[Client/Server/Protocol] Surface live metrics in the Developer tab

Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.

Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.

Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.

Took 55 minutes

Took 47 seconds
This commit is contained in:
Lukas Brübach 2026-08-25 20:42:57 +02:00
parent a542831aad
commit 26c0484297
4 changed files with 120 additions and 4 deletions

View file

@ -1,6 +1,14 @@
syntax = "proto2";
import "response.proto";
message CommandStats {
optional uint32 kind_index = 1; // 0=session, 1=room, 2=game, 3=moderator, 4=admin
optional uint32 extension_number = 2; // protobuf extension number within the kind
optional string command_name = 3; // e.g. "session/Command_Ping"
optional uint64 count = 4; // number of times observed
optional uint64 total_ms = 5; // cumulative processing milliseconds
}
message Response_GetServerStats {
extend Response {
optional Response_GetServerStats ext = 1220;
@ -16,4 +24,18 @@ message Response_GetServerStats {
optional uint64 uptime_secs = 6;
optional uint64 timest = 7; // unix timestamp of the snapshot
// Live metrics from MetricsRegistry (reset on server restart)
optional uint64 cards_in_games = 8;
optional uint64 eventloop_stalls_total = 9;
optional uint64 eventloop_last_stall_ms = 10;
optional uint64 eventloop_max_stall_ms = 11;
optional uint64 total_commands = 12;
optional uint64 total_command_time_ms = 13;
optional int32 active_command_types = 14;
optional uint64 game_start_count = 15;
optional uint64 game_start_total_ms = 16;
// Per-command breakdown (only types with count > 0)
repeated CommandStats command_stats = 20;
}