Cockatrice/cockatrice/src/game/player/menu/player_menu.cpp
BruebachL 30e6b52783
[Game] Populate playerLists for menus in their aboutToShow … (#6214)
* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions.

Took 1 hour 35 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-03 15:21:22 +02:00

197 lines
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5.3 KiB
C++

#include "player_menu.h"
#include "../../../common/pb/command_reveal_cards.pb.h"
#include "../../../database/card_database_manager.h"
#include "../../../tabs/tab_game.h"
#include "../../board/card_item.h"
#include "../../zones/hand_zone.h"
#include "../card_menu_action_type.h"
#include "../player_actions.h"
#include "card_menu.h"
#include "hand_menu.h"
PlayerMenu::PlayerMenu(Player *_player) : player(_player)
{
playerMenu = new TearOffMenu();
if (player->getPlayerInfo()->getLocalOrJudge()) {
handMenu = new HandMenu(player, player->getPlayerActions(), playerMenu);
playerMenu->addMenu(handMenu);
libraryMenu = new LibraryMenu(player, playerMenu);
playerMenu->addMenu(libraryMenu);
} else {
handMenu = nullptr;
libraryMenu = nullptr;
}
graveMenu = new GraveyardMenu(player, playerMenu);
playerMenu->addMenu(graveMenu);
rfgMenu = new RfgMenu(player, playerMenu);
playerMenu->addMenu(rfgMenu);
if (player->getPlayerInfo()->getLocalOrJudge()) {
sideboardMenu = new SideboardMenu(player, playerMenu);
playerMenu->addMenu(sideboardMenu);
customZonesMenu = new CustomZoneMenu(player);
playerMenu->addMenu(customZonesMenu);
playerMenu->addSeparator();
countersMenu = playerMenu->addMenu(QString());
utilityMenu = new UtilityMenu(player, playerMenu);
} else {
sideboardMenu = nullptr;
customZonesMenu = nullptr;
countersMenu = nullptr;
utilityMenu = nullptr;
}
if (player->getPlayerInfo()->getLocal()) {
sayMenu = new SayMenu(player);
playerMenu->addMenu(sayMenu);
} else {
sayMenu = nullptr;
}
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&PlayerMenu::refreshShortcuts);
refreshShortcuts();
retranslateUi();
}
void PlayerMenu::setMenusForGraphicItems()
{
player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
if (player->getPlayerInfo()->getLocalOrJudge()) {
player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
}
}
QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
{
if (!card) {
emit cardMenuUpdated(nullptr);
return nullptr;
}
// If is spectator (as spectators don't need card menus), return
// only update the menu if the card is actually selected
if ((player->getGame()->getPlayerManager()->isSpectator() && !player->getGame()->getPlayerManager()->isJudge()) ||
player->getGame()->getActiveCard() != card) {
return nullptr;
}
QMenu *menu = new CardMenu(player, card, shortcutsActive);
emit cardMenuUpdated(menu);
return menu;
}
void PlayerMenu::retranslateUi()
{
playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
if (handMenu) {
handMenu->retranslateUi();
}
if (libraryMenu) {
libraryMenu->retranslateUi();
}
graveMenu->retranslateUi();
rfgMenu->retranslateUi();
if (sideboardMenu) {
sideboardMenu->retranslateUi();
}
if (countersMenu) {
countersMenu->setTitle(tr("&Counters"));
}
if (customZonesMenu) {
customZonesMenu->retranslateUi();
}
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
while (counterIterator.hasNext()) {
counterIterator.next().value()->retranslateUi();
}
if (utilityMenu) {
utilityMenu->retranslateUi();
}
if (sayMenu) {
sayMenu->setTitle(tr("S&ay"));
}
}
void PlayerMenu::refreshShortcuts()
{
if (shortcutsActive) {
setShortcutsActive();
}
}
void PlayerMenu::setShortcutsActive()
{
shortcutsActive = true;
if (handMenu) {
handMenu->setShortcutsActive();
}
if (libraryMenu) {
libraryMenu->setShortcutsActive();
}
graveMenu->setShortcutsActive();
// No shortcuts for RfgMenu yet
if (sideboardMenu) {
sideboardMenu->setShortcutsActive();
}
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
while (counterIterator.hasNext()) {
counterIterator.next().value()->setShortcutsActive();
}
if (utilityMenu) {
utilityMenu->setShortcutsActive();
}
}
void PlayerMenu::setShortcutsInactive()
{
shortcutsActive = false;
if (handMenu) {
handMenu->setShortcutsInactive();
}
if (libraryMenu) {
libraryMenu->setShortcutsInactive();
}
graveMenu->setShortcutsInactive();
// No shortcuts for RfgMenu yet
if (sideboardMenu) {
sideboardMenu->setShortcutsInactive();
}
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
while (counterIterator.hasNext()) {
counterIterator.next().value()->setShortcutsInactive();
}
if (utilityMenu) {
utilityMenu->setShortcutsInactive();
}
}