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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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#include "counter_state.h"
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#include "libcockatrice/protocol/pb/serverinfo_counter.pb.h"
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#include <libcockatrice/utility/color.h>
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CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
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: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
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{
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}
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CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
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{
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return new CounterState(counter.id(), QString::fromStdString(counter.name()),
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convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
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}
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void CounterState::setValue(int newValue, bool skipDamageAnimation)
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{
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if (newValue == value) {
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return;
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}
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int old = value;
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value = newValue;
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emit valueChanged(old, newValue, skipDamageAnimation);
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}
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