Save an indent level.

Took 43 seconds
This commit is contained in:
Lukas Brübach 2025-08-13 18:59:03 +02:00
parent 3e383e2d36
commit 2edcba290f

View file

@ -909,10 +909,10 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
playerListWidget->addPlayer(prop); playerListWidget->addPlayer(prop);
} }
player->processPlayerInfo(playerInfo); player->processPlayerInfo(playerInfo);
if (player->getLocal()) { if (player->getLocal() || !gameInfo.share_decklists_on_load()) {
continue; continue;
} }
if (gameInfo.share_decklists_on_load()) {
DeckList loader; DeckList loader;
loader.loadFromString_Native(QString::fromStdString(playerInfo.deck_list())); loader.loadFromString_Native(QString::fromStdString(playerInfo.deck_list()));
QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers); QMapIterator<int, TabbedDeckViewContainer *> i(deckViewContainers);
@ -922,7 +922,6 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
} }
} }
} }
}
for (int i = 0; i < playerListSize; ++i) { for (int i = 0; i < playerListSize; ++i) {
const ServerInfo_Player &playerInfo = event.player_list(i); const ServerInfo_Player &playerInfo = event.player_list(i);
const ServerInfo_PlayerProperties &prop = playerInfo.properties(); const ServerInfo_PlayerProperties &prop = playerInfo.properties();