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[Refactor] Move the active card from AbstractGame into GameScene (#7416)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
94b91be5a2
commit
4972ebcb97
6 changed files with 26 additions and 20 deletions
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@ -124,6 +124,16 @@ QList<CardItem *> GameScene::selectedCards() const
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return selectedCards;
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}
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CardItem *GameScene::getActiveCard() const
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{
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return activeCard;
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}
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void GameScene::setActiveCard(CardItem *card)
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{
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activeCard = card;
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}
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void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool selected)
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{
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CardItem *card = qobject_cast<CardItem *>(abstractCard);
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@ -139,7 +149,7 @@ void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool sele
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}
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if (selectedItems().isEmpty()) {
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owner->getGame()->setActiveCard(nullptr);
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setActiveCard(nullptr);
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owner->requestCardMenuUpdate(nullptr);
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}
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}
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@ -158,7 +168,7 @@ void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screen
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return;
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}
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card->getOwner()->getGame()->setActiveCard(card);
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setActiveCard(card);
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if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
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menu->popup(screenPos);
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