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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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#include "game.h"
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#include "game_meta_info.h"
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#include "game_state.h"
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#include "player/player_manager.h"
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#include <QList>
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#include <QMap>
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#include <QString>
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#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
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class AbstractClient;
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class QObject;
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Game::Game(QObject *_parent,
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bool isLocalGame,
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QList<AbstractClient *> &_clients,
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const Event_GameJoined &event,
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const QMap<int, QString> &_roomGameTypes)
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: AbstractGame(_parent)
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{
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gameMetaInfo->setFromProto(event.game_info());
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gameMetaInfo->setRoomGameTypes(_roomGameTypes);
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gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false);
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connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
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playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
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gameMetaInfo->setStarted(false);
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}
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