[Game] Populate playerLists for menus in their aboutToShow … (#6214)

* Populate playerLists for menus in their aboutToShow so they are always current and do not rely on playerMenu manually tracking them. Also add playerActions for previous playerListActions.

Took 1 hour 35 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-10-03 15:21:22 +02:00 committed by GitHub
parent 015570c833
commit 30e6b52783
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 313 additions and 159 deletions

View file

@ -12,29 +12,13 @@
PlayerMenu::PlayerMenu(Player *_player) : player(_player)
{
if (player->getPlayerInfo()->getLocalOrJudge()) {
connect(player->getGame()->getPlayerManager(), &PlayerManager::playerAdded, this, &PlayerMenu::addPlayer);
connect(player->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this, &PlayerMenu::removePlayer);
}
const QList<Player *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (const auto playerToAdd : players) {
addPlayer(playerToAdd);
}
playerMenu = new TearOffMenu();
if (player->getPlayerInfo()->getLocalOrJudge()) {
handMenu = new HandMenu(player, player->getPlayerActions(), playerMenu);
playerMenu->addMenu(handMenu);
playerLists.append(handMenu->revealHandMenu());
playerLists.append(handMenu->revealRandomHandCardMenu());
libraryMenu = new LibraryMenu(player, playerMenu);
playerLists.append(libraryMenu->revealLibrary());
playerLists.append(libraryMenu->lendLibraryMenu());
playerLists.append(libraryMenu->revealTopCardMenu());
playerMenu->addMenu(libraryMenu);
} else {
handMenu = nullptr;
@ -42,7 +26,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
}
graveMenu = new GraveyardMenu(player, playerMenu);
connect(graveMenu, &GraveyardMenu::newPlayerActionCreated, this, &PlayerMenu::onNewPlayerListActionCreated);
playerMenu->addMenu(graveMenu);
rfgMenu = new RfgMenu(player, playerMenu);
@ -73,17 +56,6 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
sayMenu = nullptr;
}
if (player->getPlayerInfo()->getLocalOrJudge()) {
for (auto &playerList : playerLists) {
QAction *newAction = playerList->addAction(QString());
newAction->setData(-1);
connect(newAction, &QAction::triggered, this, &PlayerMenu::playerListActionTriggered);
allPlayersActions.append(newAction);
playerList->addSeparator();
}
}
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&PlayerMenu::refreshShortcuts);
refreshShortcuts();
@ -103,89 +75,6 @@ void PlayerMenu::setMenusForGraphicItems()
}
}
void PlayerMenu::addPlayer(Player *playerToAdd)
{
if (playerToAdd == nullptr || playerToAdd == player) {
return;
}
for (auto &playerList : playerLists) {
addPlayerToList(playerList, playerToAdd);
}
}
void PlayerMenu::addPlayerToList(QMenu *playerList, Player *playerToAdd)
{
QAction *newAction = playerList->addAction(playerToAdd->getPlayerInfo()->getName());
newAction->setData(playerToAdd->getPlayerInfo()->getId());
connect(newAction, &QAction::triggered, this, &PlayerMenu::playerListActionTriggered);
}
void PlayerMenu::removePlayer(Player *playerToRemove)
{
if (playerToRemove == nullptr) {
return;
}
for (auto &playerList : playerLists) {
removePlayerFromList(playerList, playerToRemove);
}
}
void PlayerMenu::removePlayerFromList(QMenu *playerList, Player *player)
{
QList<QAction *> actionList = playerList->actions();
for (auto &j : actionList)
if (j->data().toInt() == player->getPlayerInfo()->getId()) {
playerList->removeAction(j);
j->deleteLater();
}
}
void PlayerMenu::playerListActionTriggered()
{
auto *action = static_cast<QAction *>(sender());
auto *menu = static_cast<QMenu *>(action->parent());
Command_RevealCards cmd;
const int otherPlayerId = action->data().toInt();
if (otherPlayerId != -1) {
cmd.set_player_id(otherPlayerId);
}
if (menu == libraryMenu->revealLibrary() || menu == libraryMenu->lendLibraryMenu()) {
cmd.set_zone_name("deck");
cmd.set_grant_write_access(menu == libraryMenu->lendLibraryMenu());
} else if (menu == libraryMenu->revealTopCardMenu()) {
int deckSize = player->getDeckZone()->getCards().size();
bool ok;
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
tr("Number of cards: (max. %1)").arg(deckSize), /* defaultNumberTopCards */ 1,
1, deckSize, 1, &ok);
if (ok) {
cmd.set_zone_name("deck");
cmd.set_top_cards(number);
// backward compatibility: servers before #1051 only permits to reveal the first card
cmd.add_card_id(0);
// defaultNumberTopCards = number;
}
} else if (menu == handMenu->revealHandMenu()) {
cmd.set_zone_name("hand");
} else if (menu == handMenu->revealRandomHandCardMenu()) {
cmd.set_zone_name("hand");
cmd.add_card_id(PlayerActions::RANDOM_CARD_FROM_ZONE);
} else {
return;
}
player->getPlayerActions()->sendGameCommand(cmd);
}
void PlayerMenu::onNewPlayerListActionCreated(QAction *action)
{
allPlayersActions.append(action);
}
QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
{
if (!card) {
@ -241,10 +130,6 @@ void PlayerMenu::retranslateUi()
utilityMenu->retranslateUi();
}
for (auto &allPlayersAction : allPlayersActions) {
allPlayersAction->setText(tr("&All players"));
}
if (sayMenu) {
sayMenu->setTitle(tr("S&ay"));
}