Lint for some reason.

Took 5 minutes
This commit is contained in:
Lukas Brübach 2025-10-03 10:41:27 +02:00
parent 09218667f5
commit 38e3eb701b

View file

@ -51,9 +51,9 @@ void GraveyardMenu::createMoveActions()
aMoveGraveToRfg = new QAction(this);
aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
}
}
@ -63,8 +63,7 @@ void GraveyardMenu::createViewActions()
PlayerActions *playerActions = player->getPlayerActions();
aViewGraveyard = new QAction(this);
connect(aViewGraveyard, &QAction::triggered,
playerActions, &PlayerActions::actViewGraveyard);
connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
}
void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()