[Refactor] Move game logic into libcockatrice_game (#7437)

* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 78964779c6
commit 345b0e8ba9
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108 changed files with 598 additions and 281 deletions

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@ -1,65 +0,0 @@
#include "phase.h"
#include <QByteArray>
#include <QList>
#include <QSharedPointer>
#include <QtGlobal>
Phase::Phase(const QString &_name, const QString &_color, const QString &_soundFileName)
: name(_name), color(_color), soundFileName(_soundFileName)
{
}
/**
* @return The translated name for the phase
*/
QString Phase::getName() const
{
return tr(name.toUtf8().data());
}
Phase Phases::getPhase(int phase)
{
if (0 <= phase && phase < Phases::phaseTypesCount) {
return phases[phase];
} else {
return unknownPhase;
}
}
int Phases::getLastSubphase(int phase)
{
if (0 <= phase && phase < Phases::phaseTypesCount) {
return subPhasesEnd[phase];
} else {
return phase;
}
}
QVector<int> getSubPhasesEnd()
{
QVector<int> array(Phases::phaseTypesCount);
for (int phaseEnd = Phases::phaseTypesCount - 1; phaseEnd >= 0;) {
int subPhase = phaseEnd;
for (; subPhase >= 0 && Phases::phases[phaseEnd].color == Phases::phases[subPhase].color; --subPhase) {
array[subPhase] = phaseEnd;
}
phaseEnd = subPhase;
}
return array;
}
const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase");
const Phase Phases::phases[Phases::phaseTypesCount] = {
{QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"},
{QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"},
{QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"},
{QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"},
{QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"},
{QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"},
{QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"},
{QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"},
{QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"},
{QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"},
{QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};
const QVector<int> Phases::subPhasesEnd = getSubPhasesEnd();