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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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#include "card_list.h"
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#include "card_state.h"
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#include <QChar>
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#include <QDebug>
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#include <QMessageLogger>
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#include <QSharedPointer>
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#include <algorithm>
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#include <compare>
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#include <libcockatrice/card/card_info.h>
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CardList::CardList(bool _contentsKnown) : QList<CardState *>(), contentsKnown(_contentsKnown)
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{
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}
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/**
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* @brief Finds the CardState with the given id in the list.
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* If contentsKnown is false, then this just returns the first element of the list.
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*
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* @param cardId The id of the card to find.
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*
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* @returns A pointer to the CardState, or a nullptr if not found.
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*/
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CardState *CardList::findCard(const int cardId) const
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{
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if (!contentsKnown && !empty()) {
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return at(0);
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} else {
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for (auto *cardState : *this) {
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if (cardState->getId() == cardId) {
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return cardState;
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}
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}
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}
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return nullptr;
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}
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/**
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* @brief sorts the list by using string comparison on properties extracted from the CardState
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* The cards are compared using each property in order.
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* If two cards have the same value for a property, then the next property in the list is used.
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*
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* @param option the option to compare the cards by, in order of usage.
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*/
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void CardList::sortBy(const QList<SortOption> &option)
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{
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// early return if we know we won't be sorting
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if (option.isEmpty()) {
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return;
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}
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auto comparator = [&option](CardState *a, CardState *b) {
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for (auto prop : option) {
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auto extractor = getExtractorFor(prop);
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QString t1 = extractor(a);
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QString t2 = extractor(b);
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if (t1 != t2) {
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return t1 < t2;
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}
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}
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return false;
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};
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std::sort(begin(), end(), comparator);
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}
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/**
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* Creates a String for the card such that when sorting cards using that string, it will result in the
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* following sort order:
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* - Unrecognized colors
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* - Land cards
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* - Colorless cards
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* - Monocolor cards, in wubrg order
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* - Monocolor cards of any custom colors
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* - 2C cards (no internal order)
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* - 3C cards (no internal order)
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* - 4C cards (no internal order)
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* - 5C cards (no internal order)
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*
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* @param c The card info
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* @param appendAtEnd For multicolor cards, whether to also append the entire color string at the end.
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*/
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static QString getColorSortString(const CardInfo &c, bool appendAtEnd)
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{
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QString colors = c.getColors();
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switch (colors.size()) {
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case 0: {
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if (c.getCardType().contains("Land")) {
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return "a_land";
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} else {
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return "b_colorless";
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}
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}
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case 1:
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// force wubrg order
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switch (colors.at(0).toLatin1()) {
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case 'W':
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return "c_W";
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case 'U':
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return "d_U";
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case 'B':
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return "e_B";
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case 'R':
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return "f_R";
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case 'G':
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return "g_G";
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default:
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// handle any custom colors
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return QString("h_%1").arg(colors.at(0));
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}
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default:
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return QString("i%1_%2").arg(colors.size()).arg(appendAtEnd ? colors : "");
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}
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}
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/**
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* @brief returns the function that extracts the given property from the CardState.
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*/
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std::function<QString(CardState *)> CardList::getExtractorFor(SortOption option)
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{
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switch (option) {
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case NoSort:
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return [](CardState *) { return ""; };
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case SortByMainType:
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return [](CardState *c) { return c->getCardInfo().getMainCardType(); };
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case SortByManaValue:
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// getCmc returns the int as a string. We pad with 0's so that string comp also works on it
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return [](CardState *c) { return c->getCard() ? c->getCardInfo().getCmc().rightJustified(4, '0') : ""; };
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case SortByColorGrouping:
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return [](CardState *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), false) : ""; };
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case SortByName:
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return [](CardState *c) { return c->getName(); };
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case SortByType:
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return [](CardState *c) { return c->getCardInfo().getCardType(); };
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case SortByManaCost:
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return [](CardState *c) {
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if (!c->getCard()) {
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return QString();
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}
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auto info = c->getCardInfo();
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// calculation copied from CardDatabaseModel.
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// we pad the cmc and also append the mana cost to the end so same cmc cards still have a sort order
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return QString("%1%2").arg(info.getCmc(), 4, QChar('0')).arg(info.getManaCost());
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};
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case SortByColors:
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return [](CardState *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), true) : ""; };
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case SortByPt:
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// do the same padding trick as above
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return
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[](CardState *c) { return c->getCard() ? c->getCardInfo().getPowTough().rightJustified(10, '0') : ""; };
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case SortBySet:
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return [](CardState *c) { return c->getCardInfo().getSetsNames(); };
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case SortByPrinting:
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return [](CardState *c) { return c->getProviderId(); };
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}
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// this line should never be reached
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qCWarning(CardListLog) << "cardlist.cpp: Could not find extractor for SortOption" << option;
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return [](CardState *) { return ""; };
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}
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