mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 14:32:15 -07:00
Stuffs
Took 39 minutes Took 4 seconds Took 43 minutes
This commit is contained in:
parent
ef93d8a253
commit
98da0a066f
4 changed files with 42 additions and 13 deletions
|
|
@ -5,18 +5,18 @@
|
|||
# Uncomment a rule to see debug level logs for that category,
|
||||
# or set <category> = false to disable logging
|
||||
|
||||
#main = true
|
||||
main = true
|
||||
#qt_translator = true
|
||||
#window_main.* = true
|
||||
window_main.* = true
|
||||
#release_channel = true
|
||||
#spoiler_background_updater = true
|
||||
#theme_manager = true
|
||||
#sound_engine = true
|
||||
#tapped_out_interface = true
|
||||
|
||||
#tab_game = true
|
||||
#tab_message = true
|
||||
#tab_supervisor = true
|
||||
tab_game = true
|
||||
tab_message = true
|
||||
tab_supervisor = true
|
||||
|
||||
#dlg_edit_avatar = true
|
||||
#dlg_load_deck_from_website = true
|
||||
|
|
@ -28,16 +28,16 @@
|
|||
#servers_settings = true
|
||||
#shortcuts_settings = true
|
||||
|
||||
#local_client = true
|
||||
#remote_client = true
|
||||
local_client = true
|
||||
remote_client = true
|
||||
|
||||
#player = true
|
||||
#game_scene = true
|
||||
#game_scene.player_addition_removal = true
|
||||
#card_zone = true
|
||||
#view_zone = true
|
||||
player = true
|
||||
game_scene = true
|
||||
game_scene.player_addition_removal = true
|
||||
card_zone = true
|
||||
view_zone = true
|
||||
|
||||
#user_info_connection = true
|
||||
user_info_connection = true
|
||||
|
||||
#picture_loader = true
|
||||
#picture_loader.worker = true
|
||||
|
|
|
|||
|
|
@ -882,6 +882,14 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
|
|||
}
|
||||
deckViewContainer->playerDeckView->setReadyStart(prop.ready_start());
|
||||
deckViewContainer->playerDeckView->setSideboardLocked(prop.sideboard_locked());
|
||||
} else {
|
||||
DeckList loader;
|
||||
loader.loadFromString_Native(QString::fromStdString(playerInfo.deck_list()));
|
||||
QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
i.value()->addOpponentDeckView(loader, playerId, player->getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -967,6 +975,7 @@ void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &
|
|||
i.value()->addOpponentDeckView(loader, eventPlayerId, player->getName());
|
||||
}
|
||||
}
|
||||
qInfo() << "lol, lmao even";
|
||||
break;
|
||||
}
|
||||
case GameEventContext::SET_SIDEBOARD_LOCK: {
|
||||
|
|
|
|||
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include "decklist.h"
|
||||
#include "pb/context_connection_state_changed.pb.h"
|
||||
#include "pb/context_deck_select.pb.h"
|
||||
#include "pb/context_ping_changed.pb.h"
|
||||
#include "pb/event_delete_arrow.pb.h"
|
||||
#include "pb/event_game_closed.pb.h"
|
||||
|
|
@ -512,6 +513,21 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface,
|
|||
userInterface->playerAddedToGame(gameId, room->getId(), newPlayer->getPlayerId());
|
||||
|
||||
createGameJoinedEvent(newPlayer, rc, false);
|
||||
|
||||
Event_PlayerPropertiesChanged event;
|
||||
GameEventStorage ges;
|
||||
|
||||
if (getShareDecklistsOnLoad()) {
|
||||
for (const auto &player : players) {
|
||||
Context_DeckSelect context;
|
||||
if (player->getDeckList() != nullptr) {
|
||||
context.set_deck_list(player->getDeckList()->writeToString_Native().toStdString());
|
||||
ges.setGameEventContext(context);
|
||||
ges.enqueueGameEvent(event, player->getPlayerId());
|
||||
ges.sendToGame(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server_Game::removePlayer(Server_Player *player, Event_Leave::LeaveReason reason)
|
||||
|
|
|
|||
|
|
@ -96,6 +96,10 @@ public:
|
|||
Server_AbstractUserInterface *_handler);
|
||||
~Server_Player() override;
|
||||
void prepareDestroy();
|
||||
const DeckList *getDeckList() const
|
||||
{
|
||||
return deck;
|
||||
}
|
||||
Server_AbstractUserInterface *getUserInterface() const
|
||||
{
|
||||
return userInterface;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue