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[Game] Populate playerLists for menus in their aboutToShow … (#6214)
* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions. Took 1 hour 35 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
015570c833
commit
30e6b52783
10 changed files with 313 additions and 159 deletions
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@ -1,7 +1,12 @@
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#include "grave_menu.h"
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#include "../../abstract_game.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include "grave_menu.h"
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#include <QAction>
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#include <QMenu>
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GraveyardMenu::GraveyardMenu(Player *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
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{
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@ -12,14 +17,11 @@ GraveyardMenu::GraveyardMenu(Player *_player, QWidget *parent) : TearOffMenu(par
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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mRevealRandomGraveyardCard = addMenu(QString());
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QAction *newAction = mRevealRandomGraveyardCard->addAction(QString());
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newAction->setData(-1);
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connect(newAction, &QAction::triggered, player->getPlayerActions(),
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&PlayerActions::actRevealRandomGraveyardCard);
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emit newPlayerActionCreated(newAction);
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mRevealRandomGraveyardCard->addSeparator();
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connect(mRevealRandomGraveyardCard, &QMenu::aboutToShow, this,
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&GraveyardMenu::populateRevealRandomMenuWithActivePlayers);
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addSeparator();
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moveGraveMenu = addTearOffMenu(QString());
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moveGraveMenu->addAction(aMoveGraveToTopLibrary);
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moveGraveMenu->addAction(aMoveGraveToBottomLibrary);
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@ -39,10 +41,13 @@ void GraveyardMenu::createMoveActions()
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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aMoveGraveToTopLibrary = new QAction(this);
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aMoveGraveToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveGraveToBottomLibrary = new QAction(this);
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aMoveGraveToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveGraveToHand = new QAction(this);
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aMoveGraveToHand->setData(QList<QVariant>() << "hand" << 0);
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aMoveGraveToRfg = new QAction(this);
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aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
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@ -61,6 +66,33 @@ void GraveyardMenu::createViewActions()
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connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
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}
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void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
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{
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mRevealRandomGraveyardCard->clear();
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QAction *allPlayers = mRevealRandomGraveyardCard->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
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mRevealRandomGraveyardCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
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}
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}
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void GraveyardMenu::onRevealRandomTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
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}
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}
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void GraveyardMenu::retranslateUi()
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{
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setTitle(tr("&Graveyard"));
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@ -73,6 +105,7 @@ void GraveyardMenu::retranslateUi()
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aMoveGraveToBottomLibrary->setText(tr("&Bottom of library"));
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aMoveGraveToHand->setText(tr("&Hand"));
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aMoveGraveToRfg->setText(tr("&Exile"));
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mRevealRandomGraveyardCard->setTitle(tr("Reveal random card to..."));
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}
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}
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@ -80,11 +113,10 @@ void GraveyardMenu::retranslateUi()
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void GraveyardMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewGraveyard->setShortcuts(shortcuts.getShortcut("Player/aViewGraveyard"));
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}
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void GraveyardMenu::setShortcutsInactive()
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{
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aViewGraveyard->setShortcut(QKeySequence());
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}
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}
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@ -23,6 +23,8 @@ public:
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explicit GraveyardMenu(Player *player, QWidget *parent = nullptr);
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void createMoveActions();
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void createViewActions();
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void populateRevealRandomMenuWithActivePlayers();
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void onRevealRandomTriggered();
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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@ -1,8 +1,15 @@
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#include "hand_menu.h"
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#include "../../../settings/cache_settings.h"
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#include "../../../settings/shortcuts_settings.h"
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#include "../../abstract_game.h"
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#include "../../zones/hand_zone.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include <QAction>
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#include <QMenu>
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HandMenu::HandMenu(Player *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
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{
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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@ -16,7 +23,12 @@ HandMenu::HandMenu(Player *_player, PlayerActions *actions, QWidget *parent) : T
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}
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mRevealHand = addMenu(QString());
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connect(mRevealHand, &QMenu::aboutToShow, this, &HandMenu::populateRevealHandMenuWithActivePlayers);
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mRevealRandomHandCard = addMenu(QString());
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connect(mRevealRandomHandCard, &QMenu::aboutToShow, this,
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&HandMenu::populateRevealRandomHandCardMenuWithActivePlayers);
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addSeparator();
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aMulligan = new QAction(this);
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@ -78,7 +90,6 @@ void HandMenu::retranslateUi()
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void HandMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
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aSortHand->setShortcuts(shortcuts.getShortcut("Player/aSortHand"));
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aMulligan->setShortcuts(shortcuts.getShortcut("Player/aMulligan"));
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@ -90,3 +101,63 @@ void HandMenu::setShortcutsInactive()
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aSortHand->setShortcut(QKeySequence());
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aMulligan->setShortcut(QKeySequence());
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}
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void HandMenu::populateRevealHandMenuWithActivePlayers()
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{
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mRevealHand->clear();
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QAction *allPlayers = mRevealHand->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
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mRevealHand->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealHandTriggered);
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}
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}
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void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
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{
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mRevealRandomHandCard->clear();
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QAction *allPlayers = mRevealRandomHandCard->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
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mRevealRandomHandCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
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}
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}
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void HandMenu::onRevealHandTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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return;
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealHand(targetId);
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}
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void HandMenu::onRevealRandomHandCardTriggered()
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{
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auto *action = qobject_cast<QAction *>(sender());
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if (!action)
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return;
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const int targetId = action->data().toInt();
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player->getPlayerActions()->actRevealRandomHandCard(targetId);
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}
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@ -18,13 +18,10 @@ class PlayerActions;
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class HandMenu : public TearOffMenu
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{
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Q_OBJECT
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public:
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explicit HandMenu(Player *player, PlayerActions *actions, QWidget *parent = nullptr);
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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// expose useful actions/menus if PlayerMenu needs them
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public:
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HandMenu(Player *player, PlayerActions *actions, QWidget *parent = nullptr);
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QMenu *revealHandMenu() const
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{
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return mRevealHand;
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@ -33,10 +30,16 @@ public:
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{
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return mRevealRandomHandCard;
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}
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QMenu *moveHandMenu() const
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{
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return mMoveHandMenu;
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}
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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private slots:
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void populateRevealHandMenuWithActivePlayers();
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void populateRevealRandomHandCardMenuWithActivePlayers();
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void onRevealHandTriggered();
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void onRevealRandomHandCardTriggered();
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private:
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Player *player;
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@ -47,8 +50,8 @@ private:
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QMenu *mRevealHand = nullptr;
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QMenu *mRevealRandomHandCard = nullptr;
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QMenu *mMoveHandMenu = nullptr;
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QMenu *mMoveHandMenu = nullptr;
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QAction *aMoveHandToTopLibrary = nullptr;
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QAction *aMoveHandToBottomLibrary = nullptr;
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QAction *aMoveHandToGrave = nullptr;
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@ -1,8 +1,15 @@
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#include "library_menu.h"
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#include "../../../settings/cache_settings.h"
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#include "../../../settings/shortcuts_settings.h"
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#include "../../../tabs/tab_game.h"
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#include "../../abstract_game.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include <QAction>
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#include <QMenu>
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LibraryMenu::LibraryMenu(Player *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
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{
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createDrawActions();
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@ -20,9 +27,16 @@ LibraryMenu::LibraryMenu(Player *_player, QWidget *parent) : TearOffMenu(parent)
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addAction(aViewTopCards);
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addAction(aViewBottomCards);
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addSeparator();
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mRevealLibrary = addMenu(QString());
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connect(mRevealLibrary, &QMenu::aboutToShow, this, &LibraryMenu::populateRevealLibraryMenuWithActivePlayers);
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mLendLibrary = addMenu(QString());
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connect(mLendLibrary, &QMenu::aboutToShow, this, &LibraryMenu::populateLendLibraryMenuWithActivePlayers);
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mRevealTopCard = addMenu(QString());
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connect(mRevealTopCard, &QMenu::aboutToShow, this, &LibraryMenu::populateRevealTopCardMenuWithActivePlayers);
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addAction(aAlwaysRevealTopCard);
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addAction(aAlwaysLookAtTopCard);
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addSeparator();
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@ -30,6 +44,7 @@ LibraryMenu::LibraryMenu(Player *_player, QWidget *parent) : TearOffMenu(parent)
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bottomLibraryMenu = addTearOffMenu(QString());
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addSeparator();
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addAction(aOpenDeckInDeckEditor);
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topLibraryMenu->addAction(aMoveTopToPlay);
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topLibraryMenu->addAction(aMoveTopToPlayFaceDown);
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topLibraryMenu->addAction(aMoveTopCardToBottom);
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@ -218,6 +233,89 @@ void LibraryMenu::retranslateUi()
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}
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}
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void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
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{
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mRevealLibrary->clear();
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QAction *allPlayers = mRevealLibrary->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &LibraryMenu::onRevealLibraryTriggered);
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mRevealLibrary->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &LibraryMenu::onRevealLibraryTriggered);
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}
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}
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void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
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{
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mLendLibrary->clear();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &LibraryMenu::onLendLibraryTriggered);
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}
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}
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void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
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{
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mRevealTopCard->clear();
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QAction *allPlayers = mRevealTopCard->addAction(tr("&All players"));
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allPlayers->setData(-1);
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connect(allPlayers, &QAction::triggered, this, &LibraryMenu::onRevealTopCardTriggered);
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mRevealTopCard->addSeparator();
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const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (auto *other : players) {
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if (other == player)
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continue;
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QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
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a->setData(other->getPlayerInfo()->getId());
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connect(a, &QAction::triggered, this, &LibraryMenu::onRevealTopCardTriggered);
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}
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}
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void LibraryMenu::onRevealLibraryTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actRevealLibrary(a->data().toInt());
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}
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}
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void LibraryMenu::onLendLibraryTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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player->getPlayerActions()->actLendLibrary(a->data().toInt());
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}
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}
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void LibraryMenu::onRevealTopCardTriggered()
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{
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if (auto *a = qobject_cast<QAction *>(sender())) {
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int deckSize = player->getDeckZone()->getCards().size();
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bool ok;
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
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tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
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deckSize, 1, &ok);
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if (ok) {
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player->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
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defaultNumberTopCards = number;
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}
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}
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}
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void LibraryMenu::setShortcutsActive()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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@ -280,4 +378,4 @@ void LibraryMenu::setShortcutsInactive()
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aMoveBottomCardsToGraveyard->setShortcut(QKeySequence());
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aMoveBottomCardToExile->setShortcut(QKeySequence());
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aMoveBottomCardsToExile->setShortcut(QKeySequence());
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}
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}
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@ -29,6 +29,12 @@ public:
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void createMoveActions();
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void createViewActions();
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void retranslateUi();
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void populateRevealLibraryMenuWithActivePlayers();
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void populateLendLibraryMenuWithActivePlayers();
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void populateRevealTopCardMenuWithActivePlayers();
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void onRevealLibraryTriggered();
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void onLendLibraryTriggered();
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void onRevealTopCardTriggered();
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void setShortcutsActive();
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void setShortcutsInactive();
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@ -97,6 +103,8 @@ public:
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QAction *aMoveBottomCardsToExile = nullptr;
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QAction *aShuffleBottomCards = nullptr;
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int defaultNumberTopCards = 1;
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private:
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Player *player;
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};
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@ -12,29 +12,13 @@
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PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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{
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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connect(player->getGame()->getPlayerManager(), &PlayerManager::playerAdded, this, &PlayerMenu::addPlayer);
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connect(player->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this, &PlayerMenu::removePlayer);
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}
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const QList<Player *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
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for (const auto playerToAdd : players) {
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addPlayer(playerToAdd);
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||||
}
|
||||
|
||||
playerMenu = new TearOffMenu();
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
handMenu = new HandMenu(player, player->getPlayerActions(), playerMenu);
|
||||
playerMenu->addMenu(handMenu);
|
||||
playerLists.append(handMenu->revealHandMenu());
|
||||
playerLists.append(handMenu->revealRandomHandCardMenu());
|
||||
|
||||
libraryMenu = new LibraryMenu(player, playerMenu);
|
||||
playerLists.append(libraryMenu->revealLibrary());
|
||||
playerLists.append(libraryMenu->lendLibraryMenu());
|
||||
playerLists.append(libraryMenu->revealTopCardMenu());
|
||||
playerMenu->addMenu(libraryMenu);
|
||||
} else {
|
||||
handMenu = nullptr;
|
||||
|
|
@ -42,7 +26,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
|
|||
}
|
||||
|
||||
graveMenu = new GraveyardMenu(player, playerMenu);
|
||||
connect(graveMenu, &GraveyardMenu::newPlayerActionCreated, this, &PlayerMenu::onNewPlayerListActionCreated);
|
||||
playerMenu->addMenu(graveMenu);
|
||||
|
||||
rfgMenu = new RfgMenu(player, playerMenu);
|
||||
|
|
@ -73,17 +56,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
|
|||
sayMenu = nullptr;
|
||||
}
|
||||
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
|
||||
for (auto &playerList : playerLists) {
|
||||
QAction *newAction = playerList->addAction(QString());
|
||||
newAction->setData(-1);
|
||||
connect(newAction, &QAction::triggered, this, &PlayerMenu::playerListActionTriggered);
|
||||
allPlayersActions.append(newAction);
|
||||
playerList->addSeparator();
|
||||
}
|
||||
}
|
||||
|
||||
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
|
||||
&PlayerMenu::refreshShortcuts);
|
||||
refreshShortcuts();
|
||||
|
|
@ -103,89 +75,6 @@ void PlayerMenu::setMenusForGraphicItems()
|
|||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::addPlayer(Player *playerToAdd)
|
||||
{
|
||||
if (playerToAdd == nullptr || playerToAdd == player) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &playerList : playerLists) {
|
||||
addPlayerToList(playerList, playerToAdd);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::addPlayerToList(QMenu *playerList, Player *playerToAdd)
|
||||
{
|
||||
QAction *newAction = playerList->addAction(playerToAdd->getPlayerInfo()->getName());
|
||||
newAction->setData(playerToAdd->getPlayerInfo()->getId());
|
||||
connect(newAction, &QAction::triggered, this, &PlayerMenu::playerListActionTriggered);
|
||||
}
|
||||
|
||||
void PlayerMenu::removePlayer(Player *playerToRemove)
|
||||
{
|
||||
if (playerToRemove == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &playerList : playerLists) {
|
||||
removePlayerFromList(playerList, playerToRemove);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::removePlayerFromList(QMenu *playerList, Player *player)
|
||||
{
|
||||
QList<QAction *> actionList = playerList->actions();
|
||||
for (auto &j : actionList)
|
||||
if (j->data().toInt() == player->getPlayerInfo()->getId()) {
|
||||
playerList->removeAction(j);
|
||||
j->deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMenu::playerListActionTriggered()
|
||||
{
|
||||
auto *action = static_cast<QAction *>(sender());
|
||||
auto *menu = static_cast<QMenu *>(action->parent());
|
||||
|
||||
Command_RevealCards cmd;
|
||||
const int otherPlayerId = action->data().toInt();
|
||||
if (otherPlayerId != -1) {
|
||||
cmd.set_player_id(otherPlayerId);
|
||||
}
|
||||
|
||||
if (menu == libraryMenu->revealLibrary() || menu == libraryMenu->lendLibraryMenu()) {
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_grant_write_access(menu == libraryMenu->lendLibraryMenu());
|
||||
} else if (menu == libraryMenu->revealTopCardMenu()) {
|
||||
int deckSize = player->getDeckZone()->getCards().size();
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), /* defaultNumberTopCards */ 1,
|
||||
1, deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_top_cards(number);
|
||||
// backward compatibility: servers before #1051 only permits to reveal the first card
|
||||
cmd.add_card_id(0);
|
||||
// defaultNumberTopCards = number;
|
||||
}
|
||||
} else if (menu == handMenu->revealHandMenu()) {
|
||||
cmd.set_zone_name("hand");
|
||||
} else if (menu == handMenu->revealRandomHandCardMenu()) {
|
||||
cmd.set_zone_name("hand");
|
||||
cmd.add_card_id(PlayerActions::RANDOM_CARD_FROM_ZONE);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerMenu::onNewPlayerListActionCreated(QAction *action)
|
||||
{
|
||||
allPlayersActions.append(action);
|
||||
}
|
||||
|
||||
QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
|
||||
{
|
||||
if (!card) {
|
||||
|
|
@ -241,10 +130,6 @@ void PlayerMenu::retranslateUi()
|
|||
utilityMenu->retranslateUi();
|
||||
}
|
||||
|
||||
for (auto &allPlayersAction : allPlayersActions) {
|
||||
allPlayersAction->setText(tr("&All players"));
|
||||
}
|
||||
|
||||
if (sayMenu) {
|
||||
sayMenu->setTitle(tr("S&ay"));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,19 +33,12 @@ public slots:
|
|||
void setMenusForGraphicItems();
|
||||
|
||||
private slots:
|
||||
void addPlayer(Player *playerToAdd);
|
||||
void removePlayer(Player *playerToRemove);
|
||||
void playerListActionTriggered();
|
||||
void onNewPlayerListActionCreated(QAction *action);
|
||||
void refreshShortcuts();
|
||||
|
||||
public:
|
||||
PlayerMenu(Player *player);
|
||||
void retranslateUi();
|
||||
|
||||
void addPlayerToList(QMenu *playerList, Player *playerToAdd);
|
||||
static void removePlayerFromList(QMenu *playerList, Player *player);
|
||||
|
||||
QMenu *updateCardMenu(const CardItem *card);
|
||||
|
||||
[[nodiscard]] QMenu *getPlayerMenu() const
|
||||
|
|
@ -88,8 +81,6 @@ private:
|
|||
UtilityMenu *utilityMenu;
|
||||
SayMenu *sayMenu;
|
||||
CustomZoneMenu *customZonesMenu;
|
||||
QList<QMenu *> playerLists;
|
||||
QList<QAction *> allPlayersActions;
|
||||
|
||||
bool shortcutsActive;
|
||||
|
||||
|
|
|
|||
|
|
@ -197,19 +197,6 @@ void PlayerActions::actViewGraveyard()
|
|||
player->getGameScene()->toggleZoneView(player, "grave", -1);
|
||||
}
|
||||
|
||||
void PlayerActions::actRevealRandomGraveyardCard()
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
auto *action = dynamic_cast<QAction *>(sender());
|
||||
const int otherPlayerId = action->data().toInt();
|
||||
if (otherPlayerId != -1) {
|
||||
cmd.set_player_id(otherPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("grave");
|
||||
cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actViewRfg()
|
||||
{
|
||||
player->getGameScene()->toggleZoneView(player, "rfg", -1);
|
||||
|
|
@ -1662,6 +1649,78 @@ void PlayerActions::actReveal(QAction *action)
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actRevealHand(int revealToPlayerId)
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("hand");
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actRevealRandomHandCard(int revealToPlayerId)
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("hand");
|
||||
cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actRevealLibrary(int revealToPlayerId)
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("deck");
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actLendLibrary(int lendToPlayerId)
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
if (lendToPlayerId != -1) {
|
||||
cmd.set_player_id(lendToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_grant_write_access(true);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actRevealTopCards(int revealToPlayerId, int amount)
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_top_cards(amount);
|
||||
// backward compatibility: servers before #1051 only permits to reveal the first card
|
||||
cmd.add_card_id(0);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actRevealRandomGraveyardCard(int revealToPlayerId)
|
||||
{
|
||||
Command_RevealCards cmd;
|
||||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("grave");
|
||||
cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::cardMenuAction()
|
||||
{
|
||||
auto *a = dynamic_cast<QAction *>(sender());
|
||||
|
|
|
|||
|
|
@ -116,7 +116,9 @@ public slots:
|
|||
void actAlwaysRevealTopCard();
|
||||
void actAlwaysLookAtTopCard();
|
||||
void actViewGraveyard();
|
||||
void actRevealRandomGraveyardCard();
|
||||
void actLendLibrary(int lendToPlayerId);
|
||||
void actRevealTopCards(int revealToPlayerId, int amount);
|
||||
void actRevealRandomGraveyardCard(int revealToPlayerId);
|
||||
void actViewRfg();
|
||||
void actViewSideboard();
|
||||
|
||||
|
|
@ -145,6 +147,9 @@ public slots:
|
|||
void actFlowT();
|
||||
void actSetAnnotation();
|
||||
void actReveal(QAction *action);
|
||||
void actRevealHand(int revealToPlayerId);
|
||||
void actRevealRandomHandCard(int revealToPlayerId);
|
||||
void actRevealLibrary(int revealToPlayerId);
|
||||
|
||||
void actSortHand();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue