Continuumatrice: adjust extra pile geometry and add built-in icon resources

This commit is contained in:
Christian Daniel Jensen 2026-11-02 01:57:29 -07:00
parent 21f574ca7c
commit 3df441195d

View file

@ -290,7 +290,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
{
// Extend table (and hand, if horizontal) to accommodate the new player width.
qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
stackZoneGraphicsItem->boundingRect().width();
EXTRA_PILE_COLUMN_WIDTH - stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
tableWidth -= handZoneGraphicsItem->boundingRect().width();
}