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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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@ -2,9 +2,6 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/player/player_info.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../../game_scene.h"
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#include "../player_graphics_item.h"
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#include "libcockatrice/card/card_info.h"
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@ -14,6 +11,9 @@
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#include <QSet>
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#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
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#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/player/player_info.h>
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#include <libcockatrice/game/player/player_logic.h>
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UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
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{
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