||
bool _revealZone,
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ class QLabel;
|
|||
class QPushButton;
|
||||
class CardZone;
|
||||
class ZoneViewZone;
|
||||
class Player;
|
||||
class PlayerLogic;
|
||||
class CardDatabase;
|
||||
class QScrollBar;
|
||||
class GameScene;
|
||||
|
|
@ -65,7 +65,7 @@ private:
|
|||
|
||||
bool canBeShuffled;
|
||||
int extraHeight;
|
||||
Player *player;
|
||||
PlayerLogic *player;
|
||||
|
||||
bool draggingWindow = false;
|
||||
QPoint dragStartScreenPos;
|
||||
|
|
@ -108,7 +108,7 @@ private slots:
|
|||
void expandWindow();
|
||||
|
||||
public:
|
||||
ZoneViewWidget(Player *_player,
|
||||
ZoneViewWidget(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int numberCards = 0,
|
||||
bool _revealZone = false,
|
||||
|
|
@ -119,7 +119,7 @@ public:
|
|||
{
|
||||
return zone;
|
||||
}
|
||||
Player *getPlayer() const
|
||||
PlayerLogic *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@
|
|||
#include "../game/game_view.h"
|
||||
#include "../game/log/message_log_widget.h"
|
||||
#include "../game/phases_toolbar.h"
|
||||
#include "../game/player/player.h"
|
||||
#include "../game/player/player_list_widget.h"
|
||||
#include "../game/player/player_logic.h"
|
||||
#include "../game/replay.h"
|
||||
#include "../interface/card_picture_loader/card_picture_loader.h"
|
||||
#include "../interface/widgets/cards/card_info_frame_widget.h"
|
||||
|
|
@ -363,7 +363,7 @@ void TabGame::retranslateUi()
|
|||
|
||||
cardInfoFrameWidget->retranslateUi();
|
||||
|
||||
QMapIterator<int, Player *> i(game->getPlayerManager()->getPlayers());
|
||||
QMapIterator<int, PlayerLogic *> i(game->getPlayerManager()->getPlayers());
|
||||
|
||||
while (i.hasNext()) {
|
||||
i.next().value()->getGraphicsItem()->retranslateUi();
|
||||
|
|
@ -489,7 +489,7 @@ void TabGame::actGameInfo()
|
|||
|
||||
void TabGame::actConcede()
|
||||
{
|
||||
Player *player = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
|
||||
PlayerLogic *player = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -606,9 +606,9 @@ void TabGame::actNextPhaseAction()
|
|||
|
||||
void TabGame::actRemoveLocalArrows()
|
||||
{
|
||||
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
Player *player = playerIterator.next().value();
|
||||
PlayerLogic *player = playerIterator.next().value();
|
||||
if (!player->getPlayerInfo()->getLocal()) {
|
||||
continue;
|
||||
}
|
||||
|
|
@ -655,14 +655,14 @@ void TabGame::notifyPlayerKicked()
|
|||
msgBox.exec();
|
||||
}
|
||||
|
||||
Player *TabGame::addPlayer(Player *newPlayer)
|
||||
PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
|
||||
{
|
||||
QString newPlayerName = "@" + newPlayer->getPlayerInfo()->getName();
|
||||
addPlayerToAutoCompleteList(newPlayerName);
|
||||
|
||||
scene->addPlayer(newPlayer);
|
||||
|
||||
connect(newPlayer, &Player::newCardAdded, this, &TabGame::newCardAdded);
|
||||
connect(newPlayer, &PlayerLogic::newCardAdded, this, &TabGame::newCardAdded);
|
||||
connect(newPlayer->getPlayerMenu(), &PlayerMenu::cardMenuUpdated, this, &TabGame::setCardMenu);
|
||||
|
||||
messageLog->connectToPlayerEventHandler(newPlayer->getPlayerEventHandler());
|
||||
|
|
@ -683,7 +683,7 @@ Player *TabGame::addPlayer(Player *newPlayer)
|
|||
return newPlayer;
|
||||
}
|
||||
|
||||
void TabGame::addLocalPlayer(Player *newPlayer, int playerId)
|
||||
void TabGame::addLocalPlayer(PlayerLogic *newPlayer, int playerId)
|
||||
{
|
||||
if (game->getGameState()->getClients().size() == 1) {
|
||||
newPlayer->getPlayerMenu()->setShortcutsActive();
|
||||
|
|
@ -704,7 +704,7 @@ void TabGame::addLocalPlayer(Player *newPlayer, int playerId)
|
|||
}
|
||||
}
|
||||
|
||||
void TabGame::processPlayerLeave(Player *leavingPlayer)
|
||||
void TabGame::processPlayerLeave(PlayerLogic *leavingPlayer)
|
||||
{
|
||||
QString playerName = "@" + leavingPlayer->getPlayerInfo()->getName();
|
||||
removePlayerFromAutoCompleteList(playerName);
|
||||
|
|
@ -751,13 +751,13 @@ void TabGame::processMultipleRemotePlayerDeckSelect(QVector<QPair<int, QPair<QSt
|
|||
}
|
||||
}
|
||||
|
||||
void TabGame::processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)
|
||||
void TabGame::processLocalPlayerDeckSelect(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo)
|
||||
{
|
||||
loadDeckForLocalPlayer(localPlayer, playerId, playerInfo);
|
||||
processLocalPlayerReady(playerId, playerInfo);
|
||||
}
|
||||
|
||||
void TabGame::loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)
|
||||
void TabGame::loadDeckForLocalPlayer(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo)
|
||||
{
|
||||
TabbedDeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
|
||||
if (playerInfo.has_deck_list()) {
|
||||
|
|
@ -784,7 +784,7 @@ void TabGame::processLocalPlayerReadyStateChanged(int playerId, bool ready)
|
|||
deckViewContainers.value(playerId)->playerDeckView->setReadyStart(ready);
|
||||
}
|
||||
|
||||
void TabGame::createZoneForPlayer(Player *newPlayer, int playerId)
|
||||
void TabGame::createZoneForPlayer(PlayerLogic *newPlayer, int playerId)
|
||||
{
|
||||
if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
|
||||
|
|
@ -820,7 +820,7 @@ void TabGame::startGame(bool _resuming)
|
|||
mainWidget->setCurrentWidget(gamePlayAreaWidget);
|
||||
|
||||
if (!_resuming) {
|
||||
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->setGameStarted();
|
||||
}
|
||||
|
|
@ -863,15 +863,15 @@ void TabGame::closeGame()
|
|||
gameMenu->addAction(aLeaveGame);
|
||||
}
|
||||
|
||||
Player *TabGame::setActivePlayer(int id)
|
||||
PlayerLogic *TabGame::setActivePlayer(int id)
|
||||
{
|
||||
Player *player = game->getPlayerManager()->getPlayer(id);
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayer(id);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
playerListWidget->setActivePlayer(id);
|
||||
QMapIterator<int, Player *> i(game->getPlayerManager()->getPlayers());
|
||||
QMapIterator<int, PlayerLogic *> i(game->getPlayerManager()->getPlayers());
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
if (i.value() == player) {
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include "../game/abstract_game.h"
|
||||
#include "../game/log/message_log_widget.h"
|
||||
#include "../game/player/player.h"
|
||||
#include "../game/player/player_logic.h"
|
||||
#include "../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../interface/widgets/replay/replay_manager.h"
|
||||
#include "tab.h"
|
||||
|
|
@ -99,21 +99,21 @@ private:
|
|||
|
||||
QMap<QDockWidget *, DockActions> dockToActions;
|
||||
|
||||
Player *addPlayer(Player *newPlayer);
|
||||
void addLocalPlayer(Player *newPlayer, int playerId);
|
||||
PlayerLogic *addPlayer(PlayerLogic *newPlayer);
|
||||
void addLocalPlayer(PlayerLogic *newPlayer, int playerId);
|
||||
void processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName);
|
||||
void processMultipleRemotePlayerDeckSelect(QVector<QPair<int, QPair<QString, QString>>> playerIdDeckMap);
|
||||
void processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void processLocalPlayerDeckSelect(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void loadDeckForLocalPlayer(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void processLocalPlayerReady(int playerId, ServerInfo_Player playerInfo);
|
||||
void createZoneForPlayer(Player *newPlayer, int playerId);
|
||||
void createZoneForPlayer(PlayerLogic *newPlayer, int playerId);
|
||||
|
||||
void startGame(bool resuming);
|
||||
void stopGame();
|
||||
void closeGame();
|
||||
bool leaveGame();
|
||||
|
||||
Player *setActivePlayer(int id);
|
||||
PlayerLogic *setActivePlayer(int id);
|
||||
void setActivePhase(int phase);
|
||||
void createMenuItems();
|
||||
void createReplayMenuItems();
|
||||
|
|
@ -163,7 +163,7 @@ private slots:
|
|||
void actCompleterChanged();
|
||||
void notifyPlayerJoin(QString playerName);
|
||||
void notifyPlayerKicked();
|
||||
void processPlayerLeave(Player *leavingPlayer);
|
||||
void processPlayerLeave(PlayerLogic *leavingPlayer);
|
||||
void actResetLayout();
|
||||
|
||||
void hideEvent(QHideEvent *event) override;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue