Cockatrice/cockatrice/src/game/board/counter_general.h
BruebachL bddf9bd818
[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states

Took 22 minutes

* Don't have widget hold pointer to state -> Copy what we need and subscribe to changes.

Took 12 minutes

Took 5 seconds

* Sync value too.

Took 3 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-21 20:16:28 +02:00

25 lines
592 B
C++

/**
* @file counter_general.h
* @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/
#ifndef COUNTER_GENERAL_H
#define COUNTER_GENERAL_H
#include "abstract_counter.h"
class GeneralCounter : public AbstractCounter
{
Q_OBJECT
public:
GeneralCounter(CounterState *state,
PlayerLogic *player,
bool useNameForShortcut = false,
QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
};
#endif