mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 00:04:48 -07:00
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
0549892092
commit
bddf9bd818
17 changed files with 273 additions and 199 deletions
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@ -66,6 +66,7 @@ set(cockatrice_SOURCES
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src/game/board/card_list.cpp
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src/game/board/card_state.cpp
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src/game/board/counter_general.cpp
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src/game/board/counter_state.cpp
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src/game/board/translate_counter_name.cpp
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src/game/deckview/deck_view.cpp
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src/game/deckview/deck_view_container.cpp
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@ -9,6 +9,7 @@
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#include <QAction>
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#include <QApplication>
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#include <QGraphicsSceneMouseEvent>
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#include <QGraphicsView>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QString>
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@ -16,24 +17,24 @@
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#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
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#include <libcockatrice/utility/expression.h>
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AbstractCounter::AbstractCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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AbstractCounter::AbstractCounter(CounterState *state,
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PlayerLogic *_player,
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bool _shownInCounterArea,
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int _value,
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bool _useNameForShortcut,
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QGraphicsItem *parent)
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: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
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useNameForShortcut(_useNameForShortcut), hovered(false), aDec(nullptr), aInc(nullptr), dialogSemaphore(false),
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deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
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: QGraphicsItem(parent), player(_player), id(state->getId()), name(state->getName()), value(state->getValue()),
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color(state->getColor()), radius(state->getRadius()), useNameForShortcut(_useNameForShortcut),
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shownInCounterArea(_shownInCounterArea)
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{
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setAcceptHoverEvents(true);
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shortcutActive = false;
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connect(state, &CounterState::valueChanged, this, [this](int, int newValue) {
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value = newValue;
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update();
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});
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if (player->getPlayerInfo()->getLocalOrJudge()) {
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QString displayName = TranslateCounterName::getDisplayName(_name);
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menu = new TearOffMenu(displayName);
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menu = new TearOffMenu(TranslateCounterName::getDisplayName(state->getName()));
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aSet = new QAction(this);
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connect(aSet, &QAction::triggered, this, &AbstractCounter::setCounter);
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menu->addAction(aSet);
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@ -41,17 +42,18 @@ AbstractCounter::AbstractCounter(PlayerLogic *_player,
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for (int i = 10; i >= -10; --i) {
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if (i == 0) {
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menu->addSeparator();
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} else {
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QAction *aIncrement = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
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if (i == -1) {
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aDec = aIncrement;
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} else if (i == 1) {
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aInc = aIncrement;
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}
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aIncrement->setData(i);
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connect(aIncrement, &QAction::triggered, this, &AbstractCounter::incrementCounter);
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menu->addAction(aIncrement);
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continue;
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}
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auto *a = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
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if (i == -1) {
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aDec = a;
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}
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if (i == 1) {
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aInc = a;
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}
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a->setData(i);
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connect(a, &QAction::triggered, this, &AbstractCounter::incrementCounter);
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menu->addAction(a);
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}
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} else {
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menu = nullptr;
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@ -79,31 +81,26 @@ void AbstractCounter::delCounter()
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void AbstractCounter::retranslateUi()
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{
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if (menu) {
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if (aSet) {
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aSet->setText(tr("&Set counter..."));
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}
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}
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void AbstractCounter::setShortcutsActive()
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{
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if (!menu) {
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if (!menu || !player->getPlayerInfo()->getLocal()) {
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return;
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}
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if (!player->getPlayerInfo()->getLocal()) {
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return;
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}
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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ShortcutsSettings &sc = SettingsCache::instance().shortcuts();
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shortcutActive = true;
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if (name == "life") {
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shortcutActive = true;
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aSet->setShortcuts(shortcuts.getShortcut("Player/aSet"));
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aDec->setShortcuts(shortcuts.getShortcut("Player/aDec"));
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aInc->setShortcuts(shortcuts.getShortcut("Player/aInc"));
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aSet->setShortcuts(sc.getShortcut("Player/aSet"));
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aDec->setShortcuts(sc.getShortcut("Player/aDec"));
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aInc->setShortcuts(sc.getShortcut("Player/aInc"));
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} else if (useNameForShortcut) {
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shortcutActive = true;
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aSet->setShortcuts(shortcuts.getShortcut("Player/aSetCounter_" + name));
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aDec->setShortcuts(shortcuts.getShortcut("Player/aDecCounter_" + name));
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aInc->setShortcuts(shortcuts.getShortcut("Player/aIncCounter_" + name));
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aSet->setShortcuts(sc.getShortcut("Player/aSetCounter_" + name));
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aDec->setShortcuts(sc.getShortcut("Player/aDecCounter_" + name));
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aInc->setShortcuts(sc.getShortcut("Player/aIncCounter_" + name));
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}
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}
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@ -128,45 +125,32 @@ void AbstractCounter::refreshShortcuts()
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}
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}
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void AbstractCounter::setValue(int _value)
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{
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value = _value;
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update();
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}
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void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (isUnderMouse() && player->getPlayerInfo()->getLocalOrJudge()) {
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if (event->button() == Qt::MiddleButton || (QApplication::keyboardModifiers() & Qt::ShiftModifier)) {
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if (menu) {
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menu->exec(event->screenPos());
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}
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event->accept();
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} else if (event->button() == Qt::LeftButton) {
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(1);
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player->getPlayerActions()->sendGameCommand(cmd);
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event->accept();
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} else if (event->button() == Qt::RightButton) {
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(-1);
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player->getPlayerActions()->sendGameCommand(cmd);
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event->accept();
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if (!isUnderMouse() || !player->getPlayerInfo()->getLocalOrJudge()) {
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event->ignore();
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return;
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}
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if (event->button() == Qt::MiddleButton || QApplication::keyboardModifiers() & Qt::ShiftModifier) {
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if (menu) {
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menu->exec(event->screenPos());
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}
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} else {
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event->ignore();
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(event->button() == Qt::LeftButton ? 1 : -1);
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player->getPlayerActions()->sendGameCommand(cmd);
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}
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event->accept();
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}
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void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent * /*event*/)
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void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent *)
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{
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hovered = true;
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update();
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}
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void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
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void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
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{
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hovered = false;
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update();
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@ -174,35 +158,36 @@ void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
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void AbstractCounter::incrementCounter()
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{
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const int delta = static_cast<QAction *>(sender())->data().toInt();
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(delta);
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cmd.set_delta(static_cast<QAction *>(sender())->data().toInt());
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player->getPlayerActions()->sendGameCommand(cmd);
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}
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void AbstractCounter::setCounter()
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{
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QWidget *parent = nullptr;
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if (auto *view = scene() ? scene()->views().value(0) : nullptr) {
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parent = view->window();
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}
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dialogSemaphore = true;
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AbstractCounterDialog dialog(name, QString::number(value), player->getGame()->getTab());
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const int ok = dialog.exec();
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AbstractCounterDialog dlg(name, QString::number(value), parent);
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const int ok = dlg.exec();
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dialogSemaphore = false;
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if (deleteAfterDialog) {
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deleteLater();
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return;
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}
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dialogSemaphore = false;
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if (!ok) {
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return;
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}
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Expression exp(value);
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int newValue = static_cast<int>(exp.parse(dialog.textValue()));
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Command_SetCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_value(newValue);
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cmd.set_value(static_cast<int>(exp.parse(dlg.textValue())));
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player->getPlayerActions()->sendGameCommand(cmd);
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}
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@ -9,6 +9,7 @@
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#include "../../interface/widgets/menus/tearoff_menu.h"
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#include "../player/menu/abstract_player_component.h"
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#include "counter_state.h"
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#include <QGraphicsItem>
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#include <QInputDialog>
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@ -29,18 +30,22 @@ protected:
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int id;
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QString name;
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int value;
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bool useNameForShortcut, hovered;
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QColor color;
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int radius;
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bool hovered = false;
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bool useNameForShortcut;
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
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void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
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private:
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QAction *aSet, *aDec, *aInc;
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TearOffMenu *menu;
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bool dialogSemaphore, deleteAfterDialog;
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QAction *aSet = nullptr, *aDec = nullptr, *aInc = nullptr;
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TearOffMenu *menu = nullptr;
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bool dialogSemaphore = false;
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bool deleteAfterDialog = false;
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bool shownInCounterArea;
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bool shortcutActive;
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bool shortcutActive = false;
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private slots:
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void refreshShortcuts();
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@ -48,17 +53,14 @@ private slots:
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void setCounter();
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public:
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AbstractCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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bool _shownInCounterArea,
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int _value,
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bool _useNameForShortcut = false,
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AbstractCounter(CounterState *state,
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PlayerLogic *player,
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bool shownInCounterArea,
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bool useNameForShortcut = false,
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QGraphicsItem *parent = nullptr);
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~AbstractCounter() override;
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void retranslateUi() override;
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void setValue(int _value);
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void setShortcutsActive() override;
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void setShortcutsInactive() override;
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void delCounter();
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@ -67,7 +69,6 @@ public:
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{
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return menu;
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}
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int getId() const
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{
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return id;
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@ -76,14 +77,22 @@ public:
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{
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return name;
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}
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bool getShownInCounterArea() const
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QColor getColor() const
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{
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return shownInCounterArea;
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return color;
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}
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int getRadius() const
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{
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return radius;
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}
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int getValue() const
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{
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return value;
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}
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bool getShownInCounterArea() const
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{
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return shownInCounterArea;
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}
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};
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class AbstractCounterDialog : public QInputDialog
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@ -5,15 +5,8 @@
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#include <QPainter>
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GeneralCounter::GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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int _radius,
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int _value,
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bool useNameForShortcut,
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QGraphicsItem *parent)
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: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent), color(_color), radius(_radius)
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GeneralCounter::GeneralCounter(CounterState *state, PlayerLogic *player, bool useNameForShortcut, QGraphicsItem *parent)
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: AbstractCounter(state, player, true, useNameForShortcut, parent)
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{
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setCacheMode(DeviceCoordinateCache);
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}
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@ -12,17 +12,10 @@
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class GeneralCounter : public AbstractCounter
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{
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Q_OBJECT
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private:
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QColor color;
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int radius;
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public:
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GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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int _radius,
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int _value,
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GeneralCounter(CounterState *state,
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PlayerLogic *player,
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bool useNameForShortcut = false,
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QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const override;
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24
cockatrice/src/game/board/counter_state.cpp
Normal file
24
cockatrice/src/game/board/counter_state.cpp
Normal file
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@ -0,0 +1,24 @@
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#include "counter_state.h"
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#include <libcockatrice/utility/color.h>
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CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
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: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
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{
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}
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CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
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{
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return new CounterState(counter.id(), QString::fromStdString(counter.name()),
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convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
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}
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void CounterState::setValue(int newValue)
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{
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if (newValue == value) {
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return;
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}
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int old = value;
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value = newValue;
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emit valueChanged(old, newValue);
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}
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51
cockatrice/src/game/board/counter_state.h
Normal file
51
cockatrice/src/game/board/counter_state.h
Normal file
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@ -0,0 +1,51 @@
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#ifndef COCKATRICE_COUNTER_STATE_H
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#define COCKATRICE_COUNTER_STATE_H
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#include <QColor>
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#include <QObject>
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#include <QString>
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#include <libcockatrice/protocol/pb/serverinfo_counter.pb.h>
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class CounterState : public QObject
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{
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Q_OBJECT
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public:
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CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent = nullptr);
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static CounterState *fromProto(const ServerInfo_Counter &counter, QObject *parent = nullptr);
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int getId() const
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{
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return id;
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}
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QString getName() const
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{
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return name;
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}
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QColor getColor() const
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{
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return color;
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}
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int getRadius() const
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{
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return radius;
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}
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int getValue() const
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{
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return value;
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}
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void setValue(int newValue);
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signals:
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void valueChanged(int oldValue, int newValue);
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private:
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int id;
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QString name;
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QColor color;
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int radius;
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int value;
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};
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#endif // COCKATRICE_COUNTER_STATE_H
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@ -97,10 +97,7 @@ void PlayerMenu::retranslateUi()
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countersMenu->setTitle(tr("&Counters"));
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}
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->retranslateUi();
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}
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emit retranslateRequested();
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}
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void PlayerMenu::refreshShortcuts()
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@ -120,30 +117,17 @@ void PlayerMenu::refreshShortcuts()
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void PlayerMenu::setShortcutsActive()
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{
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shortcutsActive = true;
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for (auto *component : managedComponents) {
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component->setShortcutsActive();
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}
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// Counters implement AbstractPlayerComponent but are iterated via Player::counters
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// (the authoritative source) rather than managedComponents to avoid a redundant
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// list that must stay in sync with the map.
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QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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counterIterator.next().value()->setShortcutsActive();
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for (auto *c : managedComponents) {
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c->setShortcutsActive();
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}
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emit shortcutsActivated();
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}
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void PlayerMenu::setShortcutsInactive()
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{
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shortcutsActive = false;
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for (auto *component : managedComponents) {
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component->setShortcutsInactive();
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}
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||||
|
||||
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
|
||||
while (counterIterator.hasNext()) {
|
||||
counterIterator.next().value()->setShortcutsInactive();
|
||||
for (auto *c : managedComponents) {
|
||||
c->setShortcutsInactive();
|
||||
}
|
||||
emit shortcutsDeactivated();
|
||||
}
|
||||
|
|
@ -29,6 +29,9 @@ class PlayerMenu : public QObject
|
|||
|
||||
signals:
|
||||
void cardMenuUpdated(QMenu *cardMenu);
|
||||
void shortcutsActivated();
|
||||
void shortcutsDeactivated();
|
||||
void retranslateRequested();
|
||||
|
||||
public slots:
|
||||
void setMenusForGraphicItems();
|
||||
|
|
|
|||
|
|
@ -246,7 +246,7 @@ void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
|
|||
|
||||
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
|
||||
{
|
||||
AbstractCounter *ctr = player->getCounters().value(event.counter_id(), 0);
|
||||
CounterState *ctr = player->getCounters().value(event.counter_id(), nullptr);
|
||||
if (!ctr) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include "../../game_graphics/zones/table_zone.h"
|
||||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../board/abstract_card_item.h"
|
||||
#include "../board/counter_general.h"
|
||||
#include "../hand_counter.h"
|
||||
|
||||
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
||||
|
|
@ -18,6 +19,25 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
|||
connect(player, &PlayerLogic::concededChanged, this, [this](int, bool c) { setVisible(!c); });
|
||||
connect(player, &PlayerLogic::zoneIdChanged, this, [this](int id) { playerArea->setPlayerZoneId(id); });
|
||||
|
||||
connect(player, &PlayerLogic::counterAdded, this, &PlayerGraphicsItem::onCounterAdded);
|
||||
connect(player, &PlayerLogic::counterRemoved, this, &PlayerGraphicsItem::onCounterRemoved);
|
||||
|
||||
connect(player->getPlayerMenu(), &PlayerMenu::shortcutsActivated, this, [this]() {
|
||||
for (auto *ctr : counterWidgets) {
|
||||
ctr->setShortcutsActive();
|
||||
}
|
||||
});
|
||||
connect(player->getPlayerMenu(), &PlayerMenu::shortcutsDeactivated, this, [this]() {
|
||||
for (auto *ctr : counterWidgets) {
|
||||
ctr->setShortcutsInactive();
|
||||
}
|
||||
});
|
||||
connect(player->getPlayerMenu(), &PlayerMenu::retranslateRequested, this, [this]() {
|
||||
for (auto *ctr : counterWidgets) {
|
||||
ctr->retranslateUi();
|
||||
}
|
||||
});
|
||||
|
||||
playerArea = new PlayerArea(this);
|
||||
|
||||
playerTarget = new PlayerTarget(player, playerArea);
|
||||
|
|
@ -43,11 +63,6 @@ void PlayerGraphicsItem::retranslateUi()
|
|||
while (zoneIterator.hasNext()) {
|
||||
emit zoneIterator.next().value()->retranslateUi();
|
||||
}
|
||||
|
||||
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
|
||||
while (counterIterator.hasNext()) {
|
||||
counterIterator.next().value()->retranslateUi();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
|
||||
|
|
@ -134,20 +149,48 @@ void PlayerGraphicsItem::setMirrored(bool _mirrored)
|
|||
}
|
||||
}
|
||||
|
||||
void PlayerGraphicsItem::onCounterAdded(CounterState *state)
|
||||
{
|
||||
AbstractCounter *widget;
|
||||
if (state->getName() == "life") {
|
||||
widget = playerTarget->addCounter(state);
|
||||
} else {
|
||||
widget = new GeneralCounter(state, player, true, this);
|
||||
}
|
||||
counterWidgets.insert(state->getId(), widget);
|
||||
|
||||
if (player->getPlayerMenu()->getCountersMenu() && widget->getMenu()) {
|
||||
player->getPlayerMenu()->getCountersMenu()->addMenu(widget->getMenu());
|
||||
}
|
||||
|
||||
if (player->getPlayerMenu()->getShortcutsActive()) {
|
||||
widget->setShortcutsActive();
|
||||
}
|
||||
|
||||
rearrangeCounters();
|
||||
}
|
||||
|
||||
void PlayerGraphicsItem::onCounterRemoved(int counterId)
|
||||
{
|
||||
auto *widget = counterWidgets.take(counterId);
|
||||
if (!widget) {
|
||||
return;
|
||||
}
|
||||
if (player->getPlayerMenu()->getCountersMenu() && widget->getMenu()) {
|
||||
player->getPlayerMenu()->getCountersMenu()->removeAction(widget->getMenu()->menuAction());
|
||||
}
|
||||
widget->delCounter();
|
||||
rearrangeCounters();
|
||||
}
|
||||
|
||||
void PlayerGraphicsItem::rearrangeCounters()
|
||||
{
|
||||
qreal marginTop = 80;
|
||||
const qreal padding = 5;
|
||||
qreal ySize = boundingRect().y() + marginTop;
|
||||
|
||||
// Place objects
|
||||
for (const auto &counter : player->getCounters()) {
|
||||
AbstractCounter *ctr = counter;
|
||||
|
||||
qreal ySize = boundingRect().y() + 80;
|
||||
constexpr qreal padding = 5;
|
||||
for (auto *ctr : counterWidgets.values()) {
|
||||
if (!ctr->getShownInCounterArea()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QRectF br = ctr->boundingRect();
|
||||
ctr->setPos((counterAreaWidth - br.width()) / 2, ySize);
|
||||
ySize += br.height() + padding;
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
#include "../board/abstract_counter.h"
|
||||
#include "../game_scene.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
|
|
@ -102,6 +103,9 @@ public:
|
|||
|
||||
public slots:
|
||||
void onPlayerActiveChanged(bool _active);
|
||||
void onCounterAdded(CounterState *state);
|
||||
void onCounterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
void retranslateUi();
|
||||
|
||||
signals:
|
||||
|
|
@ -112,6 +116,7 @@ private:
|
|||
PlayerLogic *player;
|
||||
PlayerArea *playerArea;
|
||||
PlayerTarget *playerTarget;
|
||||
QMap<int, AbstractCounter *> counterWidgets;
|
||||
PileZone *deckZoneGraphicsItem;
|
||||
PileZone *sideboardGraphicsItem;
|
||||
PileZone *graveyardZoneGraphicsItem;
|
||||
|
|
@ -126,7 +131,6 @@ private:
|
|||
private slots:
|
||||
void updateBoundingRect();
|
||||
void rearrangeZones();
|
||||
void rearrangeCounters();
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H
|
||||
|
|
|
|||
|
|
@ -258,57 +258,52 @@ void PlayerLogic::setDeck(const DeckList &_deck)
|
|||
emit deckChanged();
|
||||
}
|
||||
|
||||
AbstractCounter *PlayerLogic::addCounter(const ServerInfo_Counter &counter)
|
||||
CounterState *PlayerLogic::addCounter(const ServerInfo_Counter &counter)
|
||||
{
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count());
|
||||
}
|
||||
|
||||
AbstractCounter *PlayerLogic::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
||||
CounterState *PlayerLogic::addCounter(int id, const QString &name, const QColor &color, int radius, int value)
|
||||
{
|
||||
if (counters.contains(counterId)) {
|
||||
if (counters.contains(id)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AbstractCounter *ctr;
|
||||
if (name == "life") {
|
||||
ctr = getGraphicsItem()->getPlayerTarget()->addCounter(counterId, name, value);
|
||||
} else {
|
||||
ctr = new GeneralCounter(this, counterId, name, color, radius, value, true, graphicsItem);
|
||||
}
|
||||
counters.insert(counterId, ctr);
|
||||
|
||||
if (playerMenu->getCountersMenu() && ctr->getMenu()) {
|
||||
playerMenu->getCountersMenu()->addMenu(ctr->getMenu());
|
||||
}
|
||||
if (playerMenu->getShortcutsActive()) {
|
||||
ctr->setShortcutsActive();
|
||||
}
|
||||
emit rearrangeCounters();
|
||||
return ctr;
|
||||
auto *state = new CounterState(id, name, color, radius, value, this);
|
||||
counters.insert(id, state);
|
||||
emit counterAdded(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
void PlayerLogic::delCounter(int counterId)
|
||||
void PlayerLogic::delCounter(int id)
|
||||
{
|
||||
AbstractCounter *ctr = counters.value(counterId, 0);
|
||||
if (!ctr) {
|
||||
auto *state = counters.take(id);
|
||||
if (!state) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctr->delCounter();
|
||||
counters.remove(counterId);
|
||||
emit rearrangeCounters();
|
||||
emit counterRemoved(id);
|
||||
state->deleteLater();
|
||||
}
|
||||
|
||||
void PlayerLogic::clearCounters()
|
||||
{
|
||||
QMapIterator<int, AbstractCounter *> counterIterator(counters);
|
||||
while (counterIterator.hasNext()) {
|
||||
counterIterator.next().value()->delCounter();
|
||||
for (int id : counters.keys()) {
|
||||
emit counterRemoved(id);
|
||||
}
|
||||
qDeleteAll(counters);
|
||||
counters.clear();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::getLifeCounter() const
|
||||
{
|
||||
for (auto *s : counters.values()) {
|
||||
if (s->getName() == "life") {
|
||||
return s;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlayerLogic::incrementAllCardCounters()
|
||||
{
|
||||
auto cardsToUpdate = getGameScene()->selectedCards();
|
||||
|
|
@ -345,16 +340,6 @@ void PlayerLogic::incrementAllCardCounters()
|
|||
}
|
||||
}
|
||||
|
||||
AbstractCounter *PlayerLogic::getLifeCounter() const
|
||||
{
|
||||
for (auto counter : counters.values()) {
|
||||
if (counter->getName() == "life") {
|
||||
return counter;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ArrowItem *PlayerLogic::addArrow(const ServerInfo_Arrow &arrow)
|
||||
{
|
||||
const QMap<int, PlayerLogic *> &playerList = game->getPlayerManager()->getPlayers();
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include "../../game_graphics/board/abstract_graphics_item.h"
|
||||
#include "../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../interface/deck_loader/loaded_deck.h"
|
||||
#include "../zones/hand_zone_logic.h"
|
||||
|
|
@ -39,7 +38,6 @@ class Message;
|
|||
}
|
||||
} // namespace google
|
||||
class AbstractCardItem;
|
||||
class AbstractCounter;
|
||||
class AbstractGame;
|
||||
class ArrowItem;
|
||||
class ArrowTarget;
|
||||
|
|
@ -70,6 +68,8 @@ signals:
|
|||
void openDeckEditor(const LoadedDeck &deck);
|
||||
void deckChanged();
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void counterAdded(CounterState *state);
|
||||
void counterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
void activeChanged(bool active);
|
||||
void zoneIdChanged(int zoneId);
|
||||
|
|
@ -189,13 +189,13 @@ public:
|
|||
return qobject_cast<HandZoneLogic *>(zones.value(ZoneNames::HAND));
|
||||
}
|
||||
|
||||
AbstractCounter *addCounter(const ServerInfo_Counter &counter);
|
||||
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
|
||||
CounterState *addCounter(const ServerInfo_Counter &counter);
|
||||
CounterState *addCounter(int id, const QString &name, const QColor &color, int radius, int value);
|
||||
void delCounter(int counterId);
|
||||
void clearCounters();
|
||||
void incrementAllCardCounters();
|
||||
|
||||
QMap<int, AbstractCounter *> getCounters()
|
||||
QMap<int, CounterState *> getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
|
@ -203,7 +203,7 @@ public:
|
|||
/**
|
||||
* Gets the counter that represents the life total.
|
||||
*/
|
||||
AbstractCounter *getLifeCounter() const;
|
||||
CounterState *getLifeCounter() const;
|
||||
|
||||
ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
|
||||
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
|
||||
|
|
@ -251,7 +251,7 @@ private:
|
|||
|
||||
int zoneId;
|
||||
QMap<QString, CardZoneLogic *> zones;
|
||||
QMap<int, AbstractCounter *> counters;
|
||||
QMap<int, CounterState *> counters;
|
||||
QMap<int, ArrowItem *> arrows;
|
||||
|
||||
bool dialogSemaphore;
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@
|
|||
#include <QtMath>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
|
||||
PlayerCounter::PlayerCounter(PlayerLogic *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
|
||||
: AbstractCounter(_player, _id, _name, false, _value, false, parent)
|
||||
PlayerCounter::PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent)
|
||||
: AbstractCounter(state, player, false, false, parent)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -150,18 +150,16 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
|
|||
}
|
||||
}
|
||||
|
||||
AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name, int _value)
|
||||
AbstractCounter *PlayerTarget::addCounter(CounterState *state)
|
||||
{
|
||||
if (playerCounter) {
|
||||
disconnect(playerCounter, nullptr, this, nullptr);
|
||||
playerCounter->delCounter();
|
||||
}
|
||||
|
||||
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this);
|
||||
playerCounter = new PlayerCounter(state, owner, this);
|
||||
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
|
||||
boundingRect().height() - playerCounter->boundingRect().height());
|
||||
connect(playerCounter, &PlayerCounter::destroyed, this, &PlayerTarget::counterDeleted);
|
||||
|
||||
return playerCounter;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ class PlayerCounter : public AbstractCounter
|
|||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
PlayerCounter(PlayerLogic *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent = nullptr);
|
||||
PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent);
|
||||
QRectF boundingRect() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
};
|
||||
|
|
@ -48,7 +48,7 @@ public:
|
|||
QRectF boundingRect() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
|
||||
AbstractCounter *addCounter(int _counterId, const QString &_name, int _value);
|
||||
AbstractCounter *addCounter(CounterState *state);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ inline color convertQColorToColor(const QColor &c)
|
|||
return result;
|
||||
}
|
||||
|
||||
#include <QMap>
|
||||
#include <QSet>
|
||||
|
||||
namespace GameSpecificColors
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue