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Continuumatrice: adjust extra pile geometry and add built-in icon resources
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1 changed files with 1 additions and 1 deletions
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@ -290,7 +290,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
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{
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// Extend table (and hand, if horizontal) to accommodate the new player width.
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qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
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stackZoneGraphicsItem->boundingRect().width();
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EXTRA_PILE_COLUMN_WIDTH - stackZoneGraphicsItem->boundingRect().width();
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if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
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tableWidth -= handZoneGraphicsItem->boundingRect().width();
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}
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