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[Game][Arrow] Refactor: Rename arrow methods in GameScene (#6949)
* [Game][Arrow] Rename methods in GameScene * move stuff around and docs
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3 changed files with 33 additions and 29 deletions
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@ -608,7 +608,7 @@ void TabGame::actRemoveLocalArrows()
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{
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auto *local = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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if (local) {
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scene->clearArrowsForPlayer(local->getPlayerInfo()->getId());
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scene->requestClearArrowsForPlayer(local->getPlayerInfo()->getId());
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}
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}
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@ -1150,9 +1150,9 @@ void TabGame::createPlayAreaWidget(bool bReplay)
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scene = new GameScene(phasesToolbar, this);
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connect(game->getPlayerManager(), &PlayerManager::playerConceded, scene, &GameScene::rearrange);
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connect(game->getPlayerManager(), &PlayerManager::playerCountChanged, scene, &GameScene::rearrange);
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connect(scene, &GameScene::requestArrowDeletion, game->getGameEventHandler(),
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connect(scene, &GameScene::arrowDeletionRequested, game->getGameEventHandler(),
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&GameEventHandler::handleArrowDeletion);
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connect(game->getGameEventHandler(), &GameEventHandler::arrowDeleted, scene, &GameScene::onArrowDeleted);
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connect(game->getGameEventHandler(), &GameEventHandler::arrowDeleted, scene, &GameScene::deleteArrow);
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gameView = new GameView(scene);
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auto gamePlayAreaVBox = new QVBoxLayout;
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