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[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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108 changed files with 598 additions and 281 deletions
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libcockatrice_game/libcockatrice/game/replay.cpp
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libcockatrice_game/libcockatrice/game/replay.cpp
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#include "replay.h"
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#include "game_meta_info.h"
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#include "game_state.h"
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#include "player/player_manager.h"
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#include <QList>
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class GameReplay;
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class QObject;
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Replay::Replay(QObject *_parent,
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const GameReplay *_replay,
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bool isLocalGame,
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IInterfaceSettingsProvider *interfaceSettings,
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ICardPreferenceProvider *cardPreferences)
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: AbstractGame(_parent)
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{
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gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
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connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
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playerManager = new PlayerManager(this, -1, false, true, interfaceSettings, cardPreferences);
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loadReplay(_replay);
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}
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