[Refactor] Move game logic into libcockatrice_game (#7437)

* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 78964779c6
commit 345b0e8ba9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
108 changed files with 598 additions and 281 deletions

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@ -3,15 +3,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/card_zone_logic.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -35,6 +27,14 @@
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <utility>

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@ -1,13 +1,13 @@
#include "custom_zone_menu.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QVariant>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{

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@ -2,13 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -19,6 +13,12 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

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@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/hand_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -20,6 +13,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

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@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -23,6 +16,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
class QWidget;

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@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
{

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@ -2,10 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_logic.h"
#include "../../../game/player/player_manager.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"
@ -26,6 +22,10 @@
#include <QMenu>
#include <QString>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
{

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@ -2,12 +2,12 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{

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@ -1,10 +1,6 @@
#include "rfg_menu.h"
#include "../../../game/player/player_info.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -12,6 +8,10 @@
#include <QMenu>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

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@ -1,14 +1,14 @@
#include "say_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)

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@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{

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@ -2,9 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -14,6 +11,9 @@
#include <QSet>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
{