[Refactor] Move game logic into libcockatrice_game (#7437)

* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 78964779c6
commit 345b0e8ba9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
108 changed files with 598 additions and 281 deletions

View file

@ -1,33 +0,0 @@
/**
* @file game.h
* @ingroup GameLogic
*/
//! \todo Document this file.
#ifndef COCKATRICE_GAME_H
#define COCKATRICE_GAME_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class AbstractClient;
class Event_GameJoined;
class QObject;
class QString;
template <class Key, class T> class QMap;
template <typename T> class QList;
class Game : public AbstractGame
{
Q_OBJECT
public:
Game(QObject *parent,
bool isLocalGame,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes);
};
#endif // COCKATRICE_GAME_H