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[Refactor] Move the active card from AbstractGame into GameScene (#7416)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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6 changed files with 26 additions and 20 deletions
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@ -18,8 +18,6 @@ AbstractGame::AbstractGame(QObject *_parent) : QObject(_parent)
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{
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gameMetaInfo = new GameMetaInfo(this);
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gameEventHandler = new GameEventHandler(this);
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activeCard = nullptr;
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}
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bool AbstractGame::isHost() const
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@ -48,11 +46,6 @@ void AbstractGame::loadReplay(const GameReplay *replay)
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gameMetaInfo->setSpectatorsOmniscient(true);
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}
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void AbstractGame::setActiveCard(CardItem *card)
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{
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activeCard = card;
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}
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CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
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{
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PlayerLogic *player = playerManager->getPlayer(playerId);
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