[Refactor] Give graphics zones a card item cache and own card placement (#7427)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:12 +01:00 • committed by GitHub
parent 4879ddbd0f
commit 47c90cda10
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GPG key ID: B5690EEEBB952194
18 changed files with 111 additions and 74 deletions

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@ -63,6 +63,14 @@ CardItem::CardItem(PlayerLogic *_owner,
update();
}
});
connect(state, &CardState::stateReset, this, [this] {
attachedCards.clear();
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
});
}
void CardItem::prepareDelete()
@ -250,13 +258,6 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
void CardItem::resetState(bool keepAnnotations)
{
state->resetState(keepAnnotations);
attachedCards.clear();
setTapped(false, false);
setDoesntUntap(false);
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
}
void CardItem::processCardInfo(const ServerInfo_Card &_info)