[Game][Arrow] Refactor: Rename arrow methods in GameScene (#6949)

* [Game][Arrow] Rename methods in GameScene

* move stuff around and docs
This commit is contained in:
RickyRister 2026-05-28 02:32:40 -07:00 committed by GitHub
parent c4f4cece01
commit 43c3bf5966
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GPG key ID: B5690EEEBB952194
3 changed files with 33 additions and 29 deletions

View file

@ -88,16 +88,16 @@ void GameScene::addPlayer(PlayerLogic *player)
connect(player, &PlayerLogic::concededChanged, this, [this](int id, bool conceded) {
if (conceded) {
clearArrowsForPlayer(id);
requestClearArrowsForPlayer(id);
}
rearrange();
});
connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::onArrowDeleted);
connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::onArrowCreateRequested);
connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::onArrowDeleteRequested);
connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::deleteArrow);
connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::addArrow);
connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::requestArrowDeletion);
connect(player, &PlayerLogic::arrowsCleared, this,
[this, id = player->getPlayerInfo()->getId()]() { clearArrowsForPlayer(id); });
[this, id = player->getPlayerInfo()->getId()]() { requestClearArrowsForPlayer(id); });
connect(player->getPlayerEventHandler(), &PlayerEventHandler::cardZoneChanged, this, &GameScene::onCardZoneChanged);
@ -114,7 +114,7 @@ void GameScene::removePlayer(PlayerLogic *player)
{
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getPlayerInfo()->getName();
clearArrowsForPlayer(player->getPlayerInfo()->getId());
requestClearArrowsForPlayer(player->getPlayerInfo()->getId());
for (ZoneViewWidget *zone : zoneViews) {
if (zone->getPlayer() == player) {
@ -367,7 +367,7 @@ void GameScene::resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qr
}
}
void GameScene::onArrowCreateRequested(const ArrowData &data)
void GameScene::addArrow(const ArrowData &data)
{
auto *startView = playerViews.value(data.startPlayerId);
auto *targetView = playerViews.value(data.targetPlayerId);
@ -402,20 +402,29 @@ void GameScene::onArrowCreateRequested(const ArrowData &data)
auto *arrow = new ArrowItem(startView->getPlayer(), data.id, startCard, targetItem, data.color);
addItem(arrow);
arrowRegistry.insert(data.id, arrow);
connect(arrow, &ArrowItem::requestDeletion, this, &GameScene::onArrowDeleteRequested);
connect(arrow, &ArrowItem::requestDeletion, this, &GameScene::requestArrowDeletion);
}
void GameScene::onArrowDeleted(int arrowId)
void GameScene::deleteArrow(int arrowId)
{
if (arrowRegistry.contains(arrowId)) {
arrowRegistry.take(arrowId)->delArrow();
}
}
void GameScene::onArrowDeleteRequested(int arrowId)
void GameScene::requestArrowDeletion(int arrowId)
{
if (arrowRegistry.contains(arrowId)) {
emit requestArrowDeletion(arrowId);
emit arrowDeletionRequested(arrowId);
}
}
void GameScene::requestClearArrowsForPlayer(int playerId)
{
for (auto *arrow : arrowRegistry.values()) {
if (arrow->getPlayer()->getPlayerInfo()->getId() == playerId) {
emit requestArrowDeletion(arrow->getId());
}
}
}
@ -432,16 +441,7 @@ void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
}
}
for (auto *arrow : toDelete) {
onArrowDeleted(arrow->getId());
}
}
void GameScene::clearArrowsForPlayer(int playerId)
{
for (auto *arrow : arrowRegistry.values()) {
if (arrow->getPlayer()->getPlayerInfo()->getId() == playerId) {
emit requestArrowDeletion(arrow->getId());
}
deleteArrow(arrow->getId());
}
}

View file

@ -201,11 +201,15 @@ public slots:
QTransform getViewTransform() const;
QTransform getViewportTransform() const;
void onArrowCreateRequested(const ArrowData &data);
void onArrowDeleted(int arrowId);
void onArrowDeleteRequested(int arrowId);
/// Directly modifies the scene
void addArrow(const ArrowData &data);
void deleteArrow(int arrowId);
/// Queues up arrow deletion but doesn't directly modify the scene
void requestArrowDeletion(int arrowId);
void requestClearArrowsForPlayer(int playerId);
void onCardZoneChanged(CardItem *card, bool sameZone);
void clearArrowsForPlayer(int playerId);
protected:
/** @brief Handles hover updates. */
@ -218,7 +222,7 @@ signals:
void sigStartRubberBand(const QPointF &selectionOrigin);
void sigResizeRubberBand(const QPointF &cursorPoint, int selectedCount);
void sigStopRubberBand();
void requestArrowDeletion(int arrowId);
void arrowDeletionRequested(int arrowId);
};
#endif

View file

@ -608,7 +608,7 @@ void TabGame::actRemoveLocalArrows()
{
auto *local = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
if (local) {
scene->clearArrowsForPlayer(local->getPlayerInfo()->getId());
scene->requestClearArrowsForPlayer(local->getPlayerInfo()->getId());
}
}
@ -1150,9 +1150,9 @@ void TabGame::createPlayAreaWidget(bool bReplay)
scene = new GameScene(phasesToolbar, this);
connect(game->getPlayerManager(), &PlayerManager::playerConceded, scene, &GameScene::rearrange);
connect(game->getPlayerManager(), &PlayerManager::playerCountChanged, scene, &GameScene::rearrange);
connect(scene, &GameScene::requestArrowDeletion, game->getGameEventHandler(),
connect(scene, &GameScene::arrowDeletionRequested, game->getGameEventHandler(),
&GameEventHandler::handleArrowDeletion);
connect(game->getGameEventHandler(), &GameEventHandler::arrowDeleted, scene, &GameScene::onArrowDeleted);
connect(game->getGameEventHandler(), &GameEventHandler::arrowDeleted, scene, &GameScene::deleteArrow);
gameView = new GameView(scene);
auto gamePlayAreaVBox = new QVBoxLayout;