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Reconnect remote player deck selection signals to game event handler. (#6181)
Took 14 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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1 changed files with 4 additions and 0 deletions
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@ -165,6 +165,10 @@ void TabGame::connectToGameEventHandler()
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&TabGame::processLocalPlayerSideboardLocked);
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&TabGame::processLocalPlayerSideboardLocked);
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connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this,
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connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this,
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&TabGame::processLocalPlayerDeckSelect);
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&TabGame::processLocalPlayerDeckSelect);
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connect(game->getGameEventHandler(), &GameEventHandler::remotePlayerDeckSelected, this,
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&TabGame::processRemotePlayerDeckSelect);
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connect(game->getGameEventHandler(), &GameEventHandler::remotePlayersDecksSelected, this,
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&TabGame::processMultipleRemotePlayerDeckSelect);
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}
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}
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void TabGame::connectMessageLogToGameEventHandler()
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void TabGame::connectMessageLogToGameEventHandler()
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