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Connect player->openDeckEditor signal directly in the player constructor
Took 6 minutes
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parent
c344b40a71
commit
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2 changed files with 2 additions and 2 deletions
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@ -43,6 +43,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::enableOpenInDeckEditorAction);
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::enableOpenInDeckEditorAction);
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::populatePredefinedTokensMenu);
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::populatePredefinedTokensMenu);
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connect(this, &Player::openDeckEditor, game, &TabGame::openDeckEditor);
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}
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}
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void Player::initializeZones()
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void Player::initializeZones()
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@ -62,8 +62,6 @@ public:
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Player *addPlayer(int playerId, const ServerInfo_User &info, TabGame *game)
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Player *addPlayer(int playerId, const ServerInfo_User &info, TabGame *game)
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{
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{
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auto *newPlayer = new Player(info, playerId, isLocalPlayer(playerId), isJudge(), game);
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auto *newPlayer = new Player(info, playerId, isLocalPlayer(playerId), isJudge(), game);
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// TODO
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// connect(newPlayer, &Player::openDeckEditor, game, &TabGame::openDeckEditor);
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players.insert(playerId, newPlayer);
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players.insert(playerId, newPlayer);
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emit playerAdded(newPlayer);
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emit playerAdded(newPlayer);
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emit playerCountChanged();
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emit playerCountChanged();
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