[Refactor] Move game logic into libcockatrice_game (#7437)

* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 78964779c6
commit 345b0e8ba9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
108 changed files with 598 additions and 281 deletions

View file

@ -7,11 +7,18 @@
#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "../../game/board/card_state.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
#include <QColor>
#include <QGraphicsItem>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class PlayerLogic;
class CardInfo;
class QPainter;

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@ -2,10 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
@ -23,6 +19,10 @@
#include <QString>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/expression.h>
#include <qnamespace.h>

View file

@ -2,11 +2,6 @@
#include "arrow_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h"
#include "../player/player_target.h"
#include "../z_values.h"
@ -27,6 +22,11 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>

View file

@ -1,7 +1,6 @@
#ifndef ARROWITEM_H
#define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
@ -18,6 +17,7 @@
#include <QRectF>
#include <QSharedPointer>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <qtmetamacros.h>
class CardItem;

View file

@ -1,9 +1,9 @@
#include "arrow_registry.h"
#include "../../game/board/arrow_data.h"
#include "arrow_item.h"
#include <QSharedPointer>
#include <libcockatrice/game/board/arrow_data.h>
void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
{

View file

@ -1,11 +1,10 @@
#ifndef COCKATRICE_ARROW_REGISTRY_H
#define COCKATRICE_ARROW_REGISTRY_H
#include "../../game/board/arrow_data.h"
#include <QList>
#include <QMap>
#include <QSet>
#include <libcockatrice/game/board/arrow_data.h>
class ArrowItem;
struct ArrowData;

View file

@ -1,17 +1,6 @@
#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_state.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../card_dimensions.h"
#include "../game_scene.h"
#include "arrow_item.h"
@ -41,6 +30,17 @@
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/card_ref.h>

View file

@ -7,7 +7,6 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include "../../game/board/card_state.h"
#include "abstract_card_item.h"
#include "graphics_item_type.h"
@ -16,6 +15,7 @@
#include <QPointF>
#include <QString>
#include <QVariantList>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class CardDragItem;

View file

@ -2,9 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/game_event_handler.h"
#include "../../game/game_state.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
@ -34,6 +31,9 @@
#include <libcockatrice/deck_list/deck_file_format.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/interface_settings.h>

View file

@ -7,12 +7,11 @@
#ifndef DLG_CREATETOKEN_H
#define DLG_CREATETOKEN_H
#include "../../game/player/token_info.h"
#include <QDialog>
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/token_info.h>
#include <qtmetamacros.h>
class QLabel;

View file

@ -7,12 +7,11 @@
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
#define DLG_MOVE_TOP_CARDS_UNTIL_H
#include "../../game/player/move_top_cards_until_options.h"
#include <QDialog>
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/move_top_cards_until_options.h>
#include <qtmetamacros.h>
class FilterString;

View file

@ -1,14 +1,6 @@
#include "game_scene.h"
#include "../client/settings/cache_settings.h"
#include "../game/abstract_game.h"
#include "../game/board/arrow_data.h"
#include "../game/player/player_actions.h"
#include "../game/player/player_event_handler.h"
#include "../game/player/player_info.h"
#include "../game/player/player_logic.h"
#include "../game/zones/card_zone_logic.h"
#include "../game/zones/view_zone_logic.h"
#include "animated_item.h"
#include "board/abstract_card_item.h"
#include "board/arrow_item.h"
@ -41,6 +33,14 @@
#include <QtMath>
#include <algorithm>
#include <functional>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>

View file

@ -1,8 +1,6 @@
#ifndef GAMESCENE_H
#define GAMESCENE_H
#include "../game/board/arrow_data.h"
#include "../game/zones/card_zone_logic.h"
#include "animated_item.h"
#include "board/arrow_item.h"
#include "board/arrow_registry.h"
@ -20,6 +18,8 @@
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qtmetamacros.h>
// IWYU pragma: keep

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@ -1,7 +1,5 @@
#include "hand_counter.h"
#include "../game/board/card_list.h"
#include "../game/zones/card_zone_logic.h"
#include "../interface/pixel_map_generator.h"
#include <QGraphicsSceneMouseEvent>
@ -14,6 +12,8 @@
#include <QString>
#include <QStringLiteral>
#include <QTransform>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qnamespace.h>
class QGraphicsItem;

View file

@ -3,16 +3,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../client/sound_engine.h"
#include "../../client/translation.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_list.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_event_handler.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../interface/card_localization.h"
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../board/card_item.h"
@ -24,6 +14,16 @@
#include <QList>
#include <QSharedPointer>
#include <QStringList>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
#include <libcockatrice/settings/chat_settings.h>

View file

@ -3,15 +3,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/card_zone_logic.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -35,6 +27,14 @@
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <utility>

View file

@ -1,13 +1,13 @@
#include "custom_zone_menu.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QVariant>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{

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@ -2,13 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -19,6 +13,12 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

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@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/hand_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -20,6 +13,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

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@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -23,6 +16,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
class QWidget;

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@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
{

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@ -2,10 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_logic.h"
#include "../../../game/player/player_manager.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"
@ -26,6 +22,10 @@
#include <QMenu>
#include <QString>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
{

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@ -2,12 +2,12 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{

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@ -1,10 +1,6 @@
#include "rfg_menu.h"
#include "../../../game/player/player_info.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -12,6 +8,10 @@
#include <QMenu>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

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@ -1,14 +1,14 @@
#include "say_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)

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@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{

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@ -2,9 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -14,6 +11,9 @@
#include <QSet>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
{

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@ -2,8 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../interface/widgets/utility/get_text_with_max.h"
#include "../board/abstract_counter.h"
#include "../board/card_item.h"
@ -18,6 +16,8 @@
#include <QInputDialog>
#include <QLineEdit>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/string_limits.h>
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
@ -35,7 +35,7 @@ PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_player
&PlayerDialogs::onShuffleBottomDialogRequested);
connect(playerActions, &PlayerActions::requestMulliganDialog, this, &PlayerDialogs::onMulliganDialogRequested);
connect(playerActions, &PlayerActions::startingHandSizeChosen, this, &PlayerDialogs::onStartingHandSizeChosen);
connect(playerActions, &PlayerActions::requestDrawCardsDialog, this, &PlayerDialogs::onDrawCardsDialogRequested);
connect(playerActions, &PlayerActions::requestMoveTopCardsToDialog, this,
@ -127,6 +127,11 @@ void PlayerDialogs::onMulliganDialogRequested(int startSize, int handSize, int d
}
}
void PlayerDialogs::onStartingHandSizeChosen(int number)
{
SettingsCache::instance().userInterface().setStartingHandSize(number);
}
void PlayerDialogs::onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize)
{
bool ok;

View file

@ -17,6 +17,7 @@
class CardItem;
class CardRelation;
class CardState;
class PlayerActions;
class QWidget;
struct MoveTopCardsUntilOptions;
@ -58,6 +59,7 @@ public slots:
void onSetPTDialogRequested(const QString &oldPT);
void onSetAnnotationDialogRequested(const QString &oldAnnotation);
void onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg);
void onStartingHandSizeChosen(int number);
private:
PlayerGraphicsItem *player;

View file

@ -1,15 +1,6 @@
#include "player_graphics_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/widgets/cards/art_crop_attribution.h"
#include "../../interface/widgets/cards/card_art_utils.h"
@ -45,6 +36,15 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -1,8 +1,6 @@
#include "player_target.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../board/abstract_counter.h"
#include "../board/abstract_graphics_item.h"
@ -30,6 +28,8 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -1,13 +1,13 @@
#include "card_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/card_item.h"
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qnamespace.h>
class QGraphicsItem;

View file

@ -1,11 +1,6 @@
#include "hand_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
@ -18,6 +13,11 @@
#include <QPointF>
#include <QRectF>
#include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <string>

View file

@ -7,10 +7,10 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <qtmetamacros.h>
class HandZoneLogic;

View file

@ -1,12 +1,6 @@
#include "pile_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
@ -24,6 +18,12 @@
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <string>

View file

@ -1,8 +1,6 @@
#include "select_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/card_item.h"
#include "../game_scene.h"
@ -17,6 +15,8 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -1,11 +1,5 @@
#include "stack_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
@ -19,6 +13,12 @@
#include <QPoint>
#include <QRectF>
#include <QString>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <qnumeric.h>
#include <string>

View file

@ -1,12 +1,6 @@
#include "table_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/abstract_card_item.h"
#include "../board/card_drag_item.h"
@ -32,6 +26,12 @@
#include <algorithm>
#include <iterator>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>

View file

@ -7,7 +7,6 @@
#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "../../game/zones/table_zone_logic.h"
#include "../animated_item.h"
#include "../card_dimensions.h"
#include "select_zone.h"
@ -18,6 +17,7 @@
#include <QPoint>
#include <QPointF>
#include <QtGlobal>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <qtmetamacros.h>
class CardDragItem;

View file

@ -1,11 +1,6 @@
#include "view_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
@ -26,6 +21,11 @@
#include <QtMath>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>

View file

@ -7,7 +7,6 @@
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
@ -17,6 +16,7 @@
#include <QSizeF>
#include <QString>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/game/board/card_list.h>
#include <qnamespace.h>
#include <qtmetamacros.h>

View file

@ -1,13 +1,7 @@
#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/translation.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../card_dimensions.h"
#include "../z_values.h"
@ -45,6 +39,12 @@
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
@ -177,9 +177,10 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
zone =
new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, &SettingsCache::instance().userInterface(), zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();