[Refactor] Give graphics zones a card item cache and own card placement (#7427)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:12 +01:00 • committed by GitHub
parent 4879ddbd0f
commit 47c90cda10
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GPG key ID: B5690EEEBB952194
18 changed files with 111 additions and 74 deletions

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@ -47,8 +47,8 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
for (x = 0; x < getLogic()->getCards().size(); x++) {
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x()) {
for (x = 0; x < cardItems().size(); x++) {
if (point.x() < cardItems().at(x)->scenePos().x()) {
break;
}
}
@ -83,23 +83,23 @@ void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
void HandZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const int cardCount = getLogic()->getCards().size();
if (!cardItems().isEmpty()) {
const int cardCount = cardItems().size();
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().userInterface().getLeftJustified();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
qreal cardWidth = cardItems().at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
if (cardCount == 1) {
CardItem *c = getLogic()->getCards().at(0);
CardItem *c = cardItems().at(0);
qreal xPosition = leftJustified ? xPadding : xPadding + (totalWidth - cardWidth) / 2;
c->setPos(xPosition, 5);
c->setRealZValue(0);
} else {
for (int i = 0; i < cardCount; i++) {
CardItem *c = getLogic()->getCards().at(i);
CardItem *c = cardItems().at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth) {
@ -124,7 +124,7 @@ void HandZone::reorganizeCards()
void HandZone::sortHand(const QList<CardList::SortOption> &options)
{
if (getLogic()->getCards().isEmpty()) {
if (cardItems().isEmpty()) {
return;
}