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[Refactor] Move the active card from AbstractGame into GameScene (#7416)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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6 changed files with 26 additions and 20 deletions
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@ -30,7 +30,6 @@ public:
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GameState *gameState;
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GameEventHandler *gameEventHandler;
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PlayerManager *playerManager;
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CardItem *activeCard;
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GameMetaInfo *getGameMetaInfo()
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{
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@ -59,12 +58,6 @@ public:
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void loadReplay(const GameReplay *replay);
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CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
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void setActiveCard(CardItem *card);
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CardItem *getActiveCard() const
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{
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return activeCard;
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}
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};
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#endif // COCKATRICE_ABSTRACT_GAME_H
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