[Refactor] Move the active card from AbstractGame into GameScene (#7416)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-10-31 18:44:08 +01:00 • committed by GitHub
parent 94b91be5a2
commit 4972ebcb97
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6 changed files with 26 additions and 20 deletions

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@ -67,9 +67,10 @@ CardItem::CardItem(PlayerLogic *_owner,
void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getGame()->getActiveCard() == this) {
auto *gameScene = qobject_cast<GameScene *>(scene());
if (gameScene && gameScene->getActiveCard() == this) {
emit owner->requestCardMenuUpdate(nullptr);
owner->getGame()->setActiveCard(nullptr);
gameScene->setActiveCard(nullptr);
}
owner = nullptr;
}
@ -567,7 +568,9 @@ QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
bool selected = value.toBool();
if (selected) {
owner->getGame()->setActiveCard(this);
if (auto *gameScene = qobject_cast<GameScene *>(scene())) {
gameScene->setActiveCard(this);
}
}
emit selectionChanged(this, selected);