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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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@ -3,15 +3,7 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/card_counter_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/abstract_game.h"
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#include "../../../game/player/card_menu_action_type.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/player/player_manager.h"
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#include "../../../game/zones/card_zone_logic.h"
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#include "../../board/card_item.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../../game/zones/view_zone_logic.h"
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#include "../../game_scene.h"
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#include "../player_graphics_item.h"
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#include "libcockatrice/card/card_info.h"
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@ -35,6 +27,14 @@
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#include <QtGlobal>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/card/relation/card_relation.h>
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#include <libcockatrice/game/abstract_game.h>
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#include <libcockatrice/game/player/card_menu_action_type.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/game/player/player_manager.h>
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#include <libcockatrice/game/zones/card_zone_logic.h>
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#include <libcockatrice/game/zones/view_zone_logic.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <qnamespace.h>
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#include <utility>
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@ -1,13 +1,13 @@
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#include "custom_zone_menu.h"
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#include "../../../game/player/player_info.h"
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#include "../../game/player/player_logic.h"
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#include "../../game_scene.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <QList>
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#include <QVariant>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
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{
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@ -2,13 +2,7 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/player/player_manager.h"
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#include "../../../game/zones/pile_zone_logic.h"
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include "../../game/abstract_game.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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@ -19,6 +13,12 @@
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#include <QObject>
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#include <QString>
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#include <QVariant>
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#include <libcockatrice/game/abstract_game.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/game/player/player_manager.h>
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#include <libcockatrice/game/zones/pile_zone_logic.h>
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#include <libcockatrice/utility/zone_names.h>
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class QWidget;
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@ -2,14 +2,7 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/board/card_list.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/player/player_manager.h"
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#include "../../../game/zones/hand_zone_logic.h"
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include "../../game/abstract_game.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <QObject>
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#include <QString>
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#include <QVariant>
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#include <libcockatrice/game/abstract_game.h>
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#include <libcockatrice/game/board/card_list.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/game/player/player_manager.h>
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#include <libcockatrice/game/zones/hand_zone_logic.h>
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#include <libcockatrice/utility/zone_names.h>
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class QWidget;
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@ -2,14 +2,7 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/board/card_list.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/player/player_manager.h"
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#include "../../../game/zones/pile_zone_logic.h"
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include "../../game/abstract_game.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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@ -23,6 +16,13 @@
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#include <QObject>
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#include <QString>
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#include <QVariant>
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#include <libcockatrice/game/abstract_game.h>
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#include <libcockatrice/game/board/card_list.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/game/player/player_manager.h>
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#include <libcockatrice/game/zones/pile_zone_logic.h>
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class QWidget;
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@ -2,13 +2,13 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/player/card_menu_action_type.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../../game_scene.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <libcockatrice/game/player/card_menu_action_type.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_logic.h>
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MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
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{
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/abstract_game.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/player/player_logic.h"
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#include "../../../game/player/player_manager.h"
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#include "../../../game_graphics/zones/hand_zone.h"
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#include "../../../game_graphics/zones/pile_zone.h"
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#include "../../../game_graphics/zones/table_zone.h"
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@ -26,6 +22,10 @@
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#include <QMenu>
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#include <QString>
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#include <libcockatrice/game/abstract_game.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/game/player/player_manager.h>
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PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
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{
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../../game_scene.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_logic.h>
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PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
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{
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#include "rfg_menu.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/zones/pile_zone_logic.h"
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <QMenu>
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#include <QString>
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#include <QVariant>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/game/zones/pile_zone_logic.h>
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#include <libcockatrice/utility/zone_names.h>
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class QWidget;
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#include "say_menu.h"
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#include "../../../client/settings/cache_settings.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <QKeySequence>
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#include <QList>
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#include <QString>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_logic.h>
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#include <libcockatrice/settings/message_settings.h>
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SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/player/player_info.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <QAction>
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#include <QKeySequence>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
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{
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/player/player_info.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../../game_scene.h"
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#include "../player_graphics_item.h"
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#include "libcockatrice/card/card_info.h"
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#include <QSet>
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#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
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#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
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{
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