[Refactor] Move game logic into libcockatrice_game (#7437)

* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 78964779c6
commit 345b0e8ba9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
108 changed files with 598 additions and 281 deletions

View file

@ -1,13 +1,7 @@
#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/translation.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../card_dimensions.h"
#include "../z_values.h"
@ -45,6 +39,12 @@
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
@ -177,9 +177,10 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
zone =
new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, &SettingsCache::instance().userInterface(), zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();