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[Client/Server/Protocol] Surface live metrics in the Developer tab
Extend Response_GetServerStats with live counters from the in-process MetricsRegistry: cards in games, event loop stall totals/worst, total commands processed, average command time, active command types, and game-start count/duration. Add a repeated CommandStats message carrying per-command breakdowns (kind, extension number, resolved protobuf name, count, total ms) for every type that has seen at least one sample. Server-side cmdGetServerStats() populates all new fields after the existing DB uptime snapshot query, resolving protobuf extension names via the descriptor pool for human-readable labels like session/Command_Ping. Expand TabDeveloper with two tables: an overview section (existing DB stats plus the new live metrics) and a per-command breakdown table (Command / Count / Total ms / Avg ms) sorted by total_ms descending so the hottest commands surface first. Took 55 minutes Took 47 seconds
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4 changed files with 120 additions and 4 deletions
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@ -1,6 +1,14 @@
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syntax = "proto2";
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import "response.proto";
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message CommandStats {
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optional uint32 kind_index = 1; // 0=session, 1=room, 2=game, 3=moderator, 4=admin
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optional uint32 extension_number = 2; // protobuf extension number within the kind
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optional string command_name = 3; // e.g. "session/Command_Ping"
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optional uint64 count = 4; // number of times observed
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optional uint64 total_ms = 5; // cumulative processing milliseconds
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}
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message Response_GetServerStats {
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extend Response {
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optional Response_GetServerStats ext = 1220;
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@ -16,4 +24,18 @@ message Response_GetServerStats {
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optional uint64 uptime_secs = 6;
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optional uint64 timest = 7; // unix timestamp of the snapshot
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// Live metrics from MetricsRegistry (reset on server restart)
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optional uint64 cards_in_games = 8;
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optional uint64 eventloop_stalls_total = 9;
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optional uint64 eventloop_last_stall_ms = 10;
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optional uint64 eventloop_max_stall_ms = 11;
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optional uint64 total_commands = 12;
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optional uint64 total_command_time_ms = 13;
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optional int32 active_command_types = 14;
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optional uint64 game_start_count = 15;
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optional uint64 game_start_total_ms = 16;
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// Per-command breakdown (only types with count > 0)
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repeated CommandStats command_stats = 20;
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}
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