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[Game][Arrows] Split Arrows into ArrowData and ArrowItem (#6918)
* [Game][Arrows] Split Arrows into ArrowData and ArrowItem Took 13 minutes Took 5 seconds Took 1 minute Took 26 seconds * Address comments. Took 17 minutes Took 9 seconds Took 1 minute * Change check. Took 3 minutes * Pass by const reference. Took 10 minutes * Remove extra method Took 2 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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commit
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15 changed files with 337 additions and 327 deletions
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@ -21,12 +21,14 @@ protected:
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PlayerLogic *owner;
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private:
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bool beingPointedAt;
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QList<ArrowItem *> arrowsFrom, arrowsTo;
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bool beingPointedAt = false;
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signals:
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void scenePositionChanged();
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public:
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explicit ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent = nullptr);
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~ArrowTarget() override;
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~ArrowTarget() override = default;
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[[nodiscard]] PlayerLogic *getOwner() const
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{
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@ -39,32 +41,7 @@ public:
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return beingPointedAt;
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}
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[[nodiscard]] const QList<ArrowItem *> &getArrowsFrom() const
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{
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return arrowsFrom;
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}
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void addArrowFrom(ArrowItem *arrow)
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{
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arrowsFrom.append(arrow);
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}
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void removeArrowFrom(ArrowItem *arrow)
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{
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arrowsFrom.removeOne(arrow);
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}
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[[nodiscard]] const QList<ArrowItem *> &getArrowsTo() const
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{
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return arrowsTo;
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}
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void addArrowTo(ArrowItem *arrow)
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{
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arrowsTo.append(arrow);
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}
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void removeArrowTo(ArrowItem *arrow)
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{
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arrowsTo.removeOne(arrow);
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}
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protected:
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QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
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QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
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};
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#endif
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