[Refactor] Move the active card from AbstractGame into GameScene (#7416)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-10-31 18:44:08 +01:00 • committed by GitHub
parent 94b91be5a2
commit 4972ebcb97
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6 changed files with 26 additions and 20 deletions

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@ -30,7 +30,6 @@ public:
GameState *gameState;
GameEventHandler *gameEventHandler;
PlayerManager *playerManager;
CardItem *activeCard;
GameMetaInfo *getGameMetaInfo()
{
@ -59,12 +58,6 @@ public:
void loadReplay(const GameReplay *replay);
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
void setActiveCard(CardItem *card);
CardItem *getActiveCard() const
{
return activeCard;
}
};
#endif // COCKATRICE_ABSTRACT_GAME_H