mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-10 03:53:26 -08:00
[Server] Add a servatrice-dev executable on the in-memory database (#7864)
This commit is contained in:
parent
a6d5dd5275
commit
15d69eb929
8 changed files with 358 additions and 27 deletions
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@ -1,28 +1,34 @@
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#include "libcockatrice/server/dev/servatrice_in_memory_database_interface.h"
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Servatrice_InMemoryDatabaseInterface::Servatrice_InMemoryDatabaseInterface(QObject *parent)
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: Server_DatabaseInterface(parent)
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: Server_DatabaseInterface(parent), state(std::make_shared<State>())
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{
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}
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void Servatrice_InMemoryDatabaseInterface::addUser(const ServerInfo_User &user)
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{
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users.insert(QString::fromStdString(user.name()), user);
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state->users.insert(QString::fromStdString(user.name()), user);
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}
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void Servatrice_InMemoryDatabaseInterface::setAuthenticationResult(AuthenticationResult result)
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{
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authenticationResult = result;
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state->authenticationResult = result;
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}
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void Servatrice_InMemoryDatabaseInterface::setActiveUserCount(int count)
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{
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activeUserCount = count;
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state->activeUserCount = count;
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}
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const QList<Servatrice_InMemoryDatabaseInterface::LogEntry> &Servatrice_InMemoryDatabaseInterface::getLogEntries() const
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void Servatrice_InMemoryDatabaseInterface::addRoom(const BootstrapRoomRecord &room)
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{
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return logEntries;
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state->rooms.append(room);
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}
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QList<Servatrice_InMemoryDatabaseInterface::LogEntry> Servatrice_InMemoryDatabaseInterface::getLogEntries() const
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{
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QMutexLocker locker(&state->mutex);
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return state->logEntries;
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}
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AuthenticationResult Servatrice_InMemoryDatabaseInterface::checkUserPassword(Server_ProtocolHandler *,
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@ -33,14 +39,18 @@ AuthenticationResult Servatrice_InMemoryDatabaseInterface::checkUserPassword(Ser
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int &,
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bool)
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{
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return authenticationResult;
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return state->authenticationResult;
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}
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ServerInfo_User Servatrice_InMemoryDatabaseInterface::getUserData(const QString &name, bool withId)
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{
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const auto it = users.constFind(name);
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if (it == users.constEnd()) {
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return {};
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const auto it = state->users.constFind(name);
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if (it == state->users.constEnd()) {
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// The MySQL implementation always names the requested user, with the base user level.
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ServerInfo_User user;
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user.set_name(name.toStdString());
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user.set_user_level(ServerInfo_User::IsUser);
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return user;
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}
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ServerInfo_User user = *it;
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@ -52,17 +62,31 @@ ServerInfo_User Servatrice_InMemoryDatabaseInterface::getUserData(const QString
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int Servatrice_InMemoryDatabaseInterface::getNextGameId()
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{
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return nextGameId++;
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QMutexLocker locker(&state->mutex);
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return state->nextGameId++;
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}
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int Servatrice_InMemoryDatabaseInterface::getNextReplayId()
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{
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return nextReplayId++;
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QMutexLocker locker(&state->mutex);
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return state->nextReplayId++;
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}
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int Servatrice_InMemoryDatabaseInterface::getActiveUserCount(QString)
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{
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return activeUserCount;
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return state->activeUserCount;
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}
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QList<Server_DatabaseInterface::BootstrapRoomRecord> Servatrice_InMemoryDatabaseInterface::getBootstrapRooms(int)
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{
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return state->rooms;
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}
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Server_DatabaseInterface *Servatrice_InMemoryDatabaseInterface::createWorkerInterface(int)
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{
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auto *worker = new Servatrice_InMemoryDatabaseInterface();
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worker->state = state;
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return worker;
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}
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void Servatrice_InMemoryDatabaseInterface::logMessage(const int,
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@ -74,10 +98,11 @@ void Servatrice_InMemoryDatabaseInterface::logMessage(const int,
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const QString &targetName,
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const QString &channel)
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{
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logEntries.append(LogEntry{.senderName = senderName,
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.message = logMessage,
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.targetType = targetType,
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.targetId = targetId,
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.targetName = targetName,
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.channel = channel});
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QMutexLocker locker(&state->mutex);
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state->logEntries.append(LogEntry{.senderName = senderName,
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.message = logMessage,
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.targetType = targetType,
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.targetId = targetId,
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.targetName = targetName,
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.channel = channel});
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}
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@ -5,7 +5,9 @@
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#include <QHash>
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#include <QList>
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#include <QMutex>
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#include <QString>
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#include <memory>
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/**
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* @brief In-memory Server_DatabaseInterface for tests and the dev server.
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@ -37,8 +39,10 @@ public:
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void setAuthenticationResult(AuthenticationResult result);
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/** @brief Sets the value getActiveUserCount() reports. */
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void setActiveUserCount(int count);
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/** @brief Adds a room the SQL room bootstrap returns, in insertion order. */
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void addRoom(const BootstrapRoomRecord &room);
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const QList<LogEntry> &getLogEntries() const;
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QList<LogEntry> getLogEntries() const;
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AuthenticationResult checkUserPassword(Server_ProtocolHandler * /* handler */,
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const QString & /* user */,
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@ -51,6 +55,8 @@ public:
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int getNextGameId() override;
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int getNextReplayId() override;
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int getActiveUserCount(QString connectionType = QString()) override;
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QList<BootstrapRoomRecord> getBootstrapRooms(int serverId) override;
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Server_DatabaseInterface *createWorkerInterface(int instanceId) override;
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void logMessage(const int /* senderId */,
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const QString &senderName,
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const QString & /* senderIp */,
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@ -61,12 +67,20 @@ public:
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const QString &channel = QString()) override;
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private:
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QHash<QString, ServerInfo_User> users;
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AuthenticationResult authenticationResult = NotLoggedIn;
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int activeUserCount = 0;
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int nextGameId = 1;
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int nextReplayId = 1;
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QList<LogEntry> logEntries;
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/** @brief The state every interface created by createWorkerInterface() shares. */
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struct State
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{
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QHash<QString, ServerInfo_User> users;
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AuthenticationResult authenticationResult = NotLoggedIn;
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int activeUserCount = 0;
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int nextGameId = 1;
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int nextReplayId = 1;
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QList<BootstrapRoomRecord> rooms;
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QList<LogEntry> logEntries;
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mutable QMutex mutex;
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};
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std::shared_ptr<State> state;
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};
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#endif // SERVATRICE_IN_MEMORY_DATABASE_INTERFACE_H
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@ -139,6 +139,15 @@ target_precompile_headers(servatrice PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtco
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target_link_libraries(servatrice PRIVATE servatrice_core)
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# The dev server runs the shipped startup on the in-memory database. It is never installed.
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add_executable(servatrice-dev dev/main.cpp)
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target_precompile_headers(servatrice-dev PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtcore_pch.h")
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target_include_directories(servatrice-dev PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
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target_link_libraries(servatrice-dev PRIVATE servatrice_core libcockatrice_server_dev)
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# install rules
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if(UNIX)
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if(APPLE)
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193
servatrice/dev/main.cpp
Normal file
193
servatrice/dev/main.cpp
Normal file
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@ -0,0 +1,193 @@
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/** @file main.cpp
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* @brief Servatrice dev server: the real server startup on an in-memory database.
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*/
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#include "main.h"
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#include "libcockatrice/rng/rng_abstract.h"
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#include "libcockatrice/rng/rng_sfmt.h"
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#include "libcockatrice/server/dev/servatrice_in_memory_database_interface.h"
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#include "libcockatrice/utility/cryptoutil.h"
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#include "servatrice.h"
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#include "server_logger.h"
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#include "server_room.h"
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#include "settingscache.h"
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#include "smtpclient.h"
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#include "version_string.h"
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#include <QCommandLineOption>
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#include <QCommandLineParser>
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#include <QCoreApplication>
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#include <QDir>
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#include <QFile>
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#include <QMetaObject>
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#include <QString>
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#include <QThread>
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#include <cstdlib>
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#include <google/protobuf/stubs/common.h>
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#include <iostream>
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namespace
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{
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/** @brief The room the dev server always offers, so a client has somewhere to log in to. */
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void seedDevDatabase(Servatrice_InMemoryDatabaseInterface &database)
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{
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Server_DatabaseInterface::BootstrapRoomRecord lobby;
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lobby.id = 1;
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lobby.name = "Dev Lobby";
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lobby.description = "In-memory room for local development.";
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lobby.permissionLevel = "none";
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lobby.privateLevel = "none";
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lobby.autoJoin = true;
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lobby.chatHistorySize = 100;
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lobby.gameTypes = {"Commander"};
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database.addRoom(lobby);
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// AuthenticationNone on the shipped server reports every login as an unknown user, which is
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// what makes a client connect as a guest.
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database.setAuthenticationResult(UnknownUser);
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}
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/** @brief The shipped server with its database replaced by the in-memory implementation. */
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class DevServatrice : public Servatrice
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{
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public:
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Servatrice_InMemoryDatabaseInterface *getInMemoryDatabase() const
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{
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return inMemoryDatabase;
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}
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protected:
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Server_DatabaseInterface *createMainDatabaseInterface() override
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{
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inMemoryDatabase = new Servatrice_InMemoryDatabaseInterface(this);
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seedDevDatabase(*inMemoryDatabase);
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return inMemoryDatabase;
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}
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private:
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Servatrice_InMemoryDatabaseInterface *inMemoryDatabase = nullptr;
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};
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/** @brief Routes Qt log output through the server logger, as the shipped binary does. */
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void logThroughServerLogger(QtMsgType, const QMessageLogContext &, const QString &message)
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{
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logger->logMessage(message);
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}
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void dumpState(Servatrice &server, const Servatrice_InMemoryDatabaseInterface &database)
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{
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std::cout << "servatrice-dev: users=" << server.getUsersCount() << std::endl;
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for (const auto *room : server.getRooms()) {
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std::cout << "servatrice-dev: room id=" << room->getId() << " name=\"" << room->getName().toStdString() << "\""
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<< std::endl;
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}
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std::cout << "servatrice-dev: log entries=" << database.getLogEntries().size() << std::endl;
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}
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} // namespace
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int main(int argc, char *argv[])
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{
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QCoreApplication app(argc, argv);
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QCoreApplication::setOrganizationName("Cockatrice");
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QCoreApplication::setApplicationName("Servatrice-dev");
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QCoreApplication::setApplicationVersion(VERSION_STRING);
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QCommandLineParser parser;
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parser.setApplicationDescription("Servatrice on an in-memory database.");
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parser.addHelpOption();
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parser.addVersionOption();
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QCommandLineOption portOption({"p", "port"}, "TCP port to listen on; 0 picks an ephemeral port.", "port", "0");
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QCommandLineOption seedOption("seed", "Seed for the game RNG; random when omitted.", "seed");
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QCommandLineOption dumpStateOption("dump-state", "Print the server state after startup and keep serving.");
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parser.addOption(portOption);
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parser.addOption(seedOption);
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parser.addOption(dumpStateOption);
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parser.process(app);
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bool portOk = false;
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const int port = parser.value(portOption).toInt(&portOk);
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if (!portOk || port < 0 || port > 65535) {
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std::cerr << "servatrice-dev: invalid port" << std::endl;
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return EXIT_FAILURE;
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}
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const QString seedValue = parser.value(seedOption);
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bool seedOk = false;
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const quint32 seed =
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seedValue.isEmpty() ? static_cast<quint32>(CryptoUtil::randomUInt64()) : seedValue.toUInt(&seedOk);
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if (!seedValue.isEmpty() && !seedOk) {
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std::cerr << "servatrice-dev: invalid seed" << std::endl;
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return EXIT_FAILURE;
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}
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// The shipped server treats DATABASE_URL as "use MySQL"; the dev server has no database.
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qunsetenv("DATABASE_URL");
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// Never touch the user's servatrice.ini: the dev server writes its throwaway settings to a
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// temporary file it deletes on exit.
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const QString configPath =
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QDir(QDir::tempPath())
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.filePath("servatrice-dev-" + QString::number(QCoreApplication::applicationPid()) + ".ini");
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settingsCache = new SettingsCache(configPath);
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settingsCache->setValue("server/port", port);
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settingsCache->setValue("server/number_pools", 1);
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settingsCache->setValue("server/websocket_number_pools", 0);
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settingsCache->setValue("database/type", "none");
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settingsCache->setValue("authentication/method", "none");
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settingsCache->setValue("rooms/method", "sql");
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settingsCache->setValue("server/writelog", false);
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settingsCache->sync();
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loggerThread = new QThread;
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loggerThread->setObjectName("logger");
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logger = new ServerLogger(true, false, QString());
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logger->moveToThread(loggerThread);
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loggerThread->start();
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QMetaObject::invokeMethod(logger, "startLog", Qt::BlockingQueuedConnection, Q_ARG(QString, QString()));
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qInstallMessageHandler(logThroughServerLogger);
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std::cout << "servatrice-dev: rng seed=" << seed << std::endl;
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rng = new RNG_SFMT(seed);
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smtpClient = new SmtpClient();
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auto *server = new DevServatrice();
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QObject::connect(server, &QObject::destroyed, &app, &QCoreApplication::quit, Qt::QueuedConnection);
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int retval = EXIT_SUCCESS;
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if (!server->initServer()) {
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std::cerr << "servatrice-dev: initialization failed" << std::endl;
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retval = EXIT_FAILURE;
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} else {
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const int listeningPort = server->getGameServerPort();
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if (listeningPort <= 0) {
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std::cerr << "servatrice-dev: the server is not listening" << std::endl;
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retval = EXIT_FAILURE;
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} else {
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std::cout << "servatrice-dev: listening on port " << listeningPort << std::endl;
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if (parser.isSet(dumpStateOption)) {
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dumpState(*server, *server->getInMemoryDatabase());
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}
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retval = QCoreApplication::exec();
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}
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}
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qInstallMessageHandler(nullptr);
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delete smtpClient;
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delete rng;
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delete settingsCache;
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QFile::remove(configPath);
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logger->deleteLater();
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loggerThread->wait();
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delete loggerThread;
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google::protobuf::ShutdownProtobufLibrary();
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return retval;
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}
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@ -261,7 +261,7 @@ void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor)
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}
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Servatrice::Servatrice(QObject *parent)
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: Server(parent), authenticationMethod(AuthenticationNone), uptime(0), txBytes(0), rxBytes(0),
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: Server(parent), authenticationMethod(AuthenticationNone), gameServer(nullptr), uptime(0), txBytes(0), rxBytes(0),
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shutdownTimer(nullptr)
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{
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}
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@ -319,6 +319,11 @@ Server_DatabaseInterface *Servatrice::createMainDatabaseInterface()
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return new Servatrice_DatabaseInterface(-1, this);
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}
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int Servatrice::getGameServerPort() const
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{
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return gameServer != nullptr && gameServer->isListening() ? gameServer->serverPort() : -1;
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}
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bool Servatrice::initServer()
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{
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@ -259,6 +259,8 @@ public:
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{
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return getAuthenticationStrictness() == AuthenticationStrict;
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}
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/** @brief The port the game server listens on, or -1 when it is not listening. */
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int getGameServerPort() const;
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/** @brief Key sealing legacy password backups, or empty when they are disabled. */
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QByteArray getLegacyBackupKey() const;
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/** @brief Days a legacy password backup may go unused before it is purged. */
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@ -430,6 +430,17 @@ cockatrice_add_test(
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LABELS
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server
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)
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cockatrice_add_test(
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NAME
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servatrice_in_memory_database_test
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SOURCES
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servatrice_in_memory_database_test.cpp
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LIBS
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libcockatrice_server_dev
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LABELS
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server
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)
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cockatrice_add_test(
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NAME
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private_chat_paging_test
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72
tests/servatrice_in_memory_database_test.cpp
Normal file
72
tests/servatrice_in_memory_database_test.cpp
Normal file
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@ -0,0 +1,72 @@
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/** @file servatrice_in_memory_database_test.cpp
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* @brief Tests for the in-memory server database shared between the main interface and its workers.
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* @ingroup Tests
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*/
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#include "libcockatrice/server/dev/servatrice_in_memory_database_interface.h"
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#include <QString>
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#include <gtest/gtest.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <memory>
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RNG_Abstract *rng = nullptr; // referenced by the server_remote library
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namespace
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{
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TEST(ServatriceInMemoryDatabaseTest, WorkersShareTheSeededState)
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{
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Servatrice_InMemoryDatabaseInterface mainDatabase;
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mainDatabase.setAuthenticationResult(UnknownUser);
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||||
|
||||
ServerInfo_User user;
|
||||
user.set_name("tester");
|
||||
user.set_id(7);
|
||||
mainDatabase.addUser(user);
|
||||
|
||||
Server_DatabaseInterface::BootstrapRoomRecord room;
|
||||
room.id = 3;
|
||||
room.name = "Lobby";
|
||||
mainDatabase.addRoom(room);
|
||||
|
||||
std::unique_ptr<Server_DatabaseInterface> worker(mainDatabase.createWorkerInterface(0));
|
||||
ASSERT_NE(nullptr, worker);
|
||||
|
||||
QString reason;
|
||||
int secondsLeft = 0;
|
||||
EXPECT_EQ(UnknownUser, worker->checkUserPassword(nullptr, "tester", "", "", reason, secondsLeft, false));
|
||||
|
||||
const ServerInfo_User fetched = worker->getUserData("tester", true);
|
||||
EXPECT_EQ(7, fetched.id());
|
||||
EXPECT_FALSE(worker->getUserData("tester", false).has_id());
|
||||
|
||||
const auto rooms = worker->getBootstrapRooms(0);
|
||||
ASSERT_EQ(1, rooms.size());
|
||||
EXPECT_EQ(3, rooms.first().id);
|
||||
EXPECT_EQ("Lobby", rooms.first().name);
|
||||
|
||||
// A worker records the messages it logs, and the main interface sees them.
|
||||
worker->logMessage(1, "tester", "127.0.0.1", "hello", Server_DatabaseInterface::MessageTargetRoom, 3, "Lobby");
|
||||
EXPECT_EQ(1, mainDatabase.getLogEntries().size());
|
||||
}
|
||||
|
||||
TEST(ServatriceInMemoryDatabaseTest, UnknownUsersAreNamedLikeTheMySqlImplementation)
|
||||
{
|
||||
Servatrice_InMemoryDatabaseInterface database;
|
||||
|
||||
const ServerInfo_User guest = database.getUserData("stranger", true);
|
||||
EXPECT_EQ("stranger", QString::fromStdString(guest.name()));
|
||||
EXPECT_EQ(ServerInfo_User::IsUser, guest.user_level());
|
||||
}
|
||||
|
||||
TEST(ServatriceInMemoryDatabaseTest, IdsAdvancePerInterfaceState)
|
||||
{
|
||||
Servatrice_InMemoryDatabaseInterface database;
|
||||
|
||||
EXPECT_EQ(1, database.getNextGameId());
|
||||
EXPECT_EQ(2, database.getNextGameId());
|
||||
EXPECT_EQ(1, database.getNextReplayId());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Loading…
Add table
Add a link
Reference in a new issue