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* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions. Took 1 hour 35 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
197 lines
No EOL
5.3 KiB
C++
197 lines
No EOL
5.3 KiB
C++
#include "player_menu.h"
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#include "../../../common/pb/command_reveal_cards.pb.h"
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#include "../../../database/card_database_manager.h"
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#include "../../../tabs/tab_game.h"
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#include "../../board/card_item.h"
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#include "../../zones/hand_zone.h"
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#include "../card_menu_action_type.h"
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#include "../player_actions.h"
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#include "card_menu.h"
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#include "hand_menu.h"
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PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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{
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playerMenu = new TearOffMenu();
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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handMenu = new HandMenu(player, player->getPlayerActions(), playerMenu);
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playerMenu->addMenu(handMenu);
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libraryMenu = new LibraryMenu(player, playerMenu);
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playerMenu->addMenu(libraryMenu);
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} else {
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handMenu = nullptr;
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libraryMenu = nullptr;
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}
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graveMenu = new GraveyardMenu(player, playerMenu);
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playerMenu->addMenu(graveMenu);
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rfgMenu = new RfgMenu(player, playerMenu);
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playerMenu->addMenu(rfgMenu);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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sideboardMenu = new SideboardMenu(player, playerMenu);
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playerMenu->addMenu(sideboardMenu);
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customZonesMenu = new CustomZoneMenu(player);
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playerMenu->addMenu(customZonesMenu);
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playerMenu->addSeparator();
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countersMenu = playerMenu->addMenu(QString());
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utilityMenu = new UtilityMenu(player, playerMenu);
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} else {
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sideboardMenu = nullptr;
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customZonesMenu = nullptr;
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countersMenu = nullptr;
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utilityMenu = nullptr;
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}
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if (player->getPlayerInfo()->getLocal()) {
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sayMenu = new SayMenu(player);
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playerMenu->addMenu(sayMenu);
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} else {
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sayMenu = nullptr;
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}
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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&PlayerMenu::refreshShortcuts);
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refreshShortcuts();
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retranslateUi();
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}
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void PlayerMenu::setMenusForGraphicItems()
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{
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player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
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player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
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player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
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player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
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player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
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}
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}
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QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
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{
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if (!card) {
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emit cardMenuUpdated(nullptr);
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return nullptr;
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}
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// If is spectator (as spectators don't need card menus), return
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// only update the menu if the card is actually selected
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if ((player->getGame()->getPlayerManager()->isSpectator() && !player->getGame()->getPlayerManager()->isJudge()) ||
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player->getGame()->getActiveCard() != card) {
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return nullptr;
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}
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QMenu *menu = new CardMenu(player, card, shortcutsActive);
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emit cardMenuUpdated(menu);
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return menu;
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}
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void PlayerMenu::retranslateUi()
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{
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playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
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if (handMenu) {
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handMenu->retranslateUi();
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}
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if (libraryMenu) {
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libraryMenu->retranslateUi();
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}
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graveMenu->retranslateUi();
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rfgMenu->retranslateUi();
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if (sideboardMenu) {
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sideboardMenu->retranslateUi();
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}
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if (countersMenu) {
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countersMenu->setTitle(tr("&Counters"));
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}
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if (customZonesMenu) {
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customZonesMenu->retranslateUi();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->retranslateUi();
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}
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if (utilityMenu) {
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utilityMenu->retranslateUi();
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}
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if (sayMenu) {
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sayMenu->setTitle(tr("S&ay"));
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}
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}
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void PlayerMenu::refreshShortcuts()
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{
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if (shortcutsActive) {
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setShortcutsActive();
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}
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}
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void PlayerMenu::setShortcutsActive()
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{
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shortcutsActive = true;
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if (handMenu) {
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handMenu->setShortcutsActive();
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}
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if (libraryMenu) {
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libraryMenu->setShortcutsActive();
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}
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graveMenu->setShortcutsActive();
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// No shortcuts for RfgMenu yet
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if (sideboardMenu) {
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sideboardMenu->setShortcutsActive();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsActive();
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}
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if (utilityMenu) {
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utilityMenu->setShortcutsActive();
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}
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}
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void PlayerMenu::setShortcutsInactive()
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{
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shortcutsActive = false;
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if (handMenu) {
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handMenu->setShortcutsInactive();
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}
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if (libraryMenu) {
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libraryMenu->setShortcutsInactive();
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}
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graveMenu->setShortcutsInactive();
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// No shortcuts for RfgMenu yet
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if (sideboardMenu) {
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sideboardMenu->setShortcutsInactive();
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsInactive();
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}
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if (utilityMenu) {
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utilityMenu->setShortcutsInactive();
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}
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} |