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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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/**
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* @file stack_zone_logic.h
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* @ingroup GameLogicZones
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
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#define COCKATRICE_STACK_ZONE_LOGIC_H
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#include "card_zone_logic.h"
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#include <QString>
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#include <qtmetamacros.h>
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class PlayerLogic;
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class QObject;
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class StackZoneLogic : public CardZoneLogic
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{
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Q_OBJECT
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public:
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StackZoneLogic(PlayerLogic *_player,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QObject *parent = nullptr);
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protected:
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void addCardImpl(CardState *card, int x, int y) override;
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};
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#endif // COCKATRICE_STACK_ZONE_LOGIC_H
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