Process local player first.

Took 45 minutes
This commit is contained in:
Lukas Brübach 2025-08-13 18:54:06 +02:00
parent 98da0a066f
commit 18fdf94fb2
2 changed files with 47 additions and 34 deletions

View file

@ -566,7 +566,7 @@ void TabGame::actCompleterChanged()
Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
{
bool local = ((clients.size() > 1) || (playerId == localPlayerId));
bool local = clients.size() > 1 || playerId == localPlayerId;
auto *newPlayer = new Player(info, playerId, local, judge, this);
connect(newPlayer, SIGNAL(openDeckEditor(const DeckLoader *)), this, SIGNAL(openDeckEditor(const DeckLoader *)));
QString newPlayerName = "@" + newPlayer->getName();
@ -850,6 +850,44 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
const GameEventContext & /*context*/)
{
const int playerListSize = event.player_list_size();
// Always process the local player first so we have an established deckViewcontainer
for (int i = 0; i < playerListSize; ++i) {
const ServerInfo_Player &playerInfo = event.player_list(i);
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
const int playerId = prop.player_id();
QString playerName = "@" + QString::fromStdString(prop.user_info().name());
if (sayEdit && !autocompleteUserList.contains(playerName)) {
autocompleteUserList << playerName;
sayEdit->setCompletionList(autocompleteUserList);
}
if (!prop.spectator()) {
Player *player = players.value(playerId, 0);
if (!player) {
if (clients.size() > 1 || playerId == localPlayerId) {
player = addPlayer(playerId, prop.user_info());
playerListWidget->addPlayer(prop);
player->processPlayerInfo(playerInfo);
if (player->getLocal()) {
TabbedDeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
if (playerInfo.has_deck_list()) {
DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
PictureLoader::cacheCardPixmaps(
CardDatabaseManager::getInstance()->getCards(newDeck.getCardRefList()));
deckViewContainer->playerDeckView->setDeck(newDeck);
player->setDeck(newDeck);
}
deckViewContainer->playerDeckView->setReadyStart(prop.ready_start());
deckViewContainer->playerDeckView->setSideboardLocked(prop.sideboard_locked());
}
}
}
}
}
// then process every non-local player.
for (int i = 0; i < playerListSize; ++i) {
const ServerInfo_Player &playerInfo = event.player_list(i);
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
@ -872,24 +910,14 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
}
player->processPlayerInfo(playerInfo);
if (player->getLocal()) {
TabbedDeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
if (playerInfo.has_deck_list()) {
DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
PictureLoader::cacheCardPixmaps(
CardDatabaseManager::getInstance()->getCards(newDeck.getCardRefList()));
deckViewContainer->playerDeckView->setDeck(newDeck);
player->setDeck(newDeck);
}
deckViewContainer->playerDeckView->setReadyStart(prop.ready_start());
deckViewContainer->playerDeckView->setSideboardLocked(prop.sideboard_locked());
} else {
DeckList loader;
loader.loadFromString_Native(QString::fromStdString(playerInfo.deck_list()));
QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers);
while (i.hasNext()) {
i.next();
i.value()->addOpponentDeckView(loader, playerId, player->getName());
}
continue;
}
DeckList loader;
loader.loadFromString_Native(QString::fromStdString(playerInfo.deck_list()));
QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers);
while (i.hasNext()) {
i.next();
i.value()->addOpponentDeckView(loader, playerId, player->getName());
}
}
}