Cockatrice/servatrice/dev/main.cpp

193 lines
6.6 KiB
C++

/** @file main.cpp
* @brief Servatrice dev server: the real server startup on an in-memory database.
*/
#include "main.h"
#include "libcockatrice/rng/rng_abstract.h"
#include "libcockatrice/rng/rng_sfmt.h"
#include "libcockatrice/server/dev/servatrice_in_memory_database_interface.h"
#include "libcockatrice/utility/cryptoutil.h"
#include "servatrice.h"
#include "server_logger.h"
#include "server_room.h"
#include "settingscache.h"
#include "smtpclient.h"
#include "version_string.h"
#include <QCommandLineOption>
#include <QCommandLineParser>
#include <QCoreApplication>
#include <QDir>
#include <QFile>
#include <QMetaObject>
#include <QString>
#include <QThread>
#include <cstdlib>
#include <google/protobuf/stubs/common.h>
#include <iostream>
namespace
{
/** @brief The room the dev server always offers, so a client has somewhere to log in to. */
void seedDevDatabase(Servatrice_InMemoryDatabaseInterface &database)
{
Server_DatabaseInterface::BootstrapRoomRecord lobby;
lobby.id = 1;
lobby.name = "Dev Lobby";
lobby.description = "In-memory room for local development.";
lobby.permissionLevel = "none";
lobby.privateLevel = "none";
lobby.autoJoin = true;
lobby.chatHistorySize = 100;
lobby.gameTypes = {"Commander"};
database.addRoom(lobby);
// AuthenticationNone on the shipped server reports every login as an unknown user, which is
// what makes a client connect as a guest.
database.setAuthenticationResult(UnknownUser);
}
/** @brief The shipped server with its database replaced by the in-memory implementation. */
class DevServatrice : public Servatrice
{
public:
Servatrice_InMemoryDatabaseInterface *getInMemoryDatabase() const
{
return inMemoryDatabase;
}
protected:
Server_DatabaseInterface *createMainDatabaseInterface() override
{
inMemoryDatabase = new Servatrice_InMemoryDatabaseInterface(this);
seedDevDatabase(*inMemoryDatabase);
return inMemoryDatabase;
}
private:
Servatrice_InMemoryDatabaseInterface *inMemoryDatabase = nullptr;
};
/** @brief Routes Qt log output through the server logger, as the shipped binary does. */
void logThroughServerLogger(QtMsgType, const QMessageLogContext &, const QString &message)
{
logger->logMessage(message);
}
void dumpState(Servatrice &server, const Servatrice_InMemoryDatabaseInterface &database)
{
std::cout << "servatrice-dev: users=" << server.getUsersCount() << std::endl;
for (const auto *room : server.getRooms()) {
std::cout << "servatrice-dev: room id=" << room->getId() << " name=\"" << room->getName().toStdString() << "\""
<< std::endl;
}
std::cout << "servatrice-dev: log entries=" << database.getLogEntries().size() << std::endl;
}
} // namespace
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
QCoreApplication::setOrganizationName("Cockatrice");
QCoreApplication::setApplicationName("Servatrice-dev");
QCoreApplication::setApplicationVersion(VERSION_STRING);
QCommandLineParser parser;
parser.setApplicationDescription("Servatrice on an in-memory database.");
parser.addHelpOption();
parser.addVersionOption();
QCommandLineOption portOption({"p", "port"}, "TCP port to listen on; 0 picks an ephemeral port.", "port", "0");
QCommandLineOption seedOption("seed", "Seed for the game RNG; random when omitted.", "seed");
QCommandLineOption dumpStateOption("dump-state", "Print the server state after startup and keep serving.");
parser.addOption(portOption);
parser.addOption(seedOption);
parser.addOption(dumpStateOption);
parser.process(app);
bool portOk = false;
const int port = parser.value(portOption).toInt(&portOk);
if (!portOk || port < 0 || port > 65535) {
std::cerr << "servatrice-dev: invalid port" << std::endl;
return EXIT_FAILURE;
}
const QString seedValue = parser.value(seedOption);
bool seedOk = false;
const quint32 seed =
seedValue.isEmpty() ? static_cast<quint32>(CryptoUtil::randomUInt64()) : seedValue.toUInt(&seedOk);
if (!seedValue.isEmpty() && !seedOk) {
std::cerr << "servatrice-dev: invalid seed" << std::endl;
return EXIT_FAILURE;
}
// The shipped server treats DATABASE_URL as "use MySQL"; the dev server has no database.
qunsetenv("DATABASE_URL");
// Never touch the user's servatrice.ini: the dev server writes its throwaway settings to a
// temporary file it deletes on exit.
const QString configPath =
QDir(QDir::tempPath())
.filePath("servatrice-dev-" + QString::number(QCoreApplication::applicationPid()) + ".ini");
settingsCache = new SettingsCache(configPath);
settingsCache->setValue("server/port", port);
settingsCache->setValue("server/number_pools", 1);
settingsCache->setValue("server/websocket_number_pools", 0);
settingsCache->setValue("database/type", "none");
settingsCache->setValue("authentication/method", "none");
settingsCache->setValue("rooms/method", "sql");
settingsCache->setValue("server/writelog", false);
settingsCache->sync();
loggerThread = new QThread;
loggerThread->setObjectName("logger");
logger = new ServerLogger(true, false, QString());
logger->moveToThread(loggerThread);
loggerThread->start();
QMetaObject::invokeMethod(logger, "startLog", Qt::BlockingQueuedConnection, Q_ARG(QString, QString()));
qInstallMessageHandler(logThroughServerLogger);
std::cout << "servatrice-dev: rng seed=" << seed << std::endl;
rng = new RNG_SFMT(seed);
smtpClient = new SmtpClient();
auto *server = new DevServatrice();
QObject::connect(server, &QObject::destroyed, &app, &QCoreApplication::quit, Qt::QueuedConnection);
int retval = EXIT_SUCCESS;
if (!server->initServer()) {
std::cerr << "servatrice-dev: initialization failed" << std::endl;
retval = EXIT_FAILURE;
} else {
const int listeningPort = server->getGameServerPort();
if (listeningPort <= 0) {
std::cerr << "servatrice-dev: the server is not listening" << std::endl;
retval = EXIT_FAILURE;
} else {
std::cout << "servatrice-dev: listening on port " << listeningPort << std::endl;
if (parser.isSet(dumpStateOption)) {
dumpState(*server, *server->getInMemoryDatabase());
}
retval = QCoreApplication::exec();
}
}
qInstallMessageHandler(nullptr);
delete smtpClient;
delete rng;
delete settingsCache;
QFile::remove(configPath);
logger->deleteLater();
loggerThread->wait();
delete loggerThread;
google::protobuf::ShutdownProtobufLibrary();
return retval;
}