[Game][Arrows] Split Arrows into ArrowData and ArrowItem (#6918)

* [Game][Arrows] Split Arrows into ArrowData and ArrowItem

Took 13 minutes

Took 5 seconds

Took 1 minute

Took 26 seconds

* Address comments.

Took 17 minutes

Took 9 seconds


Took 1 minute

* Change check.

Took 3 minutes

* Pass by const reference.

Took 10 minutes

* Remove extra method

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-21 20:31:14 +02:00 committed by GitHub
parent bddf9bd818
commit 491d1c9187
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 337 additions and 327 deletions

View file

@ -82,9 +82,25 @@ void GameScene::addPlayer(PlayerLogic *player)
{
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
players << player->getGraphicsItem();
playerViews.insert(player->getPlayerInfo()->getId(), player->getGraphicsItem());
addItem(player->getGraphicsItem());
connect(player->getGraphicsItem(), &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
connect(player, &PlayerLogic::concededChanged, this, [this](int id, bool conceded) {
if (conceded) {
clearArrowsForPlayer(id);
}
rearrange();
});
connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::onArrowCreateRequested);
connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::onArrowDeleteRequested);
connect(player, &PlayerLogic::arrowsCleared, this,
[this, id = player->getPlayerInfo()->getId()]() { clearArrowsForPlayer(id); });
connect(player->getPlayerEventHandler(), &PlayerEventHandler::cardZoneChanged, this, &GameScene::onCardZoneChanged);
rearrange();
}
/**
@ -97,13 +113,15 @@ void GameScene::removePlayer(PlayerLogic *player)
{
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getPlayerInfo()->getName();
clearArrowsForPlayer(player->getPlayerInfo()->getId());
for (ZoneViewWidget *zone : zoneViews) {
if (zone->getPlayer() == player) {
zone->close();
}
}
players.removeOne(player->getGraphicsItem());
removeItem(player->getGraphicsItem());
auto *view = playerViews.take(player->getPlayerInfo()->getId());
removeItem(view);
rearrange();
}
@ -184,7 +202,7 @@ QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) cons
firstPlayerIndex = 0;
bool firstPlayerFound = false;
for (auto *pgItem : players) {
for (auto *pgItem : playerViews.values()) {
PlayerLogic *p = pgItem->getPlayer();
if (p && !p->getConceded()) {
activePlayers.append(p);
@ -348,6 +366,77 @@ void GameScene::resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qr
}
}
void GameScene::onArrowCreateRequested(const ArrowData &data)
{
auto *startView = playerViews.value(data.startPlayerId);
auto *targetView = playerViews.value(data.targetPlayerId);
if (!startView || !targetView) {
return;
}
PlayerLogic *startLogic = startView->getPlayer();
auto *startZone = startLogic->getZones().value(data.startZone);
if (!startZone) {
return;
}
CardItem *startCard = startZone->getCard(data.startCardId);
if (!startCard) {
return;
}
ArrowTarget *targetItem = nullptr;
if (data.isPlayerTargeted()) {
targetItem = targetView->getPlayerTarget();
} else {
auto *zone = targetView->getPlayer()->getZones().value(data.targetZone);
if (zone) {
targetItem = zone->getCard(data.targetCardId);
}
}
if (!targetItem) {
return;
}
auto *arrow = new ArrowItem(startView->getPlayer(), data.id, startCard, targetItem, data.color);
addItem(arrow);
arrowRegistry.insert(data.id, arrow);
connect(arrow, &QObject::destroyed, this, [this, id = data.id]() { arrowRegistry.remove(id); });
}
void GameScene::onArrowDeleteRequested(int arrowId)
{
if (arrowRegistry.contains(arrowId)) {
emit requestArrowDeletion(arrowId);
}
}
void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
{
QList<ArrowItem *> toDelete;
for (auto *arrow : arrowRegistry.values()) {
if (arrow->getStartItem() == card || arrow->getTargetItem() == card) {
if (sameZone) {
arrow->updatePath();
} else {
toDelete.append(arrow);
}
}
}
for (auto *arrow : toDelete) {
emit requestArrowDeletion(arrow->getId());
}
}
void GameScene::clearArrowsForPlayer(int playerId)
{
for (auto *arrow : arrowRegistry.values()) {
if (arrow->getPlayer()->getPlayerInfo()->getId() == playerId) {
emit requestArrowDeletion(arrow->getId());
}
}
}
// ---------- Hover Handling ----------
void GameScene::updateHover(const QPointF &scenePos)